Bug Fixes
Changes:
- Changed the modron core so that when added to a party it's automations are toggled off by default
Fixes:
- Fixed an issue where increased monster spawn speed combined with increased game speed could cause enemies to spawn mid screen, or worse, in the formation.
- (WebGL) Fixed Melf Meteors freezing the game
- (WebGL) Fixed Beadle's Quick As Me not stacking
- (WebGL) Fixed Talin's Antagonist effect applying to incorrect targets
- (WebGL) Fixed some stats not getting saved like Morgaen's Paid Up Front
- (WebGL) Fixed Deekin's equipment not displaying
- Fixed typo on the modron pipe tooltip
- Fixed issue where modron core was applying level 4 buffs from nodes that were only receiving a level 3 flow
- (Gamepad UI) The chest opening background should no longer show as being shifted over by half resulting in half the background being black
- Fixed an issue with Baeloth's Morbid Excitement that was causing unexpected behavior
- Changed the modron core so that when added to a party it's automations are toggled off by default
Fixes:
- Fixed an issue where increased monster spawn speed combined with increased game speed could cause enemies to spawn mid screen, or worse, in the formation.
- (WebGL) Fixed Melf Meteors freezing the game
- (WebGL) Fixed Beadle's Quick As Me not stacking
- (WebGL) Fixed Talin's Antagonist effect applying to incorrect targets
- (WebGL) Fixed some stats not getting saved like Morgaen's Paid Up Front
- (WebGL) Fixed Deekin's equipment not displaying
- Fixed typo on the modron pipe tooltip
- Fixed issue where modron core was applying level 4 buffs from nodes that were only receiving a level 3 flow
- (Gamepad UI) The chest opening background should no longer show as being shifted over by half resulting in half the background being black
- Fixed an issue with Baeloth's Morbid Excitement that was causing unexpected behavior