0.5.7.17 Changelog
[h3]BUGFIXES & STABILITY[/h3]
[h3]BALANCE[/h3]
- Fixed durability system. Weapons now also lose durability as was intended.
- Fixed Parry gaining negative stacks.
- Fixed Parry not granting counterattacks on block.
- Fixed 0 gold drops.
- Fixed “Dance of Death” passive skill not working while “Painful Hits” stance is active.
- Fixed cursed items dropping after receiving severe hand injury.
- Fixed Inferno not applying its effect during the casting turn.
- Fixed indicators position on consumables.
- Fixed bug causing all Crowbars in inventory lose durability after lock-picking or disarming.
- Various text corrections.
[h3]BALANCE[/h3]
- Many Prologue difficulty tweaks to match the main game better.
- Weapon stances now lose 2 tiers instead of 3 on corresponding stats procs.
- Added War Scythe to Osbrook’s weapon stands.
- Added 10% Fumble Chance to “Confusion” modifier.
- Reduced negative Crushing Damage Resistance of “Frozen” modifier (-50% > -20%)
- Reduced Proselytes’ jewelry droprates
- Range of “Heroic Charge” was reduced to 3 (4 with corresponding passive unlocked). “Heroic Charge” stat bonuses per tile travelled were increased: (+7.5% > +10%) Weapon Damage, (+5% > +7.5%) Crit Chance.
- “Advance” range was increased to 4.
- Reduced base Daze duration from Daze Chance procs (4 > 3).
- Reduced NPCs buying prices, but increased its dependency from reputation level.
- Economic tweaks: food & wine traders now buy tableware, priest and healer pay more for medicine, increased gold amount of several craftsmen.