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Fleetswake 9



    The party is recruited by one of Waterdeep's merchant guilds to look into a number of mysterious ship disappearances over the past year. Superstitious folk blame Umberlee, but the merchant guild isn't so sure, and as the Fair Seas Festival gets underway your party begins their investigation in the Dock Ward of Waterdeep...


Fleetswake Year 9 finally brings the Heroes of the Lance to Idle Champions, and for us, there was only one choice in who should come first: Raistlin Majere.

Raistlin is available now. We hope you enjoy him. Next week, on March 11, a major update will arrive for Deekin Scalesinger, everyone's favorite troubador who sings about doom. Learn about the changes to Deekin's design when his Champion Update Blog arrives on Friday, March 6.

Learn everything you need to know about Fleetswake below!


[h2]Featured Champions[/h2]
[h3]Raistlin[/h3]


Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time...

Learn more about Raistlin in his Champion Spotlight.

[h3]Deekin[/h3]


A former member of the Dripping Fang clan, Deekin was once a Skald for a White Dragon named Tymofarrar. Once he was released from Tymofarrar's service, he set out to become the most amazing storyteller in all of Faerûn. He yearns to sing and tell stories of heroic deeds, but his songs often devolve into 'tales' of the doom that is coming to him or his companions.

Learn more about Deekin when his Champion Spotlight goes live this Friday, March 6th!

[h2]Flex Champions[/h2]
Flex Slots allow players to unlock additional Champions and earn chests during
events, choosing from a pool of retired Champions associated with the event.
This collection of retired Champions includes the Champions from previous years of the
event as well as some Champions whose events have been retired.
This event's Flex Slot pool includes:



Gale
SEAT 1

Orkira
SEAT 1

Sisaspia
SEAT 1

Solaak
SEAT 2

Dynaheir
SEAT 3

Desmond
SEAT 4


Black Viper
SEAT 7

Sheila
SEAT 7

Nrakk
SEAT 8


Volo
SEAT 9
Orisha
SEAT 11
Zorbu
SEAT 12


[h2]Event Augments[/h2]
  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.

  • Boon Enhancements: An additional boon buff at each level increases global damage based on the number of Dragonborn, Kobold, melee base attack, or Heroes of the Lance Champions in your formation, stacking additively.

You can check out which Augments are active at any time by mousing over the Event Banner.

[h2]Kobold Feedback[/h2]

What do you think of Deekin's Champion Update?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Introducing Raistlin Majere



    Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time. Together with his fellow Heroes of the Lance, Raistlin wields his formidable arcane talents against Takhisis, the Dragon Queen.


Raistlin is a DPS Champion who excels when positioned away from the rest of the formation. His damage grows when positional formation abilities focus on just him and a small number of other Champions, and he'll periodically toss a fireball at the next area, resulting in enemies being softened up before the party arrives.

Raistlin Majere is the first Hero of the Lance to come to Idle Champions -- but he will not be the last! We've been privileged to get a chance to work with author Margaret Weis to bring Raistlin to life as he was at the beginning of Dragons of Autumn Twilight, just five years after he completed his Test of High Sorcery, when he and his brother Caramon met up with their friends at the Inn of the Last Home.

Learn about Krynn's greatest mage below!

[h2]Raistlin[/h2]


Raistlin
NAME

2
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

25
AGE

Neutral
ALIGNMENT

5
OVERWHELM



Human
SPECIES

Wizard
CLASS

DPS
ROLES

Heroes of the Lance
AFFILIATION



STR: 9

DEX: 16

CON: 9

INT: 18

WIS: 12

CHA: 10

TOT: 74



[h3]Abilities[/h3]
[h3]Basic Attack[/h3]
  • Magic Missile(magic) -Raistlin fires a number of magic missiles at the toughest enemies.

[h3]Formation Abilities[/h3]
  • Prodigy of High Sorcery - Raistlin increases his damage by 100% for each Champion that is not adjacent to him, stacking multiplicatively.
  • Savant - For each positional formation ability affecting Raistlin, he gains Intensity stacks based on how few other Champions are also affected by the same ability. He gains one stack if there are three other Champions affected, two if there are two other Champions affected, three if there is only one other Champion affected, and four if Raistlin is the only Champion affected. The effect of Prodigy of High Sorcery is increased by 100% for each Intensity stack Raistlin has, stacking multiplicatively.
  • Debilitating Magic - When Raistlin attacks and is at or above 90% of his max health, he takes 1% of his max health as damage but deals 400% more damage with his attack.
  • Herbalism - Other Champions' healing effects on Raistlin are reduced by 50%. Whenever any other Champion in the formation uses an ultimate attack, Raistlin drinks a cup of tea after his next attack, healing himself for 2% of his max health for each ultimate that was used, stacking additively.
  • Flames of High Sorcery - While fighting in an area with an incomplete quest, Raistlin casts Fireball at enemies in the next area after every fourth attack. This causes those enemies to spawn with missing health equal to 10% of their max health, stacking additively up to five times.

