Update for Kreedz Climbing released
An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.
Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!
Hello climbers, hope everyone has had a happy new year! Here's what's in the update:
Kreedz Climbing
VBSP
Happy climbing!
Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!
Hello climbers, hope everyone has had a happy new year! Here's what's in the update:
Kreedz Climbing
- Unnecessary warning messages have been removed from console startup (con_clearinitial 0 to restore them for development reasons, such as plugins).
- Added a no doubleducking feature to trigger_jumpcontrol, and moved it's functionality to use Flags, similar to trigger_player_movement_attributes. Thanks to SoUlFaThEr for the HUD image!
- game_text allows mappers to specify a custom game font to use (these are found in the KreedzClimbing/kz/resource/ClientScheme.res and SourceScheme.res files). This allows for different sized text and different fonts (custom .ttfs are not yet supported).
- The built-in Longjump stats now show your prestrafe ("Highest Ground Speed") the moment you jump instead of waiting for you to land.
- The chatbox can now be moved and resized using the mouse, without needing to use console commands.
- The mouse is now centered on the chatbox whenever it's opened.
- Pausing no longer prevents other players from spectating you, and also displays on the HUD.
- The scoreboard now shows your current AirAcceleration value at the bottom right.
- Added prop_static lightmapping as an option, the same as TF2 and CSS. This allows for large, low-poly models to recieve superior lighting. This needs to be set in the prop_static properties in Hammer, and best results are seen by using VRAD's -maxquality option.
VBSP
- Fixed not seeing missing files for autopacking if you were ignoring overrides.
- Fixed autopack saying it packed internal files (like cubemaps) when it really didn't.
- Fixed autopack's file count being larger than it actually is (it was wrongly counting vbsp generated files like cubemaps).
- Fixed .WVT (WorldVertexTransition) material files causing autopack errors if the material was in the base materials folder, and not in a subfolder.
Happy climbing!