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Devlog: New Roadmap



Hello everyone!

Today, we are excited to present the updated 2025 Roadmap for Stoneshard. But before diving into the details, we'd like to take a brief look back at the development of “Rags to Riches”.

“Rags to Riches” was a major success for our team. That update brought the highest number of players since the game's Early Access launch, received a wealth of positive feedback, and showed a significant increase in engagement compared to previous releases. We are incredibly grateful for this warm reception and hope that future content will continue to meet your expectations.

However, as many of you may remember, the development of “Rags to Riches” proved to be long and arduous. While the complexity of the new features played a major role in it, we also had to devote significant effort to extensive reworks of many existing systems to ensure the seamless integration of all the planned content.

It wasn't uncommon for the development of one system to necessitate changes in several others, sometimes to the point of adding new systems altogether. Splitting these changes and additions across multiple updates or postponing them wasn't really an option, as certain core elements like the Caravan, reworked Contracts, Dungeons, the World Map, and numerous smaller but technically crucial features are all deeply interconnected. This quickly turned into a true Gordian knot of conditions and dependencies. Untangling it took a great deal of time, ultimately leading to the substantial delay of that patch compared to previous ones.

Fortunately, now that we have added one of the last truly large and comprehensive systems - the Caravan - we hope to release future updates more regularly. Unlike “Rags to Riches”, the remaining mechanics and content follow a fairly modular structure.

To sum it up, we aim for smaller but more frequent patches. Our new Roadmap reflects this change as well, moving away from massive, standalone updates in favor of parallel content development, which will be divided into smaller releases (don't worry - they'll still have names).

Because of this, the “Venom in the Waters” update, which was previously planned as the next major patch, has been postponed. Some of its features have been redistributed into other content blocks, since such a heavily thematic patch would have taken an unreasonably long time to develop.

So, what's next for Stoneshard?

Full size
  • The first order of business is Caves. This new location type is designed to add variety to world exploration - unlike usual Dungeons, Caves won't be strictly tied to one faction, will boast more diverse visuals, and can be home to a wide range of enemies and dangers, including unique ones.

    It's worth noting that Caves won't be used for Contracts. Instead, they will play a key role in the reworked Task System, which we plan to introduce in one of the future patches.
  • The rest of the planned features include a new school of spatial magic - Arcanistics, new quests, more Caravan Events, and the elimination of gaps in gear progression that emerged after transitioning to the tier-based system.
  • We also plan to revamp the Psyche System, reworking both the existing Psyche States and the core mechanic as a whole. Our main goal is to make the entirety of it much more interactive and immersive.
  • And finally, something many of you have long been waiting for: we are officially beginning work on the Character Creator. We have plenty of ideas and concepts for how this system should function (the recent overhaul of Character Traits should serve as a small teaser for the direction we're taking). Combined with the Trait System, this will be an incredibly complex and resource-intensive task, making it difficult to predict an exact timeline - all we can say is that it will be released once we're certain it's ready.


That's all for now. Once again, we want to thank all of you for your support and trust. Stay tuned, and we'll see you soon in the world of Aldor!

Hotfixes 0.9.2.9-0.9.2.11 - Changelog

  • Fixed the rare crash that could happen when moving between locations.
  • Fixed the crash in the Osbrook Elder’s house.
  • Fixed the crash caused by hovering over the Map of Osbrook Outskirts before receiving control over the Character.
  • Fixed some text mistakes in the hovers of hunting trophies when playing as Hilda.
  • Fixed the bug causing projectile-based spells to sometimes hit the caster.
  • Fixed “First Aid” not stabilizing Injuries if not affected by “Vigor”.
  • Fixed neutral NPCs ignoring the presence of enemies.
  • Fixed the crash caused by moving to a location with Alarmed enemies.
  • Fixed the situational softlock caused by “Finisher”.
  • Improved the Drummer's AI.
  • Improved the game’s performance.

Hotfix 0.9.2.8 - Changelog

[h3]QoL[/h3]

  • Added an option to assign controls to extra mouse buttons.
  • Added an option to rebind the key for moving the free camera.
  • When playing as Hilda, the hovers of rare hunting trophies will now dynamically display their current bonus to stats.


[h3]FIXES[/h3]

  • Fixed the issue with Arna’s perk that was causing it to stop granting bonuses to Psyche States after loading a save.
  • Fixed Arna’s old perk still functioning in the background.
  • Fixed “First Aid” not improving the Condition of all body parts when affected by “Vigor”.
  • Fixed NPCs and enemies occasionally displaying incorrect speech lines.
  • Fixed Leosthenes using his critical hit speech lines upon enemies’ critical hits.
  • Fixed “Baleful Scream” always succeeding in applying Stagger after failing to apply Daze.
  • “Baleful Scream” will now take the target’s Psionic Resistance into account when calculating the chance to apply Daze and Stagger.
  • “Howl” will now instantly make surrounding Wolves hostile rather than after the 1-2 turn delay.
  • Fixed the issue preventing the interaction with the Osbrook Smith while he’s in the Black Boar Tavern.
  • Fixed “Elusiveness” not gaining stacks when moving around with “Whirlwind”.
  • Fixed Poachers sometimes dropping 0 crowns on death.
  • Fixed the bug causing the dialogue window to remain on the screen after moving to another location.
  • Fixed the issue with Distant Bastions sometimes not closing as intended.
  • Verren will stop feeding Chickens at the Caravan Camp after they are killed.
  • Removed the possibility of delivering Injuries to the Spectral Herald.
  • Fixed the bug causing Darrel-related dialogues in Brynn to still trigger after already finding him.
  • Fixed the bug causing NPCs to sometimes remain Hostile after serving a jail sentence.
  • Fixed the issue with Delivery Couriers’ hostility when the Character is wanted in a nearby Settlement.
  • Fixed the rare issues with the incorrect detection of shots, throws, and spellcasting.
  • Fixed bows and crossbows sometimes not losing Durability when used.
  • Fixed another instance of the bug that was causing Charge skills to glitch out around multi-tiled enemies.
  • Numerous sprite and collision fixes.

