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Devlog: Caravan Upgrades - Part II



Hello everyone!

In today’s devlog, we’ll continue exploring the Caravan Upgrade System, which brings us to the second part of the upgrade tree - “Restoration”.



True to its name, the “Restoration” path is dedicated to maximizing the efficacy of resting at the Caravan. It comes with 6 upgrades that are focused on either improving the quality of your Character’s sleep or introducing more utility to the Camp.

We’d like to remind you that Caravan Upgrades are completely separate from the Leveling System and don’t require Ability Points - all upgrades are unlocked exclusively by purchasing prerequisite items.

[h2]Restoration[/h2]



[h3]Straw Bed[/h3]



Requirements: basic upgrade (available from the start)
Effect: adds a sleeping spot to the Caravan Camp



[h3]Small Tent[/h3]



Requirements: Canvas Roll, Rope, Spool of Thread (х2), Straw (х3)
Effect: sleeping at the Caravan Camp grants “Vigor”
Sleeping at the Caravan reduces Fatigue 100% more effectively



[h3]Roomy Tent[/h3]



Requirements: Hardy Tent Cloth, Rope (х2), Spool of Thread (х4), Straw (х5)
Effect: sleeping at the Caravan Camp grants two stacks of “Vigor”



[h3]Shrine[/h3]

This upgrade adjusts to your Character’s race and religion: Humans will be able to set up a “Praying Spot”, Elves - a “Meditation Spot”, and Dwarves - an “Offering Spot”.

[h3]Shrine: Praying Spot[/h3]



Requirements: Hieronite Altar, Ritual Candles, Altar Bell
Effect: allows your Character to pray at the Caravan Camp to receive “Blessing”

[h3]Shrine: Meditation Spot[/h3]



Requirements: Meditation Table, Incense, Censer
Effect: allows your Character to meditate at the Caravan Camp to receive “Peace of Mind”

[h3]Shrine: Offering Spot[/h3]



Requirements: Lesser Runic Stone, Skull, Candle-End
Effect: allows your Character to call upon their Ancestors to receive “Ancestors' Gaze” - the effect lasts indefinitely, scales with enemies killed, and is removed upon reaching low Health



[h3]Training Area[/h3]



Requirements: Straw Dummy, Straw (х4), Bolt of Cloth
Effect: installs two training dummies at the Caravan Camp (basic and armored variants), which can be used to test your Character’s damage and try out new abilities. Dummies can be moved around within a designated area



[h3]Soothing Incenses[/h3]



Requirements: Incense Burner, Incense (х2), Censer
Effect: sleeping at the Caravan restores Psyche 100% more effectively
Sleeping at the Caravan removes negative Psyche effects and resets the progress towards them

[h3]Herbal Remedies[/h3]



Requirements: Apothecary Box, Mindwort (х2), Thyme (х2), Burnet (х2)
Effect: sleeping at the Caravan restores Health and body parts’ Condition 50% more effectively (100% if also unlocked the “Foraging Supplies” upgrade).
Each hour of sleep at the Caravan replenishes 1% Immunity (1.5% if also unlocked the “Foraging Supplies” upgrade)



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That’s all for now. In the next devlog, we’ll tell you more about the Crafting System for consumable items, which is yet another mechanic that’ll be introduced to the game with the Rags to Riches update. Until next time!