- Stoneshard
- News
- Hotfix 0.6.1.6 - Changelog
Hotfix 0.6.1.6 - Changelog
- Fixed enemies opening quest doors.
- Fixed an issue in the algorithm for alarm accumulation from noise (enemies no longer react to it as fast as they used to).
- Multiple changes to some enemy abilities’ usage algorithms.
- Fixed Daze Chance from “Earthquake” not taking Control Resistance into account.
- Fixed “Elusiveness” not working against enemy skills.
- Fixed the Experience exploit with disarming claw traps.
- Fixed AoE zones applying their effects to the Troll multiple times per turn.
- Fixed the incorrect information on associated Attributes in new stances’ descriptions.
- Fixed Injuries persisting after sleeping even if body parts are not damaged.
- Fixed the Troll being able to attack while being affected by both Burning and Regeneration.
- Fixed “Right on Target” not working with new skill trees’ abilities.
- Fixed “Danse Macabre” not reducing enemies’ stats.
- Fixed “Coup de Grace” dealing incorrect damage.
- “Tormenting Swings” now only triggers on critical hits, as stated in its description.
- Fixed the incorrect base value of Armor Penetration (was -5% instead of 0%).
- Fixed certain stats being calculated incorrectly while dual wielding.
- Fixed the inability of switching to another Tactic while low on Energy.
- Fixed the log message for enemies disarming traps.
- Fixed the log message for gathering berries.
- The effects of “Stagger” are now twice as weak. Its maximum duration is now 1 turn.
- Shouting now generates less noise.
- Reduced some of the Troll’s resistances and Knockback Chance, increased its Health.
- Increased the chance of disarming claw traps.
- The Restless and Ghasts now have 100% Bleed Resistance.
- Reduced damage from weapon throwing by 25%.
- Enemy archers now drop their melee weapons on death.
- Added Ranged Weapons treatises to Unar the Scribe’s stock.
- Throwing now generates less noise.
- Landing an arrow near enemies now raises their alarm level.
- Resurrected enemies can no longer be seen through the fog of war.
- Enemies can now also miss when using “Fire Barrage”.
- Enemies can no longer retreat while Immobilized.
- Wraiths now become aggressive on the same turn as they appear from their sarcophagus.
- Enemies will no longer cast “Sacrificial Blood” on themselves.
- Using medical consumables now stops the character’s movement.
- Fixed the Beastslayer’s corpse sprite being displayed incorrectly.
- Fixed grip visuals for some axes.
- Numerous visual fixes.
- Numerous text fixes.