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  3. 0.8 “Forgotten Lore” is now available!

0.8 “Forgotten Lore” is now available!



IMPORTANT: this is a major update that includes changes to the global map generation, so it requires you to start a new game. If you want to continue your old playthrough, it can be done by rolling back to the previous version in the game’s Steam options

MAIN ADDITIONS


[h3]- New boss[/h3]
…and a quest that goes with it. You can receive it in a location of questionable repute after reaching level 14.

[h3]- New magic school: Electromancy.[/h3]

[h3]- New ability tree: Magic Mastery.[/h3]

[h3]- New enemies[/h3]
13 high level Proselytes.

[h3]- Brynn content[/h3]
Added the House of the Azure Thread, the Bank, the Golden Grain Inn, the Cathedral, the University, the Printing House, the Alchemical Emporium of Curious Goods, a dockside store, the Close Harbor Tavern, and the Fence’s hideout - each new location has its own characters and gameplay function.

[h3]- Next stage of the main quest: “Gwynnel’s Answers”.[/h3]
It will wrap up the introduction sequence and prepare you for the sandbox part of the game.

[h3]- Stationary Caravan Camp[/h3]
It comes with access to a sizable storage. This location becomes available after arriving to Brynn and completing “Gwynnel’s Answers”

[h3]- New system: Fatigue[/h3]
Using abilities and performing various actions will now generate Fatigue, which lowers your character’s Max Energy. Fatigue can be kept at bay with regular sleep, quality food, and some consumables.

[h3]- Changes to the Sleep System[/h3]
The character can now only sleep for a limited amount of time that depends on how long they spend awake and their Fatigue.

[h3]- Changes to the Magic System[/h3]
Added several new magic-related stats and a Backfire mechanic that causes reckless mages to take damage from their own spells.

[h3]- New loot type: Folios[/h3]
11 unique books that provide information about the game’s lore and grant some experience when read for the first time.

[h3]- New items[/h3]
1 new sword, 7 new necklaces (including a unique one), 3 new artifacts, 12 new valuables, crabs, crab meat, and shells.

[h3]- New Points of Interest.[/h3]

[h3]- New biom: Seashore.[/h3]

[h3]- 4 new achievements.[/h3]

GAMEPLAY AND CONTENT


- New camp types.
- Changes to some of the existing Proselyte abilities.
- Added a few unique interactions with Brynn guards.
- Changed Jonna’s starting Affinities: instead of Daggers and Dual Wielding she now has access to Electromancy and Magic mastery. Also changed her starting inventory and unique trait.
- Added an option to fill various vessels with water.
- Added a system that lets time pass in locations even if the character isn’t present there.
- It’s now possible to read signs and comment on certain important items.
- Damage Reflection now returns damage before the application of Protection and Resistances.
- Added Armor Penetration to the majority of spells.
- Armor Penetration gained from Perception now also applies to spells.
- Changes to the Curses mechanic. Removed Curses of Goldhoarder and Loudmouth from the game.
- Starting from 2 stacks, the effect of Wetness will increase Backfire Chance for Electromancy spells.
- Some merchants are now willing to purchase artifacts.
- The Witch’s Hat will have a few things to say about your Miraculous and Backfired spells.
-- Hunger and Thirst gain from using abilities now scales with their Energy cost.
- Walking through shallow waters will now slowly drench the character until a certain threshold.
- Walking through shallow waters now takes 2 turns instead of 1.
- Changed some of the existing interiors and Points of Interest.
- Removed thyme from the Herbalist’s request.
- Reading treatises now awards you with experience.

BALANCE


- Reduced the distances between settlements and dungeons.
- Greatly reduced experience and loot gains in the Prologue to be more in line with the Adventure Mode’s gameplay.
- Reduced spawn rates for the Brigands and Wolves you meet in the wilderness.
- Max Health no longer increases with level.
- Major buffs to most 5+ lvl enemies to improve scaling of mid and late game content.
- Increased the difficulty of Brynn and distant dungeons.
- Reduced the impact of Willpower on Cooldowns Duration and Abilities Energy Cost.
- Numerous tweaks to the Survival tree.
- Buffed the bedroll: removed the chance of Body Aches after using it and reduced its price. Investing a point into “Make a Halt” will now completely offset most of the bedroll’s downsides and grant it additional bonuses.
- Increased base damage of all maces. Reduced base damage of most two-handed weapons (with the exception of spears and staves).
- Nerfed bonuses granted by “Dash”. Buffed “Adrenaline Rush”.
- Reduced bonuses from “Runic Empowerment”. “Rune of Fortifying” now allows adjacent boulders to quicken the decay of Backfire Damage.
- Swapped Crit Chance and Fumble Chance for Miracle Chance and Backfire Chance on magic abilities and equipment.
- Reduced the starting Block Power Recovery by 10%.
- Shields now grant less Block Power
- Rest Mode no longer replenishes Morale.
- Changes to dual wielding penalties: reduced the penalty to Abilities Energy cost and Cooldowns Duration and added a penalty to Backfire Chance.
- Increased Immunity gain from vegetables, fruit, and certain other foods.
- Immunity now has a 25% stronger effect on Intoxication decay.
- Greatly increased the duration of most drugs. The duration of an Aftermath is now equal to half the base duration of a drug.
- Reduced the chance to vomit from Hornet Honey’s Aftermath.
- Reduced the Ancient Troll’s Health and some Resistances.
- While in jail, the character will only be fed gruel.
- Enemies will now be less eager to occupy burning tiles.
- Most effects that used to increase Fumble Chance now also increase Backfire Chance.
- Added new effects to exquisite foods.

ECONOMY AND PROGRESSION


- Removed the option to choose your reward after killing the Ancient Troll - it was a placeholder that was only meant to exist while the Troll was the only boss in the game. Now you’ll be rewarded with gold and a unique cloak.

The unique items, which were previously awarded for completing this quest, were relocated to distant dungeons and high level secret rooms.
- Changed the repair cost formula: the base cost was reduced, but it now increases with an item’s level. Starting with level 24, the cost will be the same as it was before the update.
- Reduced Durability loss from both delivering and taking hits.
- Increased Brynn bailiffs’ stock size.
- Reduced the initial level range of the equipment sold by Brynn bailiffs.
- Bailiffs will no longer sell magic gear - it was moved to Renod Kann’s Alchemical Emporium of Curious Goods.
- Increased the impact of Brynn reputation on the level range of sold items.
- Doubled the chance of receiving unique items from distant dungeons' final chests.
- Raised the selling price of pelts to be roughly equal to common loot in terms of value per cell.
- NPCs will now purchase treatises at a better price.
- The Brynn quartermaster now sells lockpicks.
- Brigands now have a chance to drop high value rings and necklaces.
- Increased the price of most valuables.

FIXES


- Numerous fixes to map generation.
- Fixed the bug causing major categories of damage Resistance (Physical, Magic, Nature) to not be taken into account when attacking enemies.
- Fixed the bug with the incorrect “Wetness” duration when entering deep waters.
- Fixed the bug preventing the loss of Block Power when blocking Nature and Magic damage.
- Reduced the frequency of the character and NPCs’ speech popups.
- Fixed the bug causing damage to enemies’ Armor to be applied twice.