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Blade & Sorcery News

Update 3 released!

Update 3 released!

Changes
- Added an option to disable the blood overlay
- Added an option to hold grip to grapple (is default now)
- Increased the grappling radius for shoulders and head
- Removed body/object and body/ragdoll collision from the options as it cause some issues (will come back later)
- Experimental: Added an option to change the global weapon handling forces (more or less "floatiness" / "drag")

Modding
- Added a JSON for global parameters
- Moved slowmotion parameters to global parameters

Fixes
- Fixed handle sliding for HTC Vive
- Fixed game stuck in infinite loading when the "My Document" folder is inaccessible (should fallback to appData folder)
- Prevent the arrow in the player bow to disapear when starting a new wave
- Fixed reloading when the player die in the home
- Reworked auto drop to prevent weapon to be dropped when swinging
- Added a maximum force to all physic joints (should prevent some physic issues and potentially some crashes)

Update 2 released!

- Fixed input issues with the HTC Vive Pro
- Disabled external view by default and added an option to enable it
- Added an help text in the character selection screen to warn about the game window focus issue (waiting the fix from Unity)
- Fixed missing touchpad press parameter in the options
- Fixed potion leaks when changing scenes
- Fixed issues when starting a new wave while grabbing a dead NPC
- Misc inputs fixes

Early Access Trailer and Release Date

The day has finally arrived, folks! Blade & Sorcery is about to go into Early Access and will be purchasable on Steam. Check out the release date trailer!

https://www.youtube.com/watch?v=KyZDbWvRxZM

Closed beta-test

The closed beta test of Blade & Sorcery has started since the beginning of November.

The game Discord has now reached more than 2k users, so access to the beta will be done from random giveaway only. So if you want to help, stay tuned on the Discord ;)

Early access release is still planned to December, and the final date will be set when all major bugs are resolved and when the beta-testers will feel that the game is ready for release ːsteamhappyː

I will try to focus my communication about the game on Discord so don't hesitate to join it to ask questions, to check the roadmap, to follow content creators and to post suggestions!

Here are the places where you can find more information about the game:

Discord : https://discordapp.com/invite/nqCR8KG
Reddit : https://www.reddit.com/r/BladeAndSorcery
Twitter : https://twitter.com/BladeAndSorcery

KospY