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January Augments Preview

Welcome to the Event Augment preview for Wintershield!

Wintershield returns on Wednesday, January 7th. The fifth event of Year 9 and the first of 2026 introduces the final addition to The Fallbacks, Anson, a long awaited update to Binwin! Check out the returning augments below:

[h2]Wintershield 9 Event Augments[/h2]

  • Augment 1: Golden Weekly Offers (Returning Augment)

    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Augment 2: Auto-Blacksmith (Returning Augment)

    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Augment 3: Challenge Week (Returning Augment)

    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.
  • Augment 4: Boon Enhancements (Returning Augment)

    Description: An additional boon buff at each level increases global damage based on the number Humans, Elves, Dwarves, and Halflings in your formation, stacking additively!

[h2]Augment Feedback[/h2]

This will be our second test of the Challenge Week Augment, and we're excited to see what you think as we move into month 2 of this Augment!

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


December 2025 Variants

As winter descends fully upon the Sword Coast, those caught out in the wild find themselves stalked by Winter Beasts...

Today's update brings 12 Winter Beast-themed variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns!

[h2]A Grand Tour of the Sword Coast[/h2]


[h3]The Dread Domain of Tovag[/h3]

[h3]Variant: Foolish Doesn't Mean Clueless[/h3]
Race across the dread domain with Champions that don't focus on Wisdom!
  • You can't use Champions that have WIS as their highest ability score, including ties.
  • A Fool joins the formation. Champions adjacent to the fool are distracted and have their base attack cooldown increased by 2 seconds.
  • Complete Area 525

[h3]The Castle of a Thousand Vecnas[/h3]

[h3]Variant: Boring Doesn't Mean Useless[/h3]
Join the troops of Kas with Champions that don't focus on Charisma!
  • You can't use Champions that have CHA as their highest ability score, including ties.
  • A Chicken joins the formation. Champions adjacent to the chicken are distracted and have their base attack cooldown increased by 2 seconds.
  • Complete Area 525

[h3]The Sanctum of the Sword[/h3]

[h3]Variant: You Better Watch Out[/h3]
Fight your way across Tovag to recover the Sword of Kas as the dreaded cold tries to stop you!
  • The weather is snowing in all areas.
  • You can only use Champions with a base attack cooldown of 5 or less seconds.
  • Attack cooldowns are doubled due to the cold.
  • 1-2 Winter Wolves spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 600

[h2]Light of Xaryxis[/h2]


[h3]Rocky Reception[/h3]

[h3]Variant: Snow and Steady[/h3]
Search for Commodore Krux while staying warm.
  • The weather is snowing in all areas
  • You may only use Champions with a Constitution score of 15 or higher.
  • 1-2 Hares spawn with each wave. They don't drop gold nor count towards quest progress.
  • Each time a Beast is defeated, all enemies for the rest of the area get a +100% boost in speed and damage, stacking additively and capping at 10.
  • Complete Area 650

[h3]Rock and Roll[/h3]

[h3]Variant: Wyld Stallyns[/h3]
Escape the rock before you need to give your history report.
  • You may only use Core Champions and Champions released in the first 2 years.
  • 1-2 Skeletal Horses spawn with every wave. They don't drop gold nor count towards quest progress.
  • Complete Area 700

[h3]Flight of the Kindori Pod[/h3]

[h3]Variant: Not Entirely Stable[/h3]
Join Krux's crew, and navigate a shaky asteroid field.
  • You may only use Chaotic Champions.
  • The ground quakes every 30 seconds. The quakes cause a screenshake and debris to hit the Champions, subjecting each Champion to a DEX save. On a failure, they take damage equal to 75% of their max health and are Stunned for 15 seconds
  • Complete Area 750

[h3]Topolah's Tower[/h3]

[h3]Variant: Parting Giff[/h3]
Visit Krux's friend to collect a Wildspace navigation tool while under attack by a menagerie of monsters.

