0.6.0.6 - Patch Note
These patch notes include changes made by interim hotfixes.
[h3]BALANCE[/h3]
[h3]FIXES[/h3]
[h3]BALANCE[/h3]
- Increased the Damage and Health for boars, moose, bison, deer, and saigas.
- Increased the experience gained for killing most animals and the restless dead.
- Reduced Health and Dodge Chance for wraiths.
- Most undead enemies and brigands had their Health reduced by 10-15%
- The intimidation state is now 1.5-2 times longer for most aggressive animals.
- Rebalanced spawn points for most enemies. The dungeons should be less overcrowded now.
- Proselyte Adept’s behavior pattern was changed from Mage to Close Combat.
- Increased the cooldown of “Loud Barking”
- Reduced the duration of the “Netted” debuff to 6 turns.
- Most herbs now raise thirst upon usage to reflect their bitter, astringent taste.
- Reduced brigands’ Vision range by 10%.
[h3]FIXES[/h3]
- Numerous minor fixes to the AI.
- Fixed the rendering algorithm for the fog of war in dungeons.
- Fixed the issue with enemies not using dashing abilities.
- Fixed the issue with secret rooms’ generation.
- Fixed the issue with Morale multipliers, which had been causing each enemy type, including bosses, to have an equal chance to retreat.
- Numerous fixes to rooms and accompanying collision issues.
- Fixed the bug with archers replenishing their Energy upon switching weapons.
- Fixed the bug with archers shooting through walls.
- Animals can now properly escape instead of darting around frantically.
- Fixed the crash caused by “Necrophage”.
- Fixed the crash caused by “Soul Sacrifice”.
- Fixed the crash caused by “Leg Sweep”.
- Fixed the crash caused by “Blaze”.
- Fixed the bug with foxes being stuck in their intimidation state.
- Fixed the issue with enemies disappearing after following the player to another location.
- Fixed the bug with ghouls spawning in the fog of war.
- Fixed the issue with the ghoul’s Morale multiplier, which had been causing them to be much less prone to retreating than intended.
- Proselyte Flagellants no longer use “Lash Blessing” on the player.
- Fixed the issue with “Grave Chill” range.
- Fixed the issue with “Anticipation” having an effect even before it’s actually learned.
- Fixed the description of “Abominable Vitality”. The chance to trigger the effect is 75%, not 50%.
- Fixed the issue with “Rune of Enfeeblement” reducing resistances to -100%.
- Fixed the problem with containers’ reset in brigand camps.
- Fixed the crash caused by gold inside containers.
- Made it more preferable for enemies to avoid tiles with traps.
- Fixed the issue with beds’ collision.
- Fixed the issue with Burnet using the effect of Nettle.
- Fixed the bug preventing acorns from being roasted.
- Fixed the inability to interact with wardrobes in one of the boss rooms in crypts.
- Fixed the issue with Ghasts granting too little experience on death.
- Fixed the issue with High Priests not granting any experience on death.
- Added the missing descriptions to some enemies.
- “N/A” in fan translations are temporarily replaced with English text (the translations are already on their way!)
- Optimization improvements.
- Changes to layouts of some hovers.