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0.6.0.12 Changelog – Reputation Tab

[h2]NEW ADDITIONS[/h2]

- Added a Reputation Tab to the journal. Now you can look up your Reputation level at any time and see how exactly it influences your character.
- Consumables for brigands: brigands are now spawned with a random supply of bandages, splints, and vivifying essences, which they can use to deal with bleeding, injuries, or low Health.
- Added two new variations of Wraiths to high level crypts.
- Ghasts and Necromancers learned a new skill - “Binding Sigil”.

[h2]BALANCE[/h2]

- Rebalanced enchantments. The randomness of stat bonuses was removed - each enchantment stat bonus is now a static value, which is overall slightly lower than the maximum values you could potentially roll in previous versions of the game.

Enchantment scrolls now apply a single enchantment instead of two. Magic items (items with two enchantments) can only be acquired as loot from enemies and containers.

These are just temporary measures, meant to reduce the amount of save scumming (if not to negate it) associated with enchantments before the release of the rarity system update, which is planned for the next year.

- Rebalanced curses. There were also some changes made to curses and cursed items (they will be greatly updated and expanded upon next year as well).

The chance for a curse to trigger now grows significantly slower, and killing enemies is also much more effective at slowing it down. Additionally, curses are now several times stronger than before, making them feel more dangerous.

The changes apply to curses’ stat bonuses as well - some of them didn’t work properly with certain equipment types, so they were fixed or straight up changed.

  • Curse of Everfear: +N Unholy Damage > -5% Damage Taken. Low Morale improves the bonus.
  • Curse of Gnawmaw: +10% > +13% Life Drain. Hunger and Thirst improve the bonus.
  • Curse of Goldhoarder: +25% Lock-picking & Disarming > +13% Experience Gain. High amounts of gold in the inventory improve the bonus.
  • Curse of Gorelust: +10% > +13% Weapon Damage. Low Health improves the bonus.
  • Curse of Soulstealer: +10% > +13% Energy Drain. Low Energy improves the bonus.
  • Curse of Sufferjoy: +7% > +10% Crit Chance. High Pain improves the bonus.
  • Curse of Loudmouth: +N Psionic Damage > +10% Control Resistance.


Curse descriptions were tweaked, improving their transparency, and their effects are now registered in the battle log.

- “Raise Shield” no longer grants Dodge Chance if its value was negative when the ability was activated.
- Increased Control Resistance for skeleton enemies.
- Added Bleed Resistance to Restless and Ghasts.
- Reduced Resistances and Accuracy for Proselyte bosses.
- Enemies now need a visual confirmation that their allies are being damaged before turning Hostile.
- Bottom dungeon floors are now generated with 20% less rooms.
- Reduced Dodge Chance for Chronomancer Mantle.
- Slightly increased “weight” for skeletons, restless, mages, and archers - they will now spawn in smaller numbers.
- Fixed the issue with Moose and Bison granting too little Experience on death.
- Lowered the chance of food and alcohol drops in Bastion containers.
- Overall reduced life span for most food types.

[h2]FIXES[/h2]