[h3]Specializations[/h3]
  • Heroic Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Good Champion in the formation, stacking multiplicatively.
  • Reclusive Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Champion in the formation with a Melee or Ranged base attack, stacking multiplicatively.
  • War Mage - Raistlin increases the effect of Prodigy of High Sorcery by 300% for each Tanking Champion in the formation, stacking multiplicatively.

[h3]Ultimate Ability[/h3]
  • Raistlin's Wheel of Flame(magic) -Raistlin envelops enemies with a deadly ring of fire, dealing one ultimate hit every second to enemies in the area.

[h3]Equipment[/h3]


Champion DPS Buff
SLOT 1

Prodigy of High Sorcery Buff
SLOT 2

Savant Buff
SLOT 3

Debilitating Magic Buff
SLOT 4

Buffs all Specializations
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Adept
    Increases the damage of Raistlin by 30%
  • Seeker of Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 20%
  • Weakening Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 20%
  • Questioning Mage
    Increases the effect of Raistlin's Specializations by 20%

[h3]Rare[/h3]
  • Elementalist
    Increases the damage of Raistlin by 60%
  • Glowing Darts
    Raistlin fires an additional magic missile with his base attack
    Unlockable as an Event Reward
  • Tested Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 40%
  • Greatest Gift
    Increases the effect of Raistlin's Savant ability by 40%
  • Enfeebling Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 40%
  • Desperate Mage
    Increases the effect of Raistlin's specializations by 40%

[h3]Epic[/h3]
  • Timely Mage
    Increases the effect of Raistlin's specializations by 80%
    Unlockable as an Event Reward
  • Fate Foretold
    Increases the Base DPS of Raistlin by 400% and changes his alignment to Chaotic Evil.
    Available in the Raistlin, Master of Past and Present Theme Pack

[h2]Raistlin Feedback[/h2]
What do you think about Raistlin? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Follow us on Twitter, Facebook, Bluesky, or Instagram.

March Augments Preview

Welcome to the Event Augment preview for Fleetswake!

Fleetswake returns on Wednesday, March 4th. The seventh event of Year 9 introduces the famed mage from the Dragonlance novels, Raistlin Majere, and an update to the most doomed kobold of them all, Deekin! Check out the Augments below:

[h2]Fleetswake 9 Event Augments[/h2]

  • Augment 1: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Auto-Blacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 3: Challenge Week (Returning Augment)

    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.
  • Augment 4: Boon Enhancements (Returning Augment)

    Description: An additional boon buff at each level increases global damage based on the number of Dragonborn, Kobold, melee base attack, or Heroes of the Lance Champions in your formation, stacking additively.

[h2]Augment Feedback[/h2]

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

February 2026 Variants Update



Ancient. Primordial. Elemental forces from the Inner Planes begin to lash out...

The first Variants Update of 2026 unleashes 12 Elemental-themed Adventure Variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune’s Wheel, and Vecna: Eve of Ruin - including the epic capstone to our mini Vecna story arc in Grand Tour!

Learn more below...

[h2]A Grand Tour of the Sword Coast[/h2]


[h3]Get Back In The Castle[/h3]

[h3]Variant: Kas the DPS[/h3]
Fight your way across Tovag with Kas as your main damage dealer!
  • Kas starts in the formation. He can be moved, but not removed.
  • You may not use any other Champions that have the DPS role.
  • A random elemental boss spawns in the first wave of non-boss areas. These bosses don't drop gold or loot bags, or count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • At the start of each area, Champions take damage equal to 30% of their max health.
  • Champions that aren't Evil deal no damage with their base attacks.
  • Complete Area 600

[h3]Checkmate[/h3]

[h3]Variant: Endgame[/h3]
Return to Candlekeep when you are fully geared up!
  • You may only use Champions that have all Epic equipment and an average item level of at least 1000.
  • Quest Requirements for the first 300 areas are reduced by 50%.
  • Complete Area 675

[h3]Vecna Out![/h3]

[h3]Variant: Sacrificial Lambs[/h3]
It's just you and Vecna - and a bunch of disposable goody two-shoes.
  • After every 50 areas, a random non-evil Champion is removed from the formation and can't be used for the rest of the adventure. If there are no non-evil Champions left in the formation, an evil Champion is removed instead.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 675
  • Additional Rewards
    • 5 Modron Component Chests
    • 1,250 Corrupted Gems

