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New Champion: Tess



    Tess grew up in a small village where she wreaked havoc as an amateur thief (she stole to see if she could, not because she wanted to keep the items - mostly), before her parents sent her to be trained by an aging halfling rogue named Mel. Under Mel’s mentorship, Tess became a professional infiltrator, using her skills for good. Now she’s formed her own adventuring party and is actively molding them into the heroes she knows they can be.

Tess is a Support Champion who leads by example, buffing the damage of all Champions behind her. This expert in traps has a plan for everything, increasing your formation's damage if she is given companions with a diverse set of roles. Tess can always be found with the Fallbacks' Otyugh companion Uggie nearby.

For more information about the leader of the Fallbacks, read on...

[h2]Tessalynde "Tess" Halendria[/h2]




Tess
NAME

8
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Female (She/Her)
GENDER

120
AGE

Chaotic Good
ALIGNMENT

5
OVERWHELM



Elf (Wood)
SPECIES

Rogue
CLASS

Support
ROLES

The Fallbacks
AFFILIATION



STR: 12

DEX: 17

CON: 12

INT: 15

WIS: 13

CHA: 13

TOT: 82

Patron Eligibility: Mirt, Strahd, Zariel, Elminster (until July 2nd, 2028)

[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • Hand Crossbow(ranged) -Tess attacks the closest enemy for 1 hit.

[h3]Passive Abilities[/h3]
  • Uggie! - Uggie joins the party, starting next to Tess unless they're already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.

[h3]Formation Abilities[/h3]
  • Lead The Way - Tess increases the damage of all Champions in the columns behind her by 100%.
  • Unleash Uggie - Uggie's buff is increased by 400% when Tess is in the formation
  • Snack Attack - When Uggie is with Tess, Uggie attacks a random target whenever Tess attacks or disarms a trap. Uggie's attack deals 5 seconds of BUD-based damage.
  • A Plan For Everything - Tess increases the effect of Lead The Way by 100% for each different role in the formation, stacking multiplicatively.
  • Trap Expert - There's a 5% chance when an enemy dies that they drop a Trap that Tess immediately spots. During Tess's next attack, rather than attacking, she leaps out and disarms the Trap before it can harm any of her friends. For each Trap disarmed in this way, Lead The Way is increased by 10%, stacking additively. Stacks persist through resets.

[h3]Specializations[/h3]
  • The Fallback Plan - Tess increases the effect of Lead The Way by 100% for each unaffiliated Champion or Fallbacks Champion in the formation, stacking multiplicatively.
  • Eyes on the Horizon - Tess increases the effect of Lead The Way by 150% for each Champion in the formation with a ranged attack, stacking multiplicatively.
  • Rogues' Gallery - Tess increases the effect of Lead The Way by 175% for each Rogue Champion in the formation, stacking multiplicatively.

[h3]Ultimate Ability[/h3]
  • Deadly Dance -Tess throws her dagger at the enemy with the most health for 1 ultimate hit, then teleports and deals another ultimate hit to all nearby foes.

[h2]Equipment[/h2]



Lead The Way Buff
SLOT 1

Unleash Uggie Buff
SLOT 2

A Plan For Everything Buff
SLOT 3

Trap Expert Buff
SLOT 4

Buffs all Specializations
SLOT 5

Ultimate Cooldown
SLOT 6


[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Selflessness
    Increases the damage of all Champions by 10%
  • Looking Ahead
    Increases the effect of Tess' Lead The Way ability by 20%
  • Tess Person
    Increases the effect of Tess' Unleash Uggie ability by 20%
  • Gather Up
    Increases the effect of Tess' A Plan For Everything ability by 20%

[h3]Rare[/h3]
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Eyes on the Horizon
    Increases the effect of Tess' Lead The Way ability by 40%
  • Tess Friend
    Increases the effect of Tess' Unleash Uggie ability by 40%
  • Gourmand
    Increases the effect of Tess' Snack Attack ability by 40%
  • Ready for Anything
    Increases the effect of Tess' A Plan For Everything ability by 40%
  • Deft Hands
    Increases the effect of Tess' Trap Expert ability by 40%
  • Strategic Adjustment
    Increases the effect of Tess' specializations by 40%

[h3]Epic[/h3]
  • Great Things Ahead
    Changes Lead The Way to affect Champions in columns in front of her instead of behind.
    Unlockable as an Event Reward
  • Tenacious
    Increases the Constitution score of Tess by 2
    Unlockable as an Event Reward
  • Sleeping Toxin
    Tess gains the Control role and 25% of her attacks stun her targets for 5 seconds
    Available in the Fortune Hunter Tess Theme Pack

[h2]Champion Feedback[/h2]
What do you think of Tess? 'Are you excited to add the first Fallbacks Champion into your formations? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

July Augments Preview

[p]Welcome to the Event Augment preview for Founder's Day Year 8! Our next event arrives on Wednesday, July 2, with one New Champion, one Champion Update, and these changes to Augments: [/p][p][/p][h2]Dragondown 8 Event Augments[/h2][h2] [/h2]
  • [p]Augment 1: Free Rerolls (Returning Augment)

    Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
    [/p]
  • [p]Augment 2: Worth Waiting For (New Augment)

    Description: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.[/p]
  • [p]Augment 3: Auto Blacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
    [/p]
  • [p]Augment 4: Boon Enhancements (New Augment)

    Description: An additional boon buff at each level increases global damage based on the number of unique roles fulfilled by Champions in the formation, stacking additively.
    [/p]
[p]Note: Similar to our rollout in June the spotlight blogs for the two Featured Champions will also be spread out, with Tess' tomorrow, June 27th, and K'thriss' releasing next Thursday, July 3rd.[/p][p] [/p][h2]Augment Feedback[/h2][p] What do you think? Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: [/p]

Vecna: Eve of Ruin, Part 9

[p]The hunt for Vecna continues.

Our Champions face off against the forces of Lolth on the Outer Plane of Pandemonium. But this Ruinous Citadel is far more than it seems, and a legendary primordial obyrith is about to break free...

Part 9 of the Vecna: Eve of Ruin campaign introduces Tier 5 Blessings and sees the Champions battle across Pandesmos, the topmost layer of Pandemonium, all the way to the forbidden Ruinous Citadel.

Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, The Rod of Seven Parts and Pandemonium, in order to access these new adventures.[/p][p] [/p][h2]Campaign: Vecna: Eve of Ruin[/h2][p][/p][p][/p][p][/p][h3]The War of Pandesmos[/h3][p]Square off with Lolth's forces in Pandesmos.[/p]
  • [p]Complete area 1200[/p]
[p][/p][h3]Variant: The Relentless War of Pandesmos[/h3][p]Square off with Lolth's relentless forces in Pandesmos with a drow companion.[/p]
  • [p]You may only use Champions that are a Standard species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.[/p]
  • [p]A Drow Priestess joins the formation.[/p]
  • [p]Each wave, 1-2 Giant Spiders attack. When defeated, they respawn in the same location after 5 seconds unless defeated by a Champion next to the Drow Priestess.[/p]
  • [p]Complete Area 1250[/p][p][/p]
[h3]The Ruinous Citadel[/h3][p]Enter the Ruinous Citadel to confront Vecna and an ancient evil.[/p]
  • [p]Complete area 1250[/p][p][/p]
[h3]Variant: The Ruinous Bosses[/h3][p]Enter the Ruinous Citadel to confront Vecna and an ancient evil with some diverse Champions.
[/p]
  • [p]You may only use Champions that are not a Standard species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.[/p]
  • [p]Aarakocra Champions break 3 times the amount of armored or segmented health when they deal damage.[/p]
  • [p]Bosses cannot be moved, rooted, or stunned, except in extraordinary circumstances, and they immediately start to enrage upon spawning.[/p]
  • [p]All boss monsters have at least 25 armored health.[/p]
  • [p]Complete Area 1300
    [/p]
[h2]Vecna: Eve of Ruin Tier 5 Blessings[/h2][p]Today's update also includes Tier 5 Blessings for The Wizards' Three! Check out the new blessings below!
[/p]
  • [p]Standard Procedure - Local: Increase the damage of all Champions who are of Standard Species by 100%[/p]
  • [p]Secret of Survival - Local: Increase the base health and healing received of all Champions by 20%[/p]
  • [p]Catch a Patron's Eye - Local: Increase the damage of all Champions by 100% when you're on a patron variant in the Vecna campaign[/p]
  • [p]Legendary Libations - Global: Increase the damage of all Champions by 100% for each active Legendary potion on the current party, stacking multiplicatively.[/p][p][/p]
[h2]The Vault Opens[/h2][p]The Vault is open! What wondrous creatures lie within? Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.[/p][p] [/p][h2]Campaign Feedback[/h2][p]
Just one update remains for the Vecna: Eve of Ruin narrative campaign. What do you think of the story so far? What about the challenges of the adventures and variants? We would like to know! [/p][p]The best way for us to hear your feedback would be for you to join our community on an officially supported platform: [/p][p]

[/p]

Neverwinter Nights 2 Returns!

[p][/p][previewyoutube][/previewyoutube][p]We can't wait to re-roll with Neverwinter Nights 2: Enhanced Edition on July 15th!

Wishlist on Steam here![/p]

Champion Update: Krond



    Krond was born of a union between an academic human wizard and a mighty orc fighter who led a nomadic orc community. Raised as a fearsome warrior and arcane scholar, he studied these arts with equal passion. Krond's parents tragically lost their lives protecting their family and friends during an enemy raid. This moment changed Krond, and he swore revenge upon the world. Taking up an ancestral warhammer called Unity, Krond set out to make things right, one way or another.

Krond has been reworked to become a true Support, greatly increasing his versatility, while still allowing him to be a DPS Champion.
For all the details on this Champion Update for Krond, read on!

