February 2026 Variants Update

Ancient. Primordial. Elemental forces from the Inner Planes begin to lash out...
The first Variants Update of 2026 unleashes 12 Elemental-themed Adventure Variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune’s Wheel, and Vecna: Eve of Ruin - including the epic capstone to our mini Vecna story arc in Grand Tour!
Learn more below...
[h2]A Grand Tour of the Sword Coast[/h2]

[h3]Get Back In The Castle[/h3]
[h3]Variant: Kas the DPS[/h3]
Fight your way across Tovag with Kas as your main damage dealer!
- Kas starts in the formation. He can be moved, but not removed.
- You may not use any other Champions that have the DPS role.
- A random elemental boss spawns in the first wave of non-boss areas. These bosses don't drop gold or loot bags, or count towards quest progress.
- Champions don't recover health when moving to a new area.
- Champions resurrect at half health when changing areas instead of full health.
- At the start of each area, Champions take damage equal to 30% of their max health.
- Champions that aren't Evil deal no damage with their base attacks.
- Complete Area 600
[h3]Checkmate[/h3]
[h3]Variant: Endgame[/h3]
Return to Candlekeep when you are fully geared up!
- You may only use Champions that have all Epic equipment and an average item level of at least 1000.
- Quest Requirements for the first 300 areas are reduced by 50%.
- Complete Area 675
[h3]Vecna Out![/h3]
[h3]Variant: Sacrificial Lambs[/h3]
It's just you and Vecna - and a bunch of disposable goody two-shoes.
- After every 50 areas, a random non-evil Champion is removed from the formation and can't be used for the rest of the adventure. If there are no non-evil Champions left in the formation, an evil Champion is removed instead.
- Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
- Complete Area 675
- Additional Rewards
- 5 Modron Component Chests
- 1,250 Corrupted Gems
- 5 Modron Component Chests
[h2]Light of Xaryxis[/h2]

[h3]The Hunt for The Last Breath[/h3]
[h3]Variant: The Devilish Hunt for the Last Breath[/h3]
Assist Gargenhale in retrieving his flagship with a Tiefling crew!
- You may only use Tiefling Champions
- Complete Area 850
[h3]To Infinity's and Beyond[/h3]
[h3]Variant: Somebody's Poisoned the Waterhole![/h3]
Travel to the tavern of Infinity's to find a solution to some horrible poison.
- All the Champions are poisoned. Every second, Champions take damage equal to 2.5% of their max health.
- Champions don't recover health when moving to a new area.
- Champions resurrect at half health when changing areas instead of full health.
- 1-2 watery elementals spawn with each wave. They don't drop gold nor count towards quest progress.
- Complete Area 900
[h3]The Jungles of Doomspace[/h3]
[h3]Variant: Sleep Tight[/h3]
Explore the jungles of Aruun and try to keep your eyes open.
- Every 6 seconds, a random Champion falls asleep for 30 seconds. While asleep, they are stunned. Elves, Half-Elves, and Warforged are immune to this.
- Complete Area 950
[h3]The Arena of Blood[/h3]
[h3]Variant: Out of the Frying Pan[/h3]
Travel to the Arena of Blood while under fire!
- You may not use Champions with a melee base attack.
- 1-2 fiery elementals spawn with each wave. They don't drop gold nor count towards quest progress
- A Fire Elemental joins the formation.
- Complete Area 1000
[h2]Turn of Fortune's Wheel[/h2]

[h3]Shemeshka's Gambit[/h3]
[h3]Variant: Windy Day[/h3]
Face down Shemeshka and determine Wren's true loyalty in a brisk windstorm.
- The Weather is Windy in each area. Champions with Ranged attacks deal no damage with their normal attacks due to the blustery weather.
- You may only use Neutral Good Champions.
- 1-2 Steam Mephits spawn with each wave. They don't drop gold nor count towards quest progress.
- An Air Elemental spawns as an additional boss in each boss area. They must also be defeated to progress.
- Complete Area 1300
[h3]Tyrant's Spiral[/h3]
[h3]Variant: Eye Eye, Captain![/h3]
Travel to the Gzemnid's Realm while facing even more beholders!
- You may only use Fighters, Rogues, and Rangers.
- 1 Gazer spawns with each wave. They don't drop gold nor count towards quest progress. The number of gazers increases by 1 every 100 areas, to a maximum of 10 Gazers at area 901 and beyond
- In each boss area, an additional Beholder boss with more health than normal spawns with the second wave. All other monsters are immune to damage until this Beholder is defeated.
- Complete Area 1350
[h2]Vecna: Eve of Ruin[/h2]

[h3]The Red Belvedere[/h3]
[h3]Variant: Double Down[/h3]
Score big at a hellish casino with double the stakes!
- Every time an enemy spawns, a copy also spawns.
- Each non-static boss spawns with a copy that must also be defeated to progress.
- Static bosses spawn with double the health.
- You may only use Champions with a base attack cooldown of 5 seconds or less, but all Champion base attack cooldowns are doubled.
- Complete Area 1150
[h3]Pandemonium[/h3]
[h3]Variant: Random-onium[/h3]
Trek across Random-onium in search of Vecna.
- You may only use Chaotic Champions.
- Each time a Champion attacks, their next base attack cooldown is randomly set to a time between 1 and 20 seconds.
- Each enemy spawns with a random buff: Speed is increased by 500%, Damage is increased by 500%, or Health is increased by 500%. This includes boss enemies.
- Complete Area 1250
[h3]The War of Pandesmos[/h3]
[h3]Variant: The Fiery War of Pandesmos[/h3]
Square off with Lolth's forces in Pandesmos with some unique allies.
- You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
- 1-2 fiery foes spawn with each wave. These enemies have 300% speed, and they don't drop gold nor count towards quest progress.
- Complete Area 1300
[h2]Variant Feedback[/h2]
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