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  3. Hotfix 0.9.4.13 - Changelog

Hotfix 0.9.4.13 - Changelog

  • [p]Added enemies to Underground Workshops in the Bastions.[/p]
  • [p]Added traps to locked side rooms in the Crypts.[/p]
  • [p]Fixed the lighting level in the cave beneath the Plague Village. [/p]
  • [p]Fixed the interaction between the Proselytes and the Brander’s pyres.[/p]
  • [p]Fixed the issue with Young Trolls’ target switching when fighting both the player character and another target. [/p]
  • [p]Fixed the incorrect use condition of Young Trolls’ “Earthshaking Strike”. [/p]
  • [p]Fixed the Juggernaut using “Herald of Ruination” on empty tiles. [/p]
  • [p]Various improvements to enemy pathfinding algorithms.[/p]
  • [p]Improved target priority in situations where enemies assume a territorial posture or enter combat.[/p]
  • [p]Fixed the bug with ammo counters when opening two quivers at the same time.[/p]
  • [p]Enemy AI: improved the use conditions for “Mighty Swing”, “Coup de Grace”, and “Cull the Weak”.[/p]
  • [p]Fixed the softlock caused by talking to Verren during some Caravan events.[/p]
  • [p]Fixed an error in recalculating the current capacity of water vessels when loading a save.[/p]
  • [p]“Whirlwind” no longer targets allies with its secondary strikes.[/p]
  • [p]Possibly fixed an error in health loss calculations after receiving a critical hit, which could cause the target to die prematurely.[/p]
  • [p]Removed the option to unequip cursed gear (or gear from Severely Injured body parts) through the context menu.[/p]
  • [p]Fixed the jitteriness of the Cursed Bell’s sprite when it uses its abilities.[/p]
  • [p]“Flea Market”: fixed the bug where the introductory dialogue could trigger when talking to the wrong traders.[/p]
  • [p]Removed the ability to refill the Axonian Lantern with candles.[/p]
  • [p]Fixed the softlock that could occur when the character is caught by guards during the final turn of “Wormhole”.[/p]
  • [p]Grimms and Zadok no longer take a sip from every bottle in your inventory.[/p]
  • [p]Fixed the daggers’ innate Crit Efficiency bonus not having an effect when landing a critical hit.[/p]
  • [p]Fixed the bug that allowed items to be dragged and dropped out of the inventory without spending a turn.[/p]
  • [p]Fixed the bug with the Osbrook Blacksmith’s task that allowed turning in Militia Falchions.[/p]
  • [p]Fixed the bug with enemies on the edge of the Vision range not counting as eligible targets for Electromancy spells.[/p]
  • [p]Fixed the bug causing the player character’s collision to disappear when loading a save.[/p]