Must have completed a Variant 2: Animated Giff
  • Krux starts in the formation. He can be moved, but not removed.
  • Each wave, 1-2 additional enemies with a random monster type spawns. They drop no gold nor count towards quest progress.
  • Each time an enemy that is NOT any Champion's favored foe is defeated, the enemies gain an Unfavored stack. Enemy speed and damage are increased by 100% for each Unfavored stack, stacking additively. Unfavored stacks cap at 10 and are reset when changing areas.
  • Complete Area 800

[h2]Turn of Fortune's Wheel[/h2]


[h3]The Beginning is the End[/h3]

[h3]Variant: Tomb of Champions III: Zany Zephyr Zip[/h3]
Return to the Tomb of Annihilation to stop Acererak from assembling a villainous super team as fast as possible!
  • You must complete area 450 and reset the adventure within 30 minutes of starting the objective.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.
  • Complete Area 450

[h3]Soul's Mirage[/h3]

[h3]Variant: Frozen Dessert in the Desert[/h3]
Get lost in the frozen dessert, and encounter some interesting dreams from your past.
  • The weather is snowing in all areas.
  • You may only use Neutral Champions (on the good/evil axis).
  • Every 5 seconds, a scoop of ice cream hits a random Champion, stunning them for 10 seconds.
  • 1-2 Polar Bears spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 900

[h2]Vecna: Eve of Ruin[/h2]


[h3]Isle of Serpents[/h3]

[h3]Variant: Frosty Reception[/h3]
Travel to Oerth and slither along with Champions that are agile enough to not get stepped on.
  • The weather is snowing in all areas.
  • You may only use Champions with a Dexterity of 15 or higher.
  • 1-2 Frosty Giant Rats spawn with each wave. They don't drop gold nor count towards quest progress.
  • A Frost Giant joins the formation.
  • Complete Area 1000

[h3]Tomb of Wayward Souls[/h3]

[h3]Variant: Specter of Death[/h3]
Explore a disorienting dungeon under the specter of death.
  • You may not use Lawful Champions unless they are Undead.
  • A Specter joins the formation. Every second, the Specter drains the life of adjacent Champions equal to 10% of their maximum health. Undead Champions are immune to this damage.
  • Complete Area 1050

[h3]Hellbound[/h3]

[h3]Variant: Infernal Inferno[/h3]
Travel to Avernus in search of the final rod piece in blazing hot conditions.
  • You may not use Good Champions unless they are Tieflings.
  • A Fire Elemental joins the formation. Every second, the Fire Elemental deals damage to adjacent Champions equal to 10% of their maximum health. Tiefling Champions are immune to this damage.
  • Complete Area 1100



[h3]Tales of the Champions: Tier 3 Blessings[/h3]
Additionally, last week we released the Tier 3 Blessings for The Red Knight as part of our Tales of the Champions 5 release - don't forget to check them out!
  • Local: Restless Wanderers - Increase the damage of all Human, Tabaxi, or Githyanki Champions by 100%
  • Local: Intelligence Test - Increases the damage of all Champions by 20% for each unique INT score in the formation
  • Local: The Strongest Survive Longer - Increase the maximum health of Tanking Champions by 10% for each STR point over 13, stacking multiplicatively
  • Global: Tales of Tales - Increase the damage of all Champions by 5% for each Tales of the Champions Blessing you have unlocked, stacking additively


[h2]Variant Feedback[/h2]What do you think about today's Winter Beast-themed variants update?

Let us know what you think by joining our community on one of our officially-supported platforms:

Tales of the Champions, Part 5 & Emergence!


Well met!

We are thrilled to close out 2025 with the fifth Tales of the Champions update, with two new adventures and six new challenging variants that will take you to from the Shadowfell to the Outlands!

On our next adventures, Kas the Vampire seeks purpose in unlife with a little help from his allies, while Nordom the Modron and his friends investigate a curious case about vanishing modrons...

Completing the base adventures will unlock Kas (Seat 6) and Nordom (Seat 9) while completing the new variants will unlock Feats, Corrupted Gems, Modron Compontent Chests, and an exclusive Skin!

Are you ready to take on the challenge? Read on to learn more!

