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Hotfix 0.6.1.6 - Changelog

  • Fixed enemies opening quest doors.
  • Fixed an issue in the algorithm for alarm accumulation from noise (enemies no longer react to it as fast as they used to).
  • Multiple changes to some enemy abilities’ usage algorithms.
  • Fixed Daze Chance from “Earthquake” not taking Control Resistance into account.
  • Fixed “Elusiveness” not working against enemy skills.
  • Fixed the Experience exploit with disarming claw traps.
  • Fixed AoE zones applying their effects to the Troll multiple times per turn.
  • Fixed the incorrect information on associated Attributes in new stances’ descriptions.
  • Fixed Injuries persisting after sleeping even if body parts are not damaged.
  • Fixed the Troll being able to attack while being affected by both Burning and Regeneration.
  • Fixed “Right on Target” not working with new skill trees’ abilities.
  • Fixed “Danse Macabre” not reducing enemies’ stats.
  • Fixed “Coup de Grace” dealing incorrect damage.
  • “Tormenting Swings” now only triggers on critical hits, as stated in its description.
  • Fixed the incorrect base value of Armor Penetration (was -5% instead of 0%).
  • Fixed certain stats being calculated incorrectly while dual wielding.
  • Fixed the inability of switching to another Tactic while low on Energy.
  • Fixed the log message for enemies disarming traps.
  • Fixed the log message for gathering berries.
  • The effects of “Stagger” are now twice as weak. Its maximum duration is now 1 turn.
  • Shouting now generates less noise.
  • Reduced some of the Troll’s resistances and Knockback Chance, increased its Health.
  • Increased the chance of disarming claw traps.
  • The Restless and Ghasts now have 100% Bleed Resistance.
  • Reduced damage from weapon throwing by 25%.
  • Enemy archers now drop their melee weapons on death.
  • Added Ranged Weapons treatises to Unar the Scribe’s stock.
  • Throwing now generates less noise.
  • Landing an arrow near enemies now raises their alarm level.
  • Resurrected enemies can no longer be seen through the fog of war.
  • Enemies can now also miss when using “Fire Barrage”.
  • Enemies can no longer retreat while Immobilized.
  • Wraiths now become aggressive on the same turn as they appear from their sarcophagus.
  • Enemies will no longer cast “Sacrificial Blood” on themselves.
  • Using medical consumables now stops the character’s movement.
  • Fixed the Beastslayer’s corpse sprite being displayed incorrectly.
  • Fixed grip visuals for some axes.
  • Numerous visual fixes.
  • Numerous text fixes.