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Hotfixes 0.8.2.4-0.8.2.6 - Changelog

[h3]0.8.2.4[/h3]

  • Bleeding is now considered a Lingering effect (rather than Physical).
  • Increased the base Cooldown Duration of "Draining Sigil".
  • Increased the Revenant Commander's Cooldowns Duration coefficient.
  • Adjusted the use conditions for "Necrophage": Ghouls will no longer consume corpses while at full Health.
  • Fixed the Brander's pyres sometimes remaining lit even after his death.
  • Fixed the bug causing some passive abilities to become unlearnt after sleeping.
  • Fixed the crash caused by "Net Throw".
  • Fixed the crash caused by "Incineration".
  • Fixed the bug causing the player character to voice enemies' speech lines when applying them with Stun and Daze.


[h3]0.8.2.5[/h3]

  • Fixed the crash caused by "Spectral Haunting".
  • Possibly fixed the crash caused by "Web Spit".
  • Fixed Geomancy boulders not applying targets with Daze upon knocking them back into objects.
  • Fixed unique items being ignored in the Statistics if found outside of containers.
  • The Statistics' time-tracking system should now correctly sum up hours into days.
  • Lowered the spawn chance for some of the new enemy types.
  • Reduced the impact of some conditions and actions on the low level brigands and ghouls' Will to FIght.
  • Nerfed Murkstalkers.
  • Adjusted cooldowns and Energy Costs for some enemy abilities.
  • "Lesser Ritual of Resurrection" and "Greater Ritual of Resurrection" will now set the reanimated Undead's Armor
  • Durability to 0% and put their abilities on cooldown.
  • "Curse of Decay" should now correctly remove stacks of the effect after using any abilities, not just Attacks.
  • Fixed Weber's "trading" dialogue option disappearing after the Ancient Troll's death .
  • Fixed the bug with Knud and the Map of the Old Homestead Surroundings.
  • Fixed the Atlas of Aldor granting 5% Energy Restoration instead of the listed 10%.
  • Changed the Fatigue gain from using skills [1.5% > 2% of the used skill's Energy Cost] and spells [2.5% > 2% of the used spell's Energy Cost].
  • Changed the Curse of Bloodlust [-25% > -20% Max Health] and the Curse of Madness [+5% > +7.5% Backfire Chance].
  • Fixed technical tags and formulas being displayed in some of the enemy abilities' hovers.


[h3]0.8.2.6[/h3]

  • Fixed the crash caused by "Stone Armor".
  • Fixed the bug allowing animals to attack the player character without warning if they have already participated in a fight with another creature.
  • Fixed "Push the Falling" prolonging the duration of "Confusion" by an incorrect number of turns.
  • Fixed "Seal of Cleansing" not removing magical and elemental entities if they are located on the same tile as the caster.
  • Fixed the interaction between "Seize the Initiative" and ranged weapons which allowed the skill to apply its effects with a second shot (after missing the first one).
  • Fixed "Blood Craze" not having the max duration cap.
  • Fixed the bug causing Wraiths to disappear when the player moves to another location or loads their save.
  • Fixed the 6th strike of "Anthems of Bloodshed" granting its bonuses to nearby allies even after missing the target.
  • Fixed the bug causing Ghouls to disappear if they use "Necrophage" while the player moves to another dungeon floor.
  • Fixed the bug allowing to use the "Reload" action while the left weapon slot already contains a loaded crossbow.
  • Fixed the overly high Attribute requirements for unlocking some of the staff skills: "Now or Never" and "Triumph".
  • Fixed the bug causing enemies to hit themselves in certain situations.
  • Slightly nerfed the Apostate miniboss.