[h3]Ashes of the Past[/h3]

Kas the Destroyer has grown tired of his eternal crusade against Vecna. It's up to Astarion, Windfall, and Blooshi to help the Darklord of Tovag learn what he really wants, and how to let go.
  • Complete Area 150
  • Rewards: Kas Unlock

[h3]Variant 1: Uneclipsed[/h3]
Kas seeks new purpose in unlife, with a little help from his supporting friends.
  • Kas joins the formation. He can be moved, but not removed.
  • You may not use any other Champions that have the DPS role.
  • One of Kas's soldiers joins the formation. Only Evil Champions next to the soldier can deal damage with their base attacks.
  • Getting to Know Idle Champions: Champions with the DPS role are your main damage dealers. Choose and position your Champions well to make the most out of your party's main damage dealer!
  • Complete Area 350
  • Rewards: 4 Gold Kas Chests and 250 Corrupted Gems

[h3]Variant 2: Who's the Boss?[/h3]
Kas seeks new purpose in unlife, while facing some additional bosses.

Must have completed a Tier 2 variant in an Event
  • Kas joins the formation. He can be moved, but not removed.
  • Boss health, damage, and speed are increased by 100%.
  • A boss enemy spawns at the start of the first wave of each non-boss area. These extra bosses do not drop gold or loot bags, or count toward quest progress.
  • Two of Kas's soldiers join the formation. Only Evil Champions next to the soldiers can deal damage with their base attacks.
  • Complete Area 800
  • Rewards: Kas Epic Feat: Resolute (Stun Immunity) and 250 Corrupted Gems

[h3]Variant 3: No Rest for the Wicked[/h3]
Kas seeks new purpose in unlife, with a little help from his restless friends.

Must have completed a Tier 3 variant in an Event
  • Kas joins the formation. He can be moved, but not removed.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health..
  • At the start of each area, Champions take damage equal to 30% of their max health.
  • Three of Kas's soldiers join the formation. Only Evil Champions next to the soldiers can deal damage with their base attacks.
  • Complete Area 1400
  • Rewards: Oerth Kas Skin and 250 Corrupted Gems

[h3]Case File #9717[/h3]

When a roaming friend gets caught in the middle of a conspiracy of missing modrons, it's up to Nordom to crack the case. Travel to Automata in the Outlands in search of clues, explore a strange factory, and uncover the truth.
  • Complete Area 150
  • Rewards: Nordom Unlock

[h3]Variant 1: Gone Missing[/h3]
Nordom and friends investigate a curious case of vanishing modrons and vanishing Champions.
  • Nordom joins the formation. He can be moved, but not removed.
  • Click damage only deals damage for the first 25 areas.
  • Fire breath potions can't be used during the adventure.
  • Once a Champion is placed in the formation they can not be swapped or removed
  • Every 50 areas, 20% of the Champions are removed and locked for the remainder of the adventure. Nordom is immune to this effect.
  • Getting to Know Idle Champions: Once you've unlocked at least two Champions in each bench slot, you can attempt to unlock a second party and run two sets of Champions at the same time! This variant gives you a little practice on how to Split the Party.
  • Complete Area 350
  • Rewards: 4 Nordom Gold Chests and 250 Corrupted Gems

[h3]Variant 2: Clockwork Clash[/h3]
Nordom and friends investigate a curious case of aggressive and armored modrons.
Must have completed a Tier 2 variant in an Event

  • Nordom joins the formation. He can be moved, but not removed.
  • Only one Champion of each species can be included in the formation at any time. Champions with multiple species count for all of their species.
  • Non-boss Construct enemies without segmented health have 4 segmented health instead of their normal health
  • 1-2 Modrons spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 800
  • Rewards: Nordom Epic Feat: Explosive Bolts (Nordom gains the Control role and his base attacks explode in a small radius, dealing 1 hit to all enemies in the area and knocking them back a short distance.) and 250 Corrupted Gems

[h3]Variant 3: All Roads Lead to R04M[/h3]
Nordom, R04M, and friends investigate a curious case of vanishing modrons.
Must have completed a Tier 3 variant in an Event
  • Nordom joins the formation. He can be moved, but not removed.
  • You may only use Champions with a total ability score of 82 or higher.
  • R04M starts in the formation. Champions next to R04M have a +2 bonus to all ability scores, but it's too late to help with the variant restriction.
  • Complete Area 1400
  • Rewards: 10x Modron Component Chests and 250 Corrupted Gems