[h2]Krond[/h2]




Krond
NAME

6
SEAT

2.5%
CRIT CHANCE

100%
CRIT DAMAGE



Male (He/Him)
GENDER

42
AGE

Chaotic Evil
ALIGNMENT

5
OVERWHELM



Half-Orc
SPECIES

Fighter
CLASS

DPS / Support
ROLES

None
AFFILIATION



STR: 18

DEX: 12

CON: 17

INT: 17

WIS: 13

CHA: 9

TOT: 86

Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until June 11th, 2028)

[h2]Abilities[/h2]
[h3]Basic Attack[/h3]
  • War Magic(melee) -Krond leaps out and attacks the front-most target with his bonded warhammer. If you have a cantrip feat equipped, he then casts the given cantrip.

[h3]Formation Abilities[/h3]
  • Unsung Alliance - Krond increases the damage of all Champions by 100% for each Evil Champion in the formation, stacking multiplicatively.
  • Best of the Best - Krond increases the effect of Unsung Alliance by 10% for each point of INT over 16 on every Champion in the formation, stacking multiplicatively.

[h3]Specializations A[/h3]
  • Survival of the Strongest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with a STR score of 16 or higher, stacking multiplicatively.
  • Survival of the Fittest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with a CON score of 16 or higher, stacking multiplicatively.
  • Survival of the Smartest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with an INT score of 16 or higher, stacking multiplicatively.

[h3]Specializations B[/h3]
  • Eldritch Strike - Krond gains the Debuff role and enemies damaged by Krond take an additional 400% damage from all of his subsequent attacks, including any cantrip spells.
  • Power Behind the Throne - Krond increases the effect of Unsung Alliance by 400% when he is not the formation's BUD-setting Champion.
  • War Magic - Krond's Cantrip feats now deal BUD-based damage equal to 5 seconds of BUD-based damage for each 100% of Krond's base damage that they normally deal.

[h3]Ultimate Ability[/h3]
  • Arcane Charge(magic) -Krond throws down his warhammer and leaps up into the air, teleporting to a random enemy and causing massive area damage by slamming down to the ground and casting Shatter when he appears.

[h3]Equipment[/h3]


Global DPS Buff
SLOT 1

Unsung Alliance Buff
SLOT 2

Best of the Best Buff
SLOT 3

First set of Specializations Buff
SLOT 4

Second set of Specializations Buff
SLOT 5

Ultimate Cooldown
SLOT 6

[h2]Feats[/h2]

[h3]Uncommon[/h3]
  • Skilled
    Increases the damage of Krond by 30%.
  • Selflessness
    Increases the damage of all Champions by 10%.
  • Thunderclap
    Krond's base attack deals 33% of its damage as area damage to all nearby enemies.
  • Shocking Grasp
    Krond gains the Control role and his base attack deals an additional 200% damage to the main target, and the target is stunned for 2 seconds.
  • Fire Bolt
    Krond's base attacks shoot out 3 fire bolts, each dealing 50% of its base damage to up to three other random enemies.
  • Worthy Allies
    Increases the effect of Krond's Best of the Best ability by 20%.

[h3]Rare[/h3]
  • Heightened Thunderclap
    Krond's base attack deals 100% of its damage as area damage to all nearby enemies.
  • Heightened Shocking Grasp
    Krond gains the Control role and his base attack deals an additional 500% damage to the main target, and the target is stunned for 3 seconds.
  • Heightened Fire Bolt
    Krond's base attacks shoot out 4 fire bolts, each dealing 100% of its base damage to up to four other random enemies.
  • Shared Cause
    Increases the effect of Krond's Unsung Alliance ability by 40%.
  • Powerful Friends
    Increases the effect of Krond's Best of the Best ability by 40%.
  • Evil Inspiration
    Increases the effect of Krond's first set of Specializations by 40%.
  • Savage Attacker
    Increases the damage of Krond by 60%.
  • Inspiring Leader
    Increases the damage of all Champions by 25%.
  • Survival Training
    Increases the effect of Krond's second set of Specializations by 40%.

[h3]Epic[/h3]
  • Prodigal Leader
    Increases the damage of all Champions by 50%.
    Unlockable as an Event Reward
  • Ascendant Thunderclap
    Krond's base attack deals 400% of its damage as area damage to all nearby enemies.
    Available in the Dragon Rider Krond Theme Pack
  • Warriors Grace
    Increases the damage of Krond by 120%
  • Observant
    Increases the Wisdom Score of Krond by 1.
  • Striker Training
    Striker Training: Increases the effect of Krond's first set of Specializations by 80%.
  • Redemption Arc
    Sets Krond's alignment to Lawful Good and Unsung Alliance now stacks based on Good Champions instead of Evil.
    Unlockable as an Event Reward

[h2]Champion Feedback[/h2]
What do you think of Krond's latest update? Will you be building your formation around his buffs?

The best way for us to hear your feedback would be for you to join our community on an officially supported platform: