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Hotfix 0.7.0.14 – Grocery Shop and Bakery



[h3]THIS UPDATE IS SAVE COMPATIBLE![/h3]

[h2]MAIN CHANGES[/h2]

- Added two shops to Brynn along with their own NPCs: Fat Yann’s Grocery Shop and the Bakery. You can find them in the Old Towers quarter (northeastern part of the city).
- Added a few secondary NPCs to Brynn.
- Added Long Bread, Kipfel, and a few other dishes.
- Hunting Grounds have been fully implemented. You can find them in the previously empty Points of Interest.
- Dungeons can now properly change their level upon respawning, growing more or less difficult in the process.
- It’s now possible to skip the Prologue even if it hasn't been completed yet.



[h2]OTHER[/h2]

- Increased the radius for rumors by 20% (NPCs can now give hints about more distant Points of Interest).
- Fixed the bug with the missing rumors for Camps and Hunting Grounds.
- Fixed the bug causing the character to skip a turn when performing a counter while dual-wielding.
- Fixed the bug with the missing chests in distant dungeons.
- Fixed the issue causing impassable tiles to be generated in secret rooms and in some doorways.
- Fixed the Prologue hints not working as intended.
- Fixed “Rune of Cycle” not working as intended.
- Enemies should no longer attack the obstacles that they can simply walk around.
- Enemies will no longer use charge abilities against targets in deep water.
- Guards will no longer follow the character into deep water.
- Fixed the inability to trade with a vegetable vendor in Brynn.
- Fixed the Mannshire carpenter’s dialogue.
- Fixed the issue preventing the character from using abilities after being affected by skills that put them on cooldown.
- Fixed the issue causing the text from other translations to appear in some localizations.
- Enemies can no longer spawn on impassable terrain on map tiles next to mountains.
- NPCs at the vineyard are now assigned to the correct settlement.
- Raised the cap for Magic Power to 250%.
- Reduced damage from Burning by 10%.
- Added a new sprite for Bread: it now occupies two inventory tiles.
- Certain items (such as nails and coal) were moved from the “Junk” category to “Valuables”.

Hotfix 0.7.0.13 - Changelog

[h3]THIS UPDATE IS SAVE COMPATIBLE[/h3]

- Added a jail to Brynn.
- Fixed numerous passive abilities granting incorrect Bonus Effects: “Keep Them Coming”, “Final Push”, “One at a Time!”, “Reprisal”, “Rune of Fortifying”, “Rune of Destabilization”, “Embodiment of Resilience”, “Anticipation”, “Setup”, “Opportune Moment”.
- Switching to a different loadout now clears the bonuses from “No Retreat”.
- Fixed a delayed change in the character's stats upon learning new abilities.
- Fixed corpses not decaying.
- Chests in camps and containers in certain other locations no longer reset when these locations respawn.
- Fixed the bug with negative fines and jail time in Brynn.
- Visual fixes to the Homestead location.
- Fixed the crash caused by rumors in the French localization.
- Increased the upper threshold for “Wetness”, but every new stack now requires a higher duration of the effect. Greatly decreased Durability loss for metal items upon reaching 3 and 4 stacks of “Wetness”.
- Added Physical Resistance to some mage-centered gear and Velmir, Jorgrim, and Dirwin’s starting armors.

Hotfix 0.7.0.12 - Pawnshop



[h3]THIS UPDATE IS SAVE-COMPATIBLE[/h3]

[h3]MAIN [/h3]

- Added the Pawnshop to Brynn. You’ll be able to find it in the Old Towers quarter (northeastern part of the city).
- Added 2 new capes: Velvet Cloak and Jibean Cape.
- Added 3 new glove variations: Sapphire Mage Bracers, Ruby Mage Bracers, Orient Bracers.
- Added 4 new rings: Gold Aquamarine Ring, Silver Sapphire Ring, Silver Emerald Ring, Ornate Ruby Ring.
- Added 3 new items: Morion, King’s Bust, Peach.
- Added several secondary NPCs to the Old Towers quarter.
- Maybe you should pay a visit to the Rotten Willow Inn?



[h3]OTHER[/h3]

- Increased the elven merchant’s stock.
- Mill containers are now considered private.
- Fixed “Battle Trance” bonus effect not giving Energy.
- Fixed “Push the Falling” granting Weapon Damage instead of Crit Chance.
- Innkeeper, his wife and their maidservant now have fixed names.
- Fixed doors collisions.
- Container sprites are now properly saved.
- Secondary Brynn NPCs no longer trade.
- Fixed wrong shooting collisions in one of the Bastion overworld presets.
- Brynn guards now use correct stats and skill sets (this change won’t affect old saves).
- Fixed the Proselyte Guard not dropping his dagger in the Prologue.
- Fixed the crash caused by attacking birds.

Hotfix 0.7.0.10 & 0.7.0.11 - Changelog

THIS UPDATE IS SAVE-COMPATIBLE

- Added lake locations.
- Fixed “Regenerative Carapace” increasing the player character’s Resistances.
- After the Troll is dead, the Signal Tower will be repopulated by a new garrison.
- Fixed the condition check for dual wielding, the issue with which occasionally prevented Dual Wielding skills from working.
- Fixed the Block Chance formula for enemies.
- Fixed incorrect Attribute requirements for Two-Handed Sword skills.
- Added location name pop-ups to Brynn quarters.
- Added location name pop-ups to Osbrook and Mannshire.
- Fixed memory leaks.
- Fixed the Ancient Troll not dropping tusks upon being skinned.
- Fixed the crash in the Abandoned Siege Camp.
- Fixed glitches in the Mannshire tavern hostess’ behavior.
- Fixed the inability to enter the newly-added Brynn tavern on some old saves.
- Final fix to the locked door bug caused by saving the game in the Ruined Manor.
- Re-added the Ruined Manor ambush.

0.7.0.9 Hotfix - Watchtower Inn

THIS UPDATE IS SAVE-COMPATIBLE

[h2]MAIN CHANGES[/h2]

- Added the Watchtower Tavern to Brynn. You’ll be able to find it in the Old Towers quarter (northeastern part of the city).
- The Brynn Quartermaster now sells equipment, namely high level items. You can increase the size and quality of his stock by raising your Reputation in Brynn. He now also has his own sprite, animation, and a portrait.
- Added a respawn mechanic for enemies and vegetation. Corpses and loot in already visited locations will now eventually disappear. Respawn times depend on the wilderness factor and can range between 3 and 6 days.



[h2]TWEAKS AND ADDITIONS[/h2]

- Reduced shields and weapons’ Durability loss from blocking damage.
- Fixed the issue with the Troll’s armor - you should now be able to deal more damage to it.
- The Osbrook Merchant will offer a higher price for treatises (although it’s still fairly low).
- Increased the speed of aggro reset - animals will be much less prone to chasing you after you leave their threat zone.
- Tweaked enemy numbers in high level ambushes.
- Siding with Odar during the “Fate of the Brewery” quest will now reward you with Reputation in Osbrook.
- Added some loot to the Ransacked Homestead (only if you haven’t already visited it).
- The cart with a Quality Plane is now guarded by a couple brigands.
- Reduced the amount of leeches in rivers.
- Reduced Bison’s Vision range.

[h2]FIXES[/h2]

- Fixed the rare crash caused by issues with saving the state of NPCs.
- Fixed the crash caused by opening the context menu of Nikos of Arpheon's Astrolabe.
- Fixed the issue causing certain roads to spawn incorrectly.
- Fixed the bugs of the NPCs sleeping schedule.
- Fixed incorrect visuals of water.
- Fixed the bug causing the character to get stuck in the Abandoned Manor’s cellar.
- Fixed the bug causing the character to get stuck when entering the tile with the Abandoned Siege Camp.
- Fixed some Resistances working incorrectly.
- Fixed the road passing through the Brewery (only affects new playthroughs).
- Fixed the bug that allowed duplicating Pyromancy spells on the ability bar.
- Fixed the bug causing repeated Reputation loss during the “Fate of the Brewery” questline.
- Fixed resurrected enemies using stats of Giant Rats.
- Fixed incorrect visuals for enemies submerged in deep water.
- Fixed the crash during interactions with the Homestead NPC.
- Fixed issues when learning new Ability trees from trainers.
- Fixed the crash occurring when being frisked by guards.
- Fixed the bug with repairing caltrops.
- Fixed the text and the sound not being synchronized in the Prologue’s dialogues.
- Fixed the crash in the Prologue upon reaching level 10.
- The skulls indicating Dangerous dungeons are now colored orange.

[h2]FIXES TO ABILITIES[/h2]

- Fixed “Rune of Sustention” not functioning as intended.
- Fixed “Push the Falling” replenishing Health instead of Energy.
- Fixed the crash caused by using “Skull Crusher” on objects.
- Fixed the incorrect usage of “Raise Shield” by enemies.
- Fixed “Ring of Fire” applying incorrect penalties to Fire Resistance.
- Fixed “Arc Cleave” replenishing incorrect amounts of Energy.
- “Right on Target” now grants Accuracy just as mentioned in its description.
- Reduced the effectiveness of “Double Lunge”.