[h2]Winter Beast Emergence[/h2]

As winter descends fully upon the Sword Coast, those caught out in the wild find themselves stalked by Winter Beasts... The Winter Beast Emergence brings Golden Epics for Blooshi, Lark, and Windfall, Feats for Beadle, Calliope, Halsin, Minthara, Skylla, Warduke, and Windfall, and the new Cozy Calliope Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics - 20,000 Corrupted Gems Each
    • Blooshi Slot 1 - Staff of the Reanimated (Global Damage Buff)
    • Lark Slot 2 - Pendant of Brilliance (Uptempo Uggie Buff)
    • Windfall Slot 1 - Queen's Blade (Global Damage Buff)
  • Feats - 10,000 Corrupted Gems Each
    • Beadle - Prodigal Leader (Global Damage Buff)
    • Calliope - Scholar (INT +2)
    • Halsin - Multiversal Allies (Global Damage Buff for each species)
    • Minthara - Vengeful Composure (Piercing component of Oath of Vengeance only requires 1 Soul Branding stack
    • Skylla - Keen Athlete (STR +1, INT +1)
    • Warduke - Blazing Blade (A Trained Killer Buff)
    • Windfall - Drifter (Long Game Buff)
  • Skins - 10,000 Corrupted Gems Each
    • Cozy Calliope
  • Chests
    • Unlimited Winter Beast Emergence Emergence Chests - 2,500 Corrupted Gems each
    • Contains gear for Beadle, Blooshi, Calliope, Halsin, Lark, Minthara, Skylla, Warduke, Windfall

[h2]Campaign Feedback[/h2]
We're now halfway through the Tales of the Champions Campaign. What do you think so far? What Champions do you hope we feature in the back half? We'd love your feedback!

Join our community on one of our official platforms and let us know what you think!

Mastery Challenges

[p]Well met, Champions!

Today, we have a brand-new Event Augment. We're really excited for this Augment to shake up the final week of our Simril Event, allowing players to put their formation strategy skills to the test and push as far as they can go to show their true Mastery!

As you set up your best possible formations in the Challenge Adventure, you can collect Mastery Gems. This new currency is used to purchase a new type of prestige cosmetic that you can collect for Event Champions: Card Sleeves!

[/p][p]To learn more, read on...

[/p][h2]Welcome to Mastery Challenges
[/h2][p]The Simril Mastery Challenge will go live at Noon PT today. It will be active until the end of the Simril Event (12/24 at Noon PT). It is accessed from the new notification at the top of the game, either in an Adventure or from the campaign map.

This Mastery Challenge uses the Simril Spoilsport Adventure, with Lark's formation. At first, only the Base Restriction ("Center of Attention") is available. However, there are four Optional Restrictions that you can eventually add to your Challenge Adventure. These Optional Restrictions increase the Adventure's difficulty and are necessary to collect Mastery Gems[/p][h2]Base Reward: Event Token Rewards
[/h2][p]You'll earn 10 Event Tokens for every area completed in this Mastery Challenge, up to area 2,500. You'll only earn the Event Tokens per completed area once during this Mastery Challenge, so if you complete area 2,000 with the Base Restriction enabled and collect the Event Tokens for completing areas 1-2,000, you won't start earning additional Event Tokens in this Mastery Challenge until you complete area 2,001+ on later runs.

[/p][h2] Unlocking Optional Restriction Slots
[/h2][p]Your first step in the Mastery Challenge is to run the Simril Spoilsport Adventure with the Base Restriction to unlock your Optional Restriction Slots.[/p]
  • [p]For every 500 areas you complete in a Mastery Challenge (with any restriction active), you'll unlock one of a total of 4 Option Restriction Slots. Those Slots allow you to toggle on Optional Restrictions for future Mastery Challenge runs. Note: When a Mastery Challenge is active in the future, Optional Restriction Slots that have already been unlocked in previous Mastery Challenges will remain unlocked. [/p]
[h2]Mastery Reward: Mastery Gems
[/h2][p]After you complete your initial Challenge Adventure and unlock one or more Optional Restriction Slots, you can start adding those Optional Restrictions to your Challenge Adventures to collect Mastery Gems!

