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Kreedz Climbing News

Update for Kreedz Climbing released

An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.

This is a client-side update and will not require server restarts, nor cause an update required message ingame.
  • Fixed demo visual issues when loading demos using the demoui Load button (a message in console "Failed to load duck smoothing data" can be seen). The playdemo console command did work as expected.
  • Fixed #KZMOD_Invalid typo when the timer is invalidated.
  • Fixed overlapping visually corrupted text in Hammer for trigger_jump_control.
  • Added information on the new MovementRestrictions flags to the ModEvents.res file for plugin makers.


Happy climbing!

Update for Kreedz Climbing released

An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.

Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!

Hello climbers, hope everyone has had a happy new year! Here's what's in the update:

Kreedz Climbing
  • Unnecessary warning messages have been removed from console startup (con_clearinitial 0 to restore them for development reasons, such as plugins).
  • Added a no doubleducking feature to trigger_jumpcontrol, and moved it's functionality to use Flags, similar to trigger_player_movement_attributes. Thanks to SoUlFaThEr for the HUD image!
  • game_text allows mappers to specify a custom game font to use (these are found in the KreedzClimbing/kz/resource/ClientScheme.res and SourceScheme.res files). This allows for different sized text and different fonts (custom .ttfs are not yet supported).
  • The built-in Longjump stats now show your prestrafe ("Highest Ground Speed") the moment you jump instead of waiting for you to land.
  • The chatbox can now be moved and resized using the mouse, without needing to use console commands.
  • The mouse is now centered on the chatbox whenever it's opened.
  • Pausing no longer prevents other players from spectating you, and also displays on the HUD.
  • The scoreboard now shows your current AirAcceleration value at the bottom right.
  • Added prop_static lightmapping as an option, the same as TF2 and CSS. This allows for large, low-poly models to recieve superior lighting. This needs to be set in the prop_static properties in Hammer, and best results are seen by using VRAD's -maxquality option.


VBSP
  • Fixed not seeing missing files for autopacking if you were ignoring overrides.
  • Fixed autopack saying it packed internal files (like cubemaps) when it really didn't.
  • Fixed autopack's file count being larger than it actually is (it was wrongly counting vbsp generated files like cubemaps).
  • Fixed .WVT (WorldVertexTransition) material files causing autopack errors if the material was in the base materials folder, and not in a subfolder.


Happy climbing!

Guide for packing custom content in maps now available!

Hello climbers!

I've created a guide for how to use Kreedz Climbing's vbsp autopack feature to easily pack the custom content you use in your maps. You can view the guide here!

Happy mapping!

Update for Kreedz Climbing released

An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.

Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!

Bug fixes:
  • Fixed demos that were recorded on a workshop map being unplayable. Note you need to be subscribed to the workshop map to be able to watch the demo!
  • Fixed an issue where .ugc can appear in workshop map names in the server info window.
  • Fixed info_player_start having fancy inputs, but lacking the ability to have a name meaning the inputs couldn't be used (whoops).

Changes:
  • info_player_start recently recieved the ability to be enabled/disabled for players, however in Hammer the addition of the new default-enabled flag wasn't applied to already existing playerstarts in map vmfs. This means that spawning in some maps after that update results in an incorrect "no spawnpoints available" message.

    Rather than force mappers to recompile the map, the game now detects if every spawnpoint in the map is disabled and enables them to avoid the problem.
  • Added a Console menu option to the Mod Demo Viewer for those unable to use the normal console key.

Hotfix for Kreedz Climbing released

An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam within 15 minutes. You may have to restart Steam for the update to immediately begin downloading.

Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!

  • Fixed an issue with slope detection that made sticking to some downwards slopes impossible, making some maps impossible.


Really sorry for interrupting KZ_FREW's stream, had to fix the impossible maps, love ya man!