Added a conclusion to the Ransacked Homestead's story.
Fixed the occasional inconsistencies between Energy costs displayed on the ability bar and in the Abilities menu.
The chance to walk to a random tile caused by "Confusion" now affects enemies as well.
Fixed Experience Gain not affecting the XP granted for reading books and notes.
When dropped on the ground, Purses will now display the amount of gold stored inside.
Slightly increased the rate of passive Pain decay, but also increased the amount of Health required for it to happen [75%/90% Health > 80%/95% Health].
Fixed the pathfinding issue that was sometimes causing enemies to freeze in place or start walking back and forth.
Fixed Dwarven Garments' incorrect sprites (they were effectively switched).
Slightly increased the base level of equipment sold by the Brynn Alchemist and Bailiffs.
Reduced the power of the Fortitude enchantment.
Tweaked some armor and consumables' stats.
Fixed counters not prolonging the duration of Stance effects.
Fixed the crash caused by "Enough for Everyone".
Fixed the issue preventing most hidden passive effects from being correctly reapplied.
Fixed Venemist not leaving a corpse on death.
Fixed the layering issue with the NPC in the Brynn University's cellar.
Optimized enemies' decision-making algorithms.
The Candelabrum in the Golden Grain Inn can now be picked up.