You can earn up to 1 Mastery Gem for each area completed, based on the number of Optional Restrictions enabled. It doesn't matter which Optional Restriction is enabled, just that you have completed an area with X or more enabled.
[/p]
  • [p]For example: If you complete area 1,000 with 1 Optional Restriction enabled, you'll collect 1,000 Mastery Gems when you reset that Adventure. If you complete area 1,500 with 2 Optional Restrictions enabled on a future run, you'll collect a total of 2,000 Mastery Gems (1,500 Mastery Gems for 2+ Optional Restrictions enabled, PLUS an additional 500 Mastery Gems because you've now completed up to area 1,500 with 1+ Optional Restrictions enabled as well). [/p]
[h2]Spending Your Mastery Gems: Card Sleeves!
[/h2][p]With this Mastery Challenge, we are introducing a new prestige cosmetic that you can use to bling out the Equipment cards of Event Champions: Dragonsoul Card Sleeves!

Dragonsoul Card Sleeves are currently available for each Simril Event Champion in the Event Shop Tab, for a total of 2,000 Mastery Gems each. That means by proving your Mastery of Simril, you can purchase Card Sleeves for up to 5 of the following Champions: Dhadius, Halsin, Krull, Lark, Lucius, Nordom, Regis, Shadowheart, Talin, Warden, Warduke, and Yorven.

Once purchased, the Dragonsoul Card Sleeve is automatically equipped, but it can be toggled off or on via the Champion Page near where you equip Skins. Once equipped, Card Sleeves can be seen in the following locations:
When you open Chests and collect equipment for that Champion.

When you view the Champion's equipment on the bench, or on the Champion Page[/p][p][/p][p]
You can collect up to 2,500 Mastery Gems for each number of Optional Restrictions enabled. Reaching 2,500 is a top-tier goal, and isn't something we expect most players to achieve - after all, this is a Mastery Challenge. [/p][p]Every milestone you reach is meaningful progress. If you don't quite make it to the next milestone, any Mastery Gems you've earned will remain in your inventory and help jump-start your progress in the next Mastery Challenge. Every run makes you stronger, and every Mastery Gem earned puts you one step closer to your next Card Sleeve when this augment returns!
[/p][h2]FAQ[/h2][h3]
What are Mastery Challenges?[/h3]
  • [p]Mastery Challenges are a limited-time system where you can run Challenge Adventures to earn rewards by building efficient and powerful formations. By enabling Optional Restrictions, you can also earn Mastery Gems, which can be spent on a brand new prestige cosmetic type to deck out the equipment cards of various Champions: Card Sleeves![/p][p][/p]
[h3]What can I earn from Mastery Challenges?[/h3]
  • [p]You can earn Event Tokens by completing areas in the current Challenge Adventure. The number of Event Tokens you will earn is based on the highest area completed across all of your runs during the current Mastery Challenge. Once you've claimed the Event Tokens for a particular area, you cannot claim the Event Tokens for that area again in a subsequent attempt during this Mastery Challenge.

    By enabling Optional Restrictions, you can also earn Mastery Gems, again based on the highest area(s) you have completed in your attempts using one or more Optional Restrictions.

