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Stoneshard News

0.8.0.7 Hotfix (Fatigue Fix) - Changelog

- Fixed the mistake in the Fatigue formula causing weapon/utility skills to generate several times more Fatigue than intended.
- "Seal of Power" now correctly applies its effect when casting spells.
- Fixed the inability to turn in "Odar's Thugs" quest.
- Fatigue gain from using abilities is reduced to 1.5% / 2.5% of ability's energy cost for skills and spells respectively (2% / 3% before)
- Fixed the inability to turn in Witch Hat, Witch Staff and morions to l'Owcrey.
- "For Whom The Bell Tolls" now has greatly increased cooldown and reduced Sanity loss.
- "Unholy Anthems" generate less noise now.
- Fixed the bug causing locations to play wrong music themes.
- Reduced the value of "Onslaught" Energy Burn.

Additionally:

- Fixed Skeleton Kingsguards contracts generating in Mannshire. This fix isn't retroactive - you need to complete or fail already generated contract for this change to take place.
- Fixed Skills & Spells Energy Cost and Cooldown Duration being 105% by default instead of 100%.
- Undead and Proselytes are now more vulnerable to Sacred Damage.
- Fixed secret room passages sometimes becoming unpassable after the reveal.

0.8.0.6 Hotfix (Dungeon Crash Fix) - Changelog

- Fixed the crash occuring after entering the second floor in some dungeons.
- Fixed staff-wielding necromancers spawning in low-level dungeons.
- Fixed the inability to cook crab meat.
- Gulons now drop Gulon Hides when skinned.
- Fixed the softlock occuring after changing the locations during the "Odar's Thugs" quests.
- Risen Axonians no longer drop bones on death.
- Increased the odds of successful lockpicking.
- Fixed Tollers using Tormentors' stats.
- Fixed AI not properly reacting to Gulons.
- Fixed the incorrect materials of some of the new amulets.
- Fixed the incorrect pricing when trading with Vagrant Tott.
- Vagrant Tott now charges 20% less for fast travelling.
- Increased Shock Resistance debuff caused by both "Impulse" and "Resonance".
- Balance tweaks for several tier II and tier III Brigands (mainly regarding the high block chance and block power of enemies armed with two-handed weapons).
- Fixed the possibility to strike yourself with a lightning when casting "Tempest".
- Doubled the sleep limit from accumulated Fatigue (+1 hour per 5% Fatigue instead of per 10% Fatigue).

0.8.0.5 Hotfix - Changelog

- Fixed the inability to back out from the dialogue about renting the Bank vault.
- Fixed some of the new amulets' incorrect prices.
- Fixed all new Proselytes granting the same amount of experience on death.
- Reduced the conversion rate of a Backfired spell’s Energy Cost into Sanity loss.
- Innkeepers now have more money (to make it easier to sell Barrels of Beer to them).
- Moved Fiends to a higher tier.
- Slightly nerfed Marauders.
- Reduced some of the low level Proselytes' Accuracy.
- Risen Axonians no longer have access to “Nail Down”.
- Fixed the player character being able to acquire the effect of “Crimson Gift”.
- Fixed the crash caused by explosions.
- Fixed the exploits allowing to steal items from containers without it being registered as a crime.
- Enemies should now correctly recover Health when the player character leaves the location.
- Increased doors’ durability.
- Taking a cart ride no longer counts as sleeping and doesn’t decrease the maximum sleep duration.
- Increased the duration of Elven Mud’s effect.
- It should no longer be possible to click through the animation of “Impulse”.
- “Pyromania” now grants Miracle Chance instead of Crit Chance.
- “Triumph” now grants Miracle Chance in addition to Crit Chance.
- Fixed “Body and Spirit” decreasing Sanity loss from Backfired spells by 80% instead of 20%.
- Nerfed Flagellants’ “Driven by Pain” passive.
- Fixed incorrect Attribute requirements of “Endurance Training”.
- Reduced Fumble Chance and Backfire Chance from dual wielding.
- Fixed the inability to rent a room from the hostess in the Close Harbor Tavern.
- Fixed the missing greeting line of the University’s Physician.
- Fixed the ability to accept a contract after completing it.
- Increased Fatigue reduction from consuming exquisite foods.
- Increased the strength of Gulons.
- Various fixes to most spells’ Energy Cost, Cooldowns Duration, and Backfire Chance.
- Reduced the restock speed of Herbalists’ wares.
- Added sound effects to some of the new Proselyte abilities.
- Added more sound effects to “Gwynnel’s Answers” cutscenes.

0.8.0.2 - 0.8.04 Hotfixes - Changelog

- Added sounds to Electromancy and Magic Mastery spells.
- Ghouls’ level is now taken into account when spawning them in Crypts.
- Increased the damage of “Jolt” by 10%.
- Slightly nerfed low level Wraiths.
- Removed the possibility of finding usual Shackles on tool racks instead of Rusted ones.
- Fixed the bug with Brewery NPCs cloning themselves.
- Fixed the bug that generated Shrines instead of Abandoned Carts.
- Fixed glass bottles not shattering when thrown.
- Fixed overly powerful minibosses spawning in Mannshire Bastions and Crypts (this change will come into effect after completing or failing already generated contracts).
- Fixed loot in the Watermill.
- Fixed the Cart Driver’s description.
- Fixed the Fence’s name.
- Fixed elven traders’ descriptions.
- Fixed harbor merchants’ descriptions.
- Fixed the missing price of Bronze Isles and Barcia folios.
- Fixed Beets adding to Fatigue when eaten.
- Fixed Bandages and Lockpicks missing the "Merge" option.
- Fixed the bug with the cell door’s context menu that occurred during contracts with kidnapped NPCs.
- Fixed the incorrect cooldown of “Step Aside!” when this skill was used by enemies.
- Fixed the bug allowing to fill non-vessel items with water.
- Fixed shop signs attracting thrown items when aiming at tiles close to them.

0.8.0.1 Hotfix - Changelog

- Changed the effects of “Impulse” and “Resonance”.
- Fixed excessive Thirst gain from abilities, which was caused by an incorrect comma placement in the formula.
- Young Trolls now have shadows.
- Slightly nerfed enemies in the Prologue.
- Junk dealer Tott will no longer sell his wares for 1 coin each.
- Gulons no longer attack each other.
- Fixed the crash caused by attempting to learn a “paid” rumor.
- Fixed the softlock caused by dual wielding.
- Fixed incorrect Attribute requirements for “Short Circuit”.
- Fixed Fatigue Resistance being displayed twice in the character menu.
- “Potential Difference” now has its Immobilization Chance displayed correctly.
- Fixed the effect of “Impulse” being applied twice when using it on Resonating targets.
- Fixed the potential crash caused by interacting with tool racks in the Catacombs.