- Fixes to actions’ priority: bleeding now triggers before the beginning of the turn, and cooldowns no longer refresh right after the effect is activated.
- Refactored the priority for reducing modifiers’ duration.
- Staff crits now correctly replenish Energy.
- Traps can no longer be spawned under enemies.
- Traps can no longer spawn in boss rooms.
- Fixed the bug with mobs leaving their collision behind after going to another zone.
- Fixed the bug with mobs leaving dungeons to chase the player.
- Mobs now correctly travel between dungeon floors.
- Enemies no longer use “Mark of the Feast” on themselves.
- Fixed crashes caused by Inferno, Ring of Fire, and Fire Barrage.
- Added an additional condition for the Task of acquiring falchions and cleavers: the smith will no longer accept cursed swords.
- Fixed the food spoilage in merchants’ inventories.
- Fixed the bug with Distracting Shot.
- Fixed the bug with lighting up fires.
- Fixed the bug with Distracting shot not dealing damage.
- Fixed the bug with Experience Points not being granted when mobs bleed out outside of Vision range.
- Fixed the bug with repeating reputation gain for completing three contracts.
- Fixed the map activation during dialogues.
- Fixed Brigand Warlocks appearing behind their targets after using a dash.
- Removed the possibility of luring the Ancient Troll away from its location.
- Fixed the bug which had been adding cooldowns to zero cooldown abilities.
- Fixed lightning strikes in villages.
- Fixed the incorrect collision disappearance in certain scenarios.
- Fixed dungeons not resetting upon generation of new contracts.
- Fixed the bug with Proselyte Tormentor’s ability, which had been causing him to apply Stun and Knockback with every strike.
- Fixed a number of bugs caused by animals moving to other zones.
- Fixed the crash caused by opening a container outside of camera view.
- Removed the possibility of leveling “Excess Heat” twice.
- Removed the possibility of performing Counterattacks and Attacks of Opportunity with a bow.
- Fixed the bug with archers recovering from their injuries after switching to melee.
- Fixed the bug with the Troll not using “Shockwave” in melee range.
- Fixed food items being placed underneath other items in the inventory upon spoiling.
- Fixed the crash caused by being forced to drop an open quiver.
- Fixed the bug causing the loss of control over the character upon removing a consumable from hands.
- Fixed the bug allowing to receive both Stun and Daze.
- Fixed the camera return when trading and the movement restriction when opening containers.
- Added a restriction for resting while there are retreating enemies within Vision.
- Fixed the incorrect reset of modifiers’ duration time.
- Fixed camera bugs.
- Fixed NPC collisions.
- Fixed the bug allowing opening doors without spending a turn.
- Fixed the bug with lock-picking not spending a turn if it fails.
- Removed the possibility of moving the camera while the trade or container menus are open.
- Fixed a number of AI bugs.
- Fixed the crash caused by a golem being summoned after the caster’s death.
- Fixed the crash during a delayed attack.
- Fixed the collision bug in hallways.
- Fixed effects’ duration for consuming acorns.

[h2]VISUALS[/h2]

- Added an animation for dropping coins.
- Removed outlines during animations.
- Improvements to the lighting system.
- Fixed visual bugs with Bastion rubble.
- The Mancatcher’s net no longer glows.

[h2]SOUND[/h2]

- Fixed aggroing sounds.
- Fixed the disappearing Troll step sound.
- Added a sound effect for the Curse of Loudmouth.

[h2]TEXT[/h2]

- Villagers received new speech lines for different reputation levels.
- Added a log message for switching ammo types.
- Added a log message for learning an unidentified potion's effect by drinking it.
- Numerous fixes across all localizations.

===============

By the way, we’re going to publish a devlog explaining our current plans this weekend. Meanwhile you can take a look at our updated roadmap to find out what to expect next!






0.6.0.9 - Patch Notes

- Fixed the multiplier for noise generated by certain actions.
- Fixed some issues with retreating enemies.
- Added additional statuses to the inspection menu.
- Fixed the bug with dogs spawning inside dungeon walls.
- Fixed the bug causing walls to become traversable after destroying certain objects next to them.
- Fixed the bug causing Cooldowns to drop to zero.
- Fixed the issue with the number of grimoire rooms during one of the crypt contracts.
- Fixed the incorrect zones for ranged attacks.
- Disarming no longer forces you to skip a turn.
- Enemies now properly react to being lured by “Shout”.
- Fixed the AI issue which had been causing mobs to stop reacting to attacks outside of their Vision range.
- Fixed the possibility of picking a lock after throwing away a required consumable.
- Removed guaranteed critical hits against retreating targets.
- Storing food in containers no longer prevents it from spoiling.
- Fixed excessive loot in Proselyte dungeons.
- Removed the possibility of breaking through cell doors with a crowbar during NPC rescue contracts.
- Fixed the issue with crowbars disappearing after their durability reaches zero.

