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0.6.0.6 - Patch Note

These patch notes include changes made by interim hotfixes.

[h3]BALANCE[/h3]

  • Increased the Damage and Health for boars, moose, bison, deer, and saigas.
  • Increased the experience gained for killing most animals and the restless dead.
  • Reduced Health and Dodge Chance for wraiths.
  • Most undead enemies and brigands had their Health reduced by 10-15%
  • The intimidation state is now 1.5-2 times longer for most aggressive animals.
  • Rebalanced spawn points for most enemies. The dungeons should be less overcrowded now.
  • Proselyte Adept’s behavior pattern was changed from Mage to Close Combat.
  • Increased the cooldown of “Loud Barking”
  • Reduced the duration of the “Netted” debuff to 6 turns.
  • Most herbs now raise thirst upon usage to reflect their bitter, astringent taste.
  • Reduced brigands’ Vision range by 10%.


[h3]FIXES[/h3]

  • Numerous minor fixes to the AI.
  • Fixed the rendering algorithm for the fog of war in dungeons.
  • Fixed the issue with enemies not using dashing abilities.
  • Fixed the issue with secret rooms’ generation.
  • Fixed the issue with Morale multipliers, which had been causing each enemy type, including bosses, to have an equal chance to retreat.
  • Numerous fixes to rooms and accompanying collision issues.
  • Fixed the bug with archers replenishing their Energy upon switching weapons.
  • Fixed the bug with archers shooting through walls.
  • Animals can now properly escape instead of darting around frantically.
  • Fixed the crash caused by “Necrophage”.
  • Fixed the crash caused by “Soul Sacrifice”.
  • Fixed the crash caused by “Leg Sweep”.
  • Fixed the crash caused by “Blaze”.
  • Fixed the bug with foxes being stuck in their intimidation state.
  • Fixed the issue with enemies disappearing after following the player to another location.
  • Fixed the bug with ghouls spawning in the fog of war.
  • Fixed the issue with the ghoul’s Morale multiplier, which had been causing them to be much less prone to retreating than intended.
  • Proselyte Flagellants no longer use “Lash Blessing” on the player.
  • Fixed the issue with “Grave Chill” range.
  • Fixed the issue with “Anticipation” having an effect even before it’s actually learned.
  • Fixed the description of “Abominable Vitality”. The chance to trigger the effect is 75%, not 50%.
  • Fixed the issue with “Rune of Enfeeblement” reducing resistances to -100%.
  • Fixed the problem with containers’ reset in brigand camps.
  • Fixed the crash caused by gold inside containers.
  • Made it more preferable for enemies to avoid tiles with traps.
  • Fixed the issue with beds’ collision.
  • Fixed the issue with Burnet using the effect of Nettle.
  • Fixed the bug preventing acorns from being roasted.
  • Fixed the inability to interact with wardrobes in one of the boss rooms in crypts.
  • Fixed the issue with Ghasts granting too little experience on death.
  • Fixed the issue with High Priests not granting any experience on death.
  • Added the missing descriptions to some enemies.
  • “N/A” in fan translations are temporarily replaced with English text (the translations are already on their way!)
  • Optimization improvements.
  • Changes to layouts of some hovers.