Hotfixes 0.9.2.4-0.9.2.7 - Changelog

  • Added Feral Dogs to the fields.
  • Added a setting for hiding Log messages.
  • Added a setting for changing Screen Brightness.
  • Reduced the bonuses granted by “Iron Discipline”.
  • Added special speech lines to Brigands affected by alcohol, drugs, aftermaths, and hangovers.
  • Added sound effects for new Brigand abilities.
  • Added sound effects for Leif's flute animation.
  • The doors leading to Bastion armories are now always locked and more difficult to break or lockpick.
  • Fixed the crash caused by throwing Spider Blood Flasks.
  • Fixed the crash caused by killing the Spectract Herald while affected by "Revelation: Overconfidence".
  • Enemies will now generate a certain amount of noise when becoming Hostile.
  • Fixed the dialogue lines about purchasing Upgrade Items that sometimes reappeared in conversations with Verren even after the corresponding Caravan Upgrades had been installed.
  • Fixed the issues affecting some of the Rotten Willow contract dialogues.
  • Improved pathfinding for multi-tile entities.
  • Fixed the issue causing projectiles to sometimes hit the attacker after missing an adjacent target.
  • Fixed the sound glitch that occurred during Leif's recruitment quest.
  • Fixed the issue preventing trophies from being presented to a contract giver when stored inside backpacks.
  • Fixed the bug causing Leif to sometimes disappear from the Caravan Followers list.
  • Fixed the bug with the "Stolen Shipment" contract that allowed it to be completed without turning in the quest item.
  • Fixed the crash caused by simultaneously opening contextual menus for doors and traps.
  • Fixed the issue where playing the lute would sometimes fail to disable regular controls.
  • Fixed the formula for passive Intoxication reduction that was causing excessive strain on Immunity.
  • Fixed the Rest Mode removing "Vigor" when used from the hotbar.
  • Fixed the swapped text description of "Revelry" and "Iron Discipline" Special Conditions.
  • Fixed gender-dependent wording errors in some dialogue lines.
  • Fixed Rumor lines still appearing after refusing to pay for them.
  • Fixed Contract Hostages using incorrect speech lines.
  • Delivery Couriers will now disappear from the Camp when the Caravan moves.
  • Fixed some hunting trophies and their rotten versions not having the Poisoning and Nausea Chance.
  • Fixed the trade exploit with the Brynn Alchemist
  • Fixed a number of rare issues with rendering Vision zones through open doors.
  • Fixed the issue with Shepherd Hostage’s dialogue lines when rescued during a contract.
  • Fixed the “Binding Sigil” effect not working as intended when loading a save or after a Ghoul transformation.
  • Fixed “Necrophage” not granting a random positive effect to Large Ghouls.
  • Fixed Cloaks protecting metal equipment from rusting even while swimming.
  • Fixed the bug where the game would sometimes fail to track a Brigand Mini-Boss’ death in a Distant Dungeon, preventing it from repopulating.
  • Fixed the “That Belongs in a Museum!” achievement failing to track found Artifacts.
  • Fixed the throwing-related crash.
  • Fixed the crash caused by enemies’ “Opportune Moment”.


Hotfix 0.9.2.3 - Changelog

  • Added a dagger to Hilda’s starting Inventory, allowing her to use “Butchering” from the beginning.
  • Tweaked the amount of Experience granted for killing T1-T3 enemies.
  • Tweaked some of the Brigands’ stats.
  • Most Brigands (except Mini-Bosses) will now drop easy-to-loot coins rather than purses.
  • Fixed the bug causing low tier Brigands to always drop money.
  • Changed the reward for completing the Osbrook Emissary’s personal task.
  • Fixed the Glazed Wolf Tongue using an incorrect sprite.
  • Fixed new dishes missing a price.
  • Fixed several issues with some roasted ingredients’ Expiration Time.
  • Fixed the bug that sometimes prevented the necessary number of keys from being spawned during the “Stolen Shipment” contract.
  • Fixed the softlock caused by talking to the Osbrook Emissary more than once.
  • Fixed one of the Brigands having access to two instances of the “No Time to Linger” passive.
  • Fixed the issue causing “Butchering” to constantly return to the hotbar after loading a save or moving to another location when playing as Jorgrim.
  • Fixed the incorrect log messages for enemies using “Dagger Throw” and “Hatchet Throw”.
  • Properly implemented a number of new lines into the Statistics menu.
  • Fixed all Characters having access to an elf-specific dialogue line when speaking to the Pilgrims.
  • Fixed Wigmar missing some of his contract-related dialogue lines.
  • Fixed the bug allowing free attacks against wolves during their “Howl” animation.
  • Fixed “Peace of Mind” using the stats and mechanics of the old “Blessing”.
  • Fixed Ghouls dropping two hearts when butchered.
  • Fixed the Fisherman Hostage using incorrect lines when rescued during a contract.
  • Fights between Hedgehogs and Vipers should now be less one-sided.
  • Fixed the bug causing Mahir’s bonus Ability Points to be repeatedly granted upon loading a save.
  • Fixed the bug causing an excessive number of Brigands during early game ambushes.
  • Fixed the bug allowing enemies to sometimes use abilities without spending energy.