Hotfix 0.6.0.7



- Minor fixes to secret rooms.
- Added the missing phrases to the German localization.
- Fixed the issue occurring with the Restless’ sprite upon being resurrected by a necromancer.
- Fixed the crash caused by shooting.
- Fixed the trolls’ AI priorities.
- Added soil decals to crypts.
- Fixed numerous issues with collision and impassable tiles in dungeons.
- Fixed the incorrect functioning of “No Retreat”.
- Fixed the issue with a spear passive working without an equipped spear.
- Fixed the bug preventing bandits from attacking boars.
- Fixed the timing of the Blood Golem’s explosion, so that it doesn’t occur prematurely.
- Fixed the issue with the external part of the brigand Bastion.
- Fixed the dungeon generation bug which had been causing an incorrect amount of treatise rooms to appear in crypts.
- Fixed the bug with traps not spawning correctly.

0.6.0.6 - Patch Note

These patch notes include changes made by interim hotfixes.

[h3]BALANCE[/h3]

  • Increased the Damage and Health for boars, moose, bison, deer, and saigas.
  • Increased the experience gained for killing most animals and the restless dead.
  • Reduced Health and Dodge Chance for wraiths.
  • Most undead enemies and brigands had their Health reduced by 10-15%
  • The intimidation state is now 1.5-2 times longer for most aggressive animals.
  • Rebalanced spawn points for most enemies. The dungeons should be less overcrowded now.
  • Proselyte Adept’s behavior pattern was changed from Mage to Close Combat.
  • Increased the cooldown of “Loud Barking”
  • Reduced the duration of the “Netted” debuff to 6 turns.
  • Most herbs now raise thirst upon usage to reflect their bitter, astringent taste.
  • Reduced brigands’ Vision range by 10%.


[h3]FIXES[/h3]

  • Numerous minor fixes to the AI.
  • Fixed the rendering algorithm for the fog of war in dungeons.
  • Fixed the issue with enemies not using dashing abilities.
  • Fixed the issue with secret rooms’ generation.
  • Fixed the issue with Morale multipliers, which had been causing each enemy type, including bosses, to have an equal chance to retreat.
  • Numerous fixes to rooms and accompanying collision issues.
  • Fixed the bug with archers replenishing their Energy upon switching weapons.
  • Fixed the bug with archers shooting through walls.
  • Animals can now properly escape instead of darting around frantically.
  • Fixed the crash caused by “Necrophage”.
  • Fixed the crash caused by “Soul Sacrifice”.
  • Fixed the crash caused by “Leg Sweep”.
  • Fixed the crash caused by “Blaze”.
  • Fixed the bug with foxes being stuck in their intimidation state.
  • Fixed the issue with enemies disappearing after following the player to another location.
  • Fixed the bug with ghouls spawning in the fog of war.
  • Fixed the issue with the ghoul’s Morale multiplier, which had been causing them to be much less prone to retreating than intended.
  • Proselyte Flagellants no longer use “Lash Blessing” on the player.
  • Fixed the issue with “Grave Chill” range.
  • Fixed the issue with “Anticipation” having an effect even before it’s actually learned.
  • Fixed the description of “Abominable Vitality”. The chance to trigger the effect is 75%, not 50%.
  • Fixed the issue with “Rune of Enfeeblement” reducing resistances to -100%.
  • Fixed the problem with containers’ reset in brigand camps.
  • Fixed the crash caused by gold inside containers.
  • Made it more preferable for enemies to avoid tiles with traps.
  • Fixed the issue with beds’ collision.
  • Fixed the issue with Burnet using the effect of Nettle.
  • Fixed the bug preventing acorns from being roasted.
  • Fixed the inability to interact with wardrobes in one of the boss rooms in crypts.
  • Fixed the issue with Ghasts granting too little experience on death.
  • Fixed the issue with High Priests not granting any experience on death.
  • Added the missing descriptions to some enemies.
  • “N/A” in fan translations are temporarily replaced with English text (the translations are already on their way!)
  • Optimization improvements.
  • Changes to layouts of some hovers.

Challenging turn-based RPG 'Stoneshard' has a huge overhaul update out, price rising

Ink Stains Games have released a major upgrade to the challenging turn-based RPG Stoneshard, one they've been working on for some time now and it's quite the overhaul.

Read the full article here: https://www.gamingonlinux.com/2020/09/challenging-turn-based-rpg-stoneshard-has-a-huge-overhaul-update-out-price-rising