    To gain the maximum rewards from a Mastery Challenge, you must reach the max area (currently 2,501) with all of the Optional Restrictions enabled. This is
  • not* a task that most players will be able to accomplish![/p]
[h3]What are Optional Restrictions[/h3]
  • [p]Optional Restrictions are additional, challenging restrictions that you can opt into for the Challenge Adventure. Before you can attempt any Optional Restrictions, you must unlock Restriction Slots, which you do by reaching area milestones with the Base Restriction enabled. You can enable multiple Optional Restrictions at once, up to the number of Restriction Slots you have unlocked. You will earn Mastery Gems for completing areas based on the number of Optional Restrictions enabled. You can choose any combination of Optional Restrictions to attempt at once, and you will earn currency based on the number of Optional Restrictions chosen, not the specific Optional Restrictions that are enabled.[/p][p][/p]
[h3]What are Mastery Gems?[/h3]
  • [p]Mastery Gems are a new type of currency only collectable through a Mastery Challenge. They can be spent on a brand new cosmetic type to deck out the equipment cards of Champions you love: Card Sleeves![/p]
[h3]What are Card Sleeves and how do they work?[/h3][p][/p]
  • [p]Card Sleeves are a new card border that you can collect for certain Champions during the Mastery Challenge. This new cosmetic will accent the look of the equipment cards that Champion has! You can equip or remove them from the Champion Page, near where you equip Skins. You can only purchase Card Sleeves for Champions from the current Event.[/p][p][/p]
[h3]Do I have to purchase the Card Sleeves during the Mastery Challenge? Can I wait a few weeks?[/h3]
  • [p]Card Sleeves are available on the Event tab of the Shop, and you can purchase Card Sleeves for any current Event Champions. They are currently available for purchase only while the Mastery Challenge is active.[/p]
[p][/p][h3]Do Mastery Gems go away at the end of the Mastery Challenge?[/h3]
  • [p]No! Just like the Optional Challenge Restriction Slots that you can unlock during this Mastery Challenge, the Mastery Gems you earn are yours. You can spend them on Card Sleeves during this Mastery Challenge, or you can hold onto them for another Mastery Challenge to get sleeves for other Champions! If you have any Mastery Gems remaining, they will remain in your inventory.[/p][p][/p]
[h3]When is the next Mastery Challenge Scheduled?[/h3]
  • [p]At this time, the Mastery Challenge is an Event Augment. As with all Augments, we plan to review player feedback before determining when Mastery Challenges will next appear![/p]
[h2]Mastery Challenges & Card Sleeve Feedback[/h2][p]We're excited to hear what the community thinks about the Mastery Challenge Augment and the new Card Sleeve cosmetic! Your feedback is important to us, and we would love to have you join our community on one of our official platforms to share your thoughts:

[/p]

Champion Update: Nordom

[p]
[/p]
  • [p][/p]
[p]Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.Nordom the Modron has received some much-needed attention with his rework, improving his utility across formations and reinforcing his link to the Modron Core system. These changes will go live at the beginning of the second week of Simril 9 on Wednesday, December 10.

Let's talk about Nordom's rework!

[/p][h2] Nordom[/h2][p]
[/p]
[p]Nordom
NAME[/p]
[p]9
SEAT[/p]
[p]2.5%
CRIT CHANCE[/p]
[p]100%
CRIT DAMAGE[/p]
[p]Nonbinary (He/Him)
GENDER[/p]
[p]122
AGE[/p]
[p]Lawful Neutral
ALIGNMENT[/p]
[p]5
OVERWHELM[/p]
[p]Modron
SPECIES[/p]
[p]Fighter
CLASS[/p]
[p]Support
ROLES[/p]
[p]None
AFFILIATION[/p]
[p]STR: 16 [/p]
[p]DEX: 16 [/p]
[p]CON: 16 [/p]
[p]INT: 16[/p]
[p]WIS: 8 [/p]
[p]CHA: 8 [/p]
[p]TOT: 80 [/p]
[p]Patron Eligibility: Vajra, Strahd, Elminster (until December 10th, 2028)

