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0.5.7.17 Changelog

[h3]BUGFIXES & STABILITY[/h3]
  • Fixed durability system. Weapons now also lose durability as was intended.
  • Fixed Parry gaining negative stacks.
  • Fixed Parry not granting counterattacks on block.
  • Fixed 0 gold drops.
  • Fixed “Dance of Death” passive skill not working while “Painful Hits” stance is active.
  • Fixed cursed items dropping after receiving severe hand injury.
  • Fixed Inferno not applying its effect during the casting turn.
  • Fixed indicators position on consumables.
  • Fixed bug causing all Crowbars in inventory lose durability after lock-picking or disarming.
  • Various text corrections.

[h3]BALANCE[/h3]
  • Many Prologue difficulty tweaks to match the main game better.
  • Weapon stances now lose 2 tiers instead of 3 on corresponding stats procs.
  • Added War Scythe to Osbrook’s weapon stands.
  • Added 10% Fumble Chance to “Confusion” modifier.
  • Reduced negative Crushing Damage Resistance of “Frozen” modifier (-50% > -20%)
  • Reduced Proselytes’ jewelry droprates
  • Range of “Heroic Charge” was reduced to 3 (4 with corresponding passive unlocked). “Heroic Charge” stat bonuses per tile travelled were increased: (+7.5% > +10%) Weapon Damage, (+5% > +7.5%) Crit Chance.
  • “Advance” range was increased to 4.
  • Reduced base Daze duration from Daze Chance procs (4 > 3).
  • Reduced NPCs buying prices, but increased its dependency from reputation level.
  • Economic tweaks: food & wine traders now buy tableware, priest and healer pay more for medicine, increased gold amount of several craftsmen.