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Introducing Tales of the Champions


Well met!

Since Idle Champions first launched in Early Access, we have released a new campaign every year, starting with Tomb of Annihilation in 2017 and most recently with Vecna: Eve of Ruin in 2024.

For our 2025 campaign, we want to do something different. We went back to the drawing board, looking to make monthly campaign updates more exciting and eagerly anticipated. What we've created is more than a new campaign -- it's a celebration of Idle Champions and a way for us to show gratitude to our players by offering a plethora of new play rewards!

Introducing Tales of the Champions: a new original campaign of epic one-shot adventures dedicated to Champions that you will be able to unlock, gear up, and earn exclusive new rewards for, outside of Events! This campaign will unlock in the early game, at the same time as Tomb of Annihilation.

With Tales of the Champions, each adventure has a Focus Champion. Focus Champions are Event Champions who are key to the story and unlocked as part of these unique adventures (if you don't already own them). After their adventure is complete, three new variants will immediately become available. These variants are designed to teach - and challenge - mastery of that Champion. Completing them will earn unique rewards, from Champion Chests to new exclusive Feats and Skins that can only be earned through playing!

Now, let's talk about the first two adventures and their respective Focus Champions: Ezmerelda d'Avenir and Catti-brie!

[h2]Campaign: Tales of the Champions[/h2]

[h3]An Acquired Taste[/h3]
Focus Champion: Ezmerelda

Ezmerelda d'Avenir suffers the company of the one and only Volothamp Geddarm on an ill-advised trip to the mist-shrouded land of Barovia. Find out what surprises await them on this comedic romp through a deadly serious realm.

Complete Area 50

Reward: Ezmerelda Champion Unlock

[h3]Variant: Hunting For A Good Meal[/h3]
Ezmerelda and Volo travel to Barovia with a band of hunters.
  • Ezmerelda starts in the formation. She can be moved, but not removed.
  • Only Champions with the Hunter role (like Ezmerelda or Minsc) can deal damage. You can still use other Champions to tank, support, or heal, they just won't deal damage.
  • 1-2 Zombies loyal to Strahd spawn with each wave. They don't drop gold nor count towards quest progress.
  • Enemies have 1000% more health, but enemies that are a Favored Foe for any Champion take 400% additional damage.
  • Getting to know Idle Champions: Champions with the Hunter role usually have Favored Foes, granting your Champions an advantage against enemies of specific types.
  • Complete Area 250
  • Rewards: 4 Gold Ezmerelda Chests & 250 Corrupted Gems

[h3]Variant: Swimming in Debuff[/h3]
Ezmerelda and Volo travel to Barovia with some Debuff Champions.

Must have completed a Tier 2 Variant in an Event
  • Ezmerelda starts in the formation. She can be moved, but not removed.
  • You may only use Champions with the Debuff role.
  • Enemies without a debuff applied to them only take 1 damage from all attacks, move 400% faster, and deal 800% more damage.
  • Complete Area 600
  • Rewards: Ezmerelda's Monster Tracker Feat & 250 Corrupted Gems

[h3]Variant: Breaker Breaker[/h3]
Ezmerelda and Volo travel to Barovia for a critical quest to break something with an ogre

Must have completed a Tier 3 Variant in an Event
  • Ezmerelda starts in the formation. She can be moved, but not removed.
  • Champions without the Breaker role have their base damage permanently set to 1.
  • An ogre carrying a battering ram takes up 3 slots in the formation.
  • All boss enemies have 25 armored health if they don't have segmented or armored health already.
  • Strahd spawns as an extra boss in every boss area. He must also be defeated to progress.
  • Complete Area 1200
  • Rewards: Empyrean Ezmerelda Skin & 250 Corrupted Gems

[h3]The Ties That Bind[/h3]
Focus Champion: Catti-brie

Catti-brie and her fellow heroes of Icewind Dale must save Ten-Towns from draconic devastation! Drizzt, Bruenor, and the other legendary Companions of the Hall feature in this story about family, rivalry, misunderstandings, and vacations gone awry.

Complete Area 50

Reward: Catti-brie Champion Unlock

[h3]Variant: The Pugilists That Push[/h3]
Catti-brie and the other Companions of the Hall must save Ten-Towns from a wrathful dragon while knocking back foes.
  • Catti-brie starts in the formation. She can be moved, but not removed.
  • Enemies take significantly less damage the closer they get to the formation. Use Champions that knock back enemies to get around this problem!
  • Enemies have 1000% more health, but this buff is decreased by 100% for each Control Champion you have in your formation, stacking additively.
  • Getting to know Idle Champions: Some Champions with the Control role can push enemies away from the formation, protecting your front line.
  • Complete Area 250
  • Rewards: 4 Gold Catti-brie Chests & 250 Corrupted Gems

[h3]Variant: The Champions That Crit[/h3]
Catti-brie and the other Companions of the Hall must save Ten-Towns with some critical allies.

Must have completed a Tier 2 Variant in an Event
  • Catti-brie starts in the formation. She can be moved, but not removed.
  • Champions have an additional 20% critical hit chance.
  • Champions' normal attacks only deal damage when they are Critical Hits.
  • Two local residents join the formation to experience life as adventurers. They're a little battle-shy and don't attack or assist in any way.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
  • Complete Area 600
  • Rewards: Catti-brie's Master's Precision Feat & 250 Corrupted Gems

[h3]Variant: The Fodder That Fights[/h3]
Catti-brie and the other Companions of the Hall must save Ten-Towns with some expendable helpers.

Must have completed a Tier 3 Variant in an Event
  • Catti-brie starts in the formation. She can be moved, but not removed.
  • You may only use unaffiliated Champions and/or Companions of the Hall Champions.
  • Each unaffiliated Champion in the formation adds 1 Mithral Hall stack.
  • Every 75 areas, up to two random Champions are removed from the formation. They can't be used for the rest of the adventure. Champions from the Companions of the Hall affiliation are unaffected by this.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 75.
  • Complete Area 1200
  • Rewards: Solar Scion Catti-brie Skin & 250 Corrupted Gems

[h2]Tales of the Champions Tier 1 Blessings[/h2]
  • Fight Song - Local: Increase the damage of Bard & Fighter Champions by 100%
  • Champions, Role Out! - Local: Increase the damage of all Champions by 20% for each unique role in the formation
  • Lawfully Acquired Loot - Local: Increase your gold find by 20% for each Lawful Champion in the formation
  • Tales of Damage - Global: All Champion Damage x2

[h2]Campaign Feedback[/h2]
We want to hear YOUR feedback about Tales of the Champions! What do you think of the Adventures? The themes? The Rewards?
Join our community on one of our official platforms and let us know what you think!