1. Stoneshard
  2. News
  3. Update 0.8.0.14 - Changelog + Roadmap

Update 0.8.0.14 - Changelog + Roadmap



[h3]NEW CONTENT[/h3]

  • Special improvements to some of the Points of Interest added with the Forgotten Lore update: the Boulder Circle and the Order’s Prison.
  • Added a task to the Mannshire Priest (may require starting a new game to access).
  • 6 new types of mid tier Restless.
  • 10 new types of high tier Brigands.
  • 3 new abilities that come with them.
  • 4 new helmets and 2 more Heater Shield variants.
  • 5 new boots
  • New folio.
  • New unique spear.
  • New unique bow.
  • Added unique abilities to Gulons.
  • Added eggs to harpy nests.
  • Added rumors for new Points of Interest.


[h3]FIXES[/h3]

  • Just as promised in the dialogue, guests of the Golden Grain Inn can now expect to be served breakfast.
  • “Vow of the Feat” no longer grants its bonuses when enemies are not within Vision.
  • Fixed the crash caused by triggering the Manticore’s dialogue if the character dies on the same turn.
  • Fixed Skeletons being able to feel pain.
  • Fixed the damage cap of “Wounding Spearhead”.
  • Fixed “One at a Time!” not granting Block Power Recovery.
  • Fixed “No Retreat” continuously granting its bonuses even after moving to other tiles.
  • Fixed enemies being able to enter walls with “Maneuver”.
  • Fixed “Blade Maintenance” granting its bonuses to all weapon types rather than just swords.
  • Fixed willows and shrubs occasionally spawning in the middle of some roads.
  • Fixed some achievements not working as intended: “Drink and Be Merry” and “Theory and Praxis”.
  • Fixed the possibility of reflecting “Tempest” with “Seal of Reflection”.
  • Fixed the possibility of reflecting “Seal of Reflection” with “Seal of Reflection”.
  • Fixed the possibility of starting campfires on tiles within the reach of tides.
  • Fixed the issue causing items in the inventory to overlap when using the auto sort button.
  • Fixed some unique shields missing a sprite when dropped on the ground.
  • Fixed the bug causing NPCs to be overly inaccurate when using missile abilities such as “Fire Barrage”.
  • The food items that spawn on the surface and inside buildings will now stay fresh rather than rot away
  • Fixed Mancatchers and Beastslayers spawning additional Dogs each time a save file is loaded.
  • Fixed Catacomb pedestals spawning additional treatises when reentering the location.
  • Fixed some Brynn NPCs missing a description.
  • The effects of the Heraldic Note is now properly listed in the Reputation log.
  • Fixed Yagrams’ Rage not accumulating as intended.
  • “Determination” will no longer attack enemies who are already adjacent.
  • Fixed “Respite” replenishing 4 times more Energy than it’s supposed to.
  • Fixed the Brynn Cheese Trader’s incorrect greeting line.
  • Fixed some of the Golden Grain NPCs' incorrect greeting lines.
  • Fixed some Proselytes displaying an incorrect death animation when killed with critical damage.
  • Fixed the endless stacking of “Concussion”.
  • Fixed the Smithing Bailiff being able to sell his stock in broad daylight.
  • Fixed two handed swords not applying Stagger with their skills, this time for sure.
  • Fixed Bran the Trapper losing his stock in certain scenarios.
  • Fixed the incorrect contents of the hidden stash at the Watermill.
  • Fixed rings not affecting the character’s stats when equipped together with an identical ring.
  • Fixed Vipers spawning in pairs.
  • Fixed the possibility of going through the Burial Cave door while it plays its closing animation.
  • Fixed the chicken coop at the Ransacked Homestead continuously spawning new eggs.
  • Fixed capes not granting bonuses to certain stats.
  • Fixed the incorrect journal description of the final stage of “Gathering the Caravan”.
  • The state of secret rooms is now properly saved between sessions.


[h3]BALANCE[/h3]

  • Increased the base Accuracy of thrown items.
  • Added new Pyromancy spells to Brigand sorcerers.
  • “Cauterize Wounds” can now remove the effect of “Gaping Wound”.
  • Added a damage cap to “Forceful Slam”.
  • Changed the mechanic of “Not this Time”.
  • “Leg Sweep” now has a chance to Stagger the targets it fails to Immobilize.
  • “Mighty Kick” now always has a chance to Stagger.
  • Changed the mechanic of “Armor Crusher”.
  • Nerfed “Opportune Moment”.
  • Rather than always hitting all targets in its path, “Piercing Shot” now has its chance to hit calculated individually for each affected target.
  • Changed the mechanic of “FInal Push”.
  • Added defensive bonuses to “Fight to the Death”.
  • Added extra bonuses to “Moment of Weakness”, allowing maces to better synergize with other weapon types.
  • Changed the abilities available to Proselyte Matriarchs.
  • Fixed Ol’ Tott’s prices.
  • Reduced Hunger gain from the Curse of Voracity.


[h3]UX[/h3]

  • In order to make exploration easier and more streamlined, Points of Interest will now be marked on the global map upon entering map tiles adjacent to them.
  • Added a new camera setting: edge panning.


[h3]DEVELOPMENT ROADMAP[/h3]

We also updated our Roadmap, the details are below.



Just like the last few major updates, the next one, “Rags to Riches”, will focus primarily on systemic changes, adding a number of new mechanics and improving upon the existing ones. We plan to release it next year: among other things, the update will feature the long-awaited Caravan system, revamped contracts, better dungeon generation, and tweaks to the economy.

After that, there’ll be “Venom in the Waters”, which will introduce another biome to the game, a new boss, a new magic school, and a whole new dungeon type (along with its own enemy faction).