[/p][h3]Abilities[/h3][h3]Basic Attack[/h3]
  • [p]Gear Spirits(ranged) -Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.[/p]
[h3]Formation Abilities[/h3]
  • [p]Form Orderly Ranks - Nordom increases the damage of all Champions in the one column ahead of him by 100%.
    [/p]
  • [p]Core Programming - Nordom increases the effect of Form Orderly Ranks and potentially augments his own abilities depending on which Modron Core you have assigned to the current adventuring party. Buffs stack multiplicatively.
    [/p]
  • [p] Core Buffs:
    [/p]
  • [p]Modest Core: 100% for each unique species in the formation.
    [/p]
  • [p]Strong Core: 100% for each Champion with a total ability score of 78 or higher in the formation.
    [/p]
  • [p]Fast Core: 100% for each Speed Champion in the formation.
    [/p]
  • [p]Magic Core: 100% for each Champion with a magic base attack in the formation, and Nordom's crossbows count as Ranged/Magic attacks.
    [/p]
  • [p]Aerois Core: 300% for each Heroes of Aerois Champion in the formation, and Nordom gains the Heroes of Aerois affiliation.
    [/p]
  • [p]Unaffiliated Core: 100% for each unaffiliated Champion in the formation.
    Dexterous Core: 100% for each Champion with a Dexterity of 15 or higher in the formation.
    [/p]
  • [p]Lawful Core or No Core: 100% for each Lawful Champion in the formation.[/p]
  1. [p]The Great Modron Puzzle - Nordom gains Pipe Puzzle stacks based on the status of the outputs in all active Modron Cores you have equipped across all parties. The effect of Form Orderly Ranks is increased by 25% for each Pipe Puzzle stack, stacking multiplicatively.
    [/p]
  • [p]You gain Pipe Puzzle stacks for having:
    [/p]
  • [p]Powered Outputs
    [/p]
  • [p]Epic Powered Outputs
    [/p]
  • [p]Supercharged Outputs
    [/p]
[h3]Specializations[/h3]
  • [p]BASIC Functionality - Nordom increases the effect of Form Orderly Ranks by 33% for each BASE adventure you have completed in the Grand Tour campaign, stacking multiplicatively.
    [/p]
  • [p]Modron Core Toolbox - Nordom increases the amount of experience gained on the Modron Core attached to his adventuring party when completing new areas by 20%
    [/p]
  • [p]Core Competency - Nordom gains Core Competency stacks based on the total level of all of your modron cores. The effect of Form Orderly Ranks is increased by 25% for each Core Competency stack, stacking multiplicatively.
    [/p]
[h3]Ultimate Ability[/h3]
  • [p]The Frequent Modron March(melee) -A multitude of modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.[/p]
[h3]Equipment[/h3][p]
[/p]
[p]Global DPS Buff
SLOT 1[/p]
[p]Core Programming Buff
SLOT 2[/p]
[p]Form Orderly Ranks Buff
SLOT 3[/p]
[p]Buffs all Specializations
SLOT 4[/p]
[p]The Great Modron Puzzle Buff
SLOT 5[/p]
[p]Ultimate Cooldown
SLOT 6[/p]
[h3]Feats[/h3][p]
[/p][h3]Uncommon[/h3]
  • [p]Selflessness
    Increases the damage of all Champions by 10%
    [/p]
  • [p]Single-Minded Goal
    Increases the effect of Nordom's Form Orderly Ranks ability by 20%.
    [/p]
  • [p]Core Values
    Increases the effect of Nordom's The Great Modron Puzzle ability by 20%
    [/p]
  • [p]Binary Input
    Increases the effect of Nordom's Specializations by 20%
    [/p]
[h3]Rare[/h3]
  • [p]Inspiring Leader
    Increases the damage of all Champions by 25%.
    [/p]
  • [p]Prepare to March
    Increases the effect of Nordom's Form Orderly Ranks ability by 40%.
    [/p]
  • [p]Processing...
    Increases the effect of Nordom's Core Programming ability by 40%
    [/p]
  • [p]Pipe Expertise
    Increases the effect of Nordom's The Great Modron Puzzle ability by 40%
    [/p]
  • [p]New Speech Pattern
    Increases the effect of Nordom's Specializations by 40%
    [/p]
[h3]Epic[/h3]
  • [p]Piercing Bolts
    Nordom gains the Debuff role and enemies hit by his base attacks take 400% more damage. Does not stack
    Unlockable as an Event Reward[/p]
  • [p]Plumbing Wizardry
    Increases the effect of Nordom's The Great Modron Puzzle ability by 80% Available in the Cozy Nordom Vanguard Pack[/p]
  • [p]Modron Sensibilities
    Increases the effect of Nordom's Core Programming ability by 80%
    [/p]
  • [p]Within 5% Tolerance
    Increases the effect of Nordom's Specializations by 80%
    [/p]
  • [p]Prodigal Leader
    Increases the damage of all Champions by 50%.
    [/p]
  • [p]Greater Order
    Increases the effect of Nordom's Form Orderly Ranks ability by 80%.
    [/p]
[p]
[/p][h2]Nordom the Modron Feedback[/h2][p]What do you think? The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

[/p]