[h2]Light of Xaryxis[/h2]


[h3]The Hunt for The Last Breath[/h3]

[h3]Variant: The Devilish Hunt for the Last Breath[/h3]
Assist Gargenhale in retrieving his flagship with a Tiefling crew!
  • You may only use Tiefling Champions
  • Complete Area 850

[h3]To Infinity's and Beyond[/h3]

[h3]Variant: Somebody's Poisoned the Waterhole![/h3]
Travel to the tavern of Infinity's to find a solution to some horrible poison.
  • All the Champions are poisoned. Every second, Champions take damage equal to 2.5% of their max health.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • 1-2 watery elementals spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 900

[h3]The Jungles of Doomspace[/h3]

[h3]Variant: Sleep Tight[/h3]
Explore the jungles of Aruun and try to keep your eyes open.
  • Every 6 seconds, a random Champion falls asleep for 30 seconds. While asleep, they are stunned. Elves, Half-Elves, and Warforged are immune to this.
  • Complete Area 950

[h3]The Arena of Blood[/h3]

[h3]Variant: Out of the Frying Pan[/h3]
Travel to the Arena of Blood while under fire!
  • You may not use Champions with a melee base attack.
  • 1-2 fiery elementals spawn with each wave. They don't drop gold nor count towards quest progress
  • A Fire Elemental joins the formation.
  • Complete Area 1000

[h2]Turn of Fortune's Wheel[/h2]


[h3]Shemeshka's Gambit[/h3]

[h3]Variant: Windy Day[/h3]
Face down Shemeshka and determine Wren's true loyalty in a brisk windstorm.
  • The Weather is Windy in each area. Champions with Ranged attacks deal no damage with their normal attacks due to the blustery weather.
  • You may only use Neutral Good Champions.
  • 1-2 Steam Mephits spawn with each wave. They don't drop gold nor count towards quest progress.
  • An Air Elemental spawns as an additional boss in each boss area. They must also be defeated to progress.
  • Complete Area 1300

[h3]Tyrant's Spiral[/h3]

[h3]Variant: Eye Eye, Captain![/h3]
Travel to the Gzemnid's Realm while facing even more beholders!
  • You may only use Fighters, Rogues, and Rangers.
  • 1 Gazer spawns with each wave. They don't drop gold nor count towards quest progress. The number of gazers increases by 1 every 100 areas, to a maximum of 10 Gazers at area 901 and beyond
  • In each boss area, an additional Beholder boss with more health than normal spawns with the second wave. All other monsters are immune to damage until this Beholder is defeated.
  • Complete Area 1350

[h2]Vecna: Eve of Ruin[/h2]


[h3]The Red Belvedere[/h3]

[h3]Variant: Double Down[/h3]
Score big at a hellish casino with double the stakes!
  • Every time an enemy spawns, a copy also spawns.
  • Each non-static boss spawns with a copy that must also be defeated to progress.
  • Static bosses spawn with double the health.
  • You may only use Champions with a base attack cooldown of 5 seconds or less, but all Champion base attack cooldowns are doubled.
  • Complete Area 1150

[h3]Pandemonium[/h3]

[h3]Variant: Random-onium[/h3]
Trek across Random-onium in search of Vecna.
  • You may only use Chaotic Champions.
  • Each time a Champion attacks, their next base attack cooldown is randomly set to a time between 1 and 20 seconds.
  • Each enemy spawns with a random buff: Speed is increased by 500%, Damage is increased by 500%, or Health is increased by 500%. This includes boss enemies.
  • Complete Area 1250

[h3]The War of Pandesmos[/h3]

[h3]Variant: The Fiery War of Pandesmos[/h3]
Square off with Lolth's forces in Pandesmos with some unique allies.
  • You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • 1-2 fiery foes spawn with each wave. These enemies have 300% speed, and they don't drop gold nor count towards quest progress.
  • Complete Area 1300

[h2]Variant Feedback[/h2]

Join our community and let us know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

Champion Update: Donaar

    "This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic -- just tons and tons of dragons -- I'm hoping we can leverage some of these connections in our dealings. None of the dragons I've contacted have gotten back to me, but they're probably just very busy right now. This is one of of the busiest times for dragons... or so I've been told by my new best friend, Donaar Blit'zen."

A somewhat goofy and braggadocious dragonborn, Donaar Blit'zen was the second Champion to come out back in Year 2 of Idle Champions. He is long past due for a major rework, and today we'll talk about how we've modernized his design!

Read on to learn all about Donaar's rework!

[h2] Donaar[/h2]




Donaar
NAME

2
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

19
AGE

Chaotic Good
ALIGNMENT

5
OVERWHELM



Dragonborn
SPECIES

Paladin
CLASS

Support / Healing / Gold / Debuff / Control
ROLES

Acq Inc "C" Team
AFFILIATION



STR: 18

DEX: 8

CON: 14

INT: 10

WIS: 10

CHA: 16

TOT: 76

Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until February 11th, 2029)



[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • Command(magic) -Donaar casts a random command. His commands target one enemy and deal a small amount of psychic damage in addition to their effect (see the passive Command ability for details).

[h3]Passive Abilities[/h3]
  • Command Word - Donaar attacks with the Command spell. The Command he chooses with each attack is randomly picked from the following options:
    - Hold: the target is stunned for 3 seconds
    - Duel: the target berserks, moving 50% faster and attacking twice as often, but dealing 90% less damage
    - Cower: the target now has a 50% chance to miss on any attack it makes and takes 200% extra damage
    - Droppit: the target drops 200% more gold when it dies
    All Commands last until the target dies, unless otherwise noted.

[h3]Formation Abilities[/h3]
  • Aura of Vitality - Every second, Donaar heals the champion who has lost the most health for 5 health over 10 seconds (1 immediate tick + 10 more ticks each second thereafter). If he targets a champion who already has this effect, it refreshes the duration to 10 seconds, but doesn't immediately tick again.
  • Lead By Example - Donaar increases the damage of Champions in the same column and the column(s) behind him by 100%.
  • Decisionist's Extra Vote - When Donaar is in the formation, most abilities that involve stacks are granted 1 extra stack.
  • Commanding Presence - Enemies affected by one of Donaar's Command Word spells take an additional 100% damage while they are affected by it.

[h3]Specializations A[/h3]
  • Not So Straightforward - Increases the effect of Lead By Example by 100% for each Chaotic Champion in the formation, stacking multiplicatively.
  • Scales and Horns - Increases the effect of Lead By Example by 125% for each Dragonborn or Tiefling Champion in the formation, stacking multiplicatively.
  • Business Partners - Increases the effect of Lead By Example by 150% for each C-Team or Acquisitions Incorporated affiliated Champion in the formation, stacking multiplicatively.

[h3]Specializations B[/h3]
  • Command: Hold - Donaar casts Command: Hold twice as often with his base attack, and increases the duration of the stun by 2 seconds.
  • Command: Duel - Donaar casts Command: Duel twice as often with his base attack, and the speed of enemies Donaar berserks is increased by 100%.
  • Command: Cower - Donaar casts Command: Cower twice as often with his base attack, and the bonus damage taken by cowering targets is increased by 100%.
  • Command: Droppit - Donaar casts Command: Droppit twice as often with his base attack, and the extra gold dropped is increased by 100%.

[h3]Ultimate Ability[/h3]
  • Acid Vomit(melee) -Donaar attacks the nearest enemies with his comically oversized sword, then vomits acid in a puddle which deals damage to enemies who walk through it.

[h2]Equipment[/h2]



Global DPS Buff
SLOT 1

Buffs all Specializations
SLOT 2

Aura of Vitality Buff
SLOT 3

Lead By Example Buff
SLOT 4

Commanding Presence Buff
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%
  • Medic
    Increases the effect of Donaar's Aura of Vitality ability by 15%
  • Frugal
    Increases all Gold found by 10%

[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Combat Healer
    Increases the effect of Donaar's Aura of Vitality ability by 30%
  • Dragonborn Leadership
    Increases the effect of Donaar's Lead By Example ability by 40%
  • Lucky
    Increases all Gold found by 25%
  • Frightful Presence
    Increases the effect of Donaar's Commanding Presence ability by 40%
  • Job Opportunity
    Increases the effect of Donaar's first set of Specializations by 40%

[h3]Epic[/h3]
  • Decisive Alliance
    Increases the effect of Donaar's first set of Specializations by 80%
    Available in the new Mountain Donaar Theme Pack
  • Everybody Coooooool Out!
    Donaar's Command now also affects enemies in a small area around the target; they are all affected by the same random command.
    Unlockable as a Tier 3 Event Reward
  • Watch This!
    Increases the effect of Donaar's Lead By Example ability by 80%
  • Wound Master
    Increases the effect of Donaar's Aura of Vitality ability by 60%
  • Aasimar Glitch
    Donaar also counts as an Aasimar. Increases the effect of Donaar's Lead By Example ability by 20% for each Aasimar Champion in the formation
  • Prodigal Leader
    Increases the damage of all Champions by 50%
  • Fortune's Favor
    Increases all Gold found by 50%

[h2]Decisionist Feedback[/h2]

We're excited to hear what you think about Donaar's new update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: