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Risk of Rain 2 News

Early Access Patch (Build ID #3830295)

Early Access Patch (Build ID #3830295)



hey

Welcome to all the new players who have picked up RoR 2 in the last couple weeks, we are glad to have you join the community!

In this patch we are adding full localization support! We now have official translations for Brazilian Portuguese, Korean, Russian, French, German, Simplified Chinese, Italian, Spanish, Turkish, and Japanese.

These can be enabled by Right-clicking on "Risk of Rain 2" in your Steam Library and going to the language tab at the top. Select from the dropdown what language you want to start the game in and hit close.

There are also bug fixes associated with this patch below:

==== Bug Fixes ====
  • Director no longer stops spawning monsters late in the game
  • Director logic in selecting/skipping monsters to spawn has been cleaned up
  • Reorganize fall damage code to try to fix issues with the server reporting false fall damage hits
  • Fix an issue where every item pickup saved immediately to disk, causing a stutter
  • Picking up new equipment with Gesture of the Drowned no longer fires every frame
  • Fix bosses and monsters sometimes spawning behind closed gates on Wetland Aspect
  • Game now launches with 60 fps cap on by default to help with certain GPUs. This can be turned off in the settings.
  • Fix pings occasionally having weird scaling issues
  • Pinging monsters is now more precise
  • Fix Imp Overlord's void spikes not having their proc coefficient properly assigned. This means that you will bleed and burn for a longer duration from that attack.
  • Losing max shields now properly removes extra shield
  • Fix networking of objective panel display for clients on the Gilded Coast
  • Dramatically improve performance for specific canvases (Character Select, Main Menu, etc)
  • Revise UI texts to support localization efforts
    ○ Fix alignment issue in Game End Panel's class
    ○ Fix wrapping issue in Objective panel for long objectives
    ○ Add lots of missing token strings into files to aid translations
    ○ Fix wrapping issue in title screen buttons
    ○ Fix wrong style for Prismatic Trial buttons
    ○ Fix wrapping issues in settings buttons
    ○ Fix truncation issue in logbook names
    ○ Fix various other wrapping and styling issues prevalent in different languages


As a reminder, we have also been hard at work internally on our Content Update this June - we hope to share news with you soon!

Thank you!

Risk of Rain 2 Passed 1 Million Sales On Steam In The Month Following Launch


hey

We’ve got a cool milestone to announce - let us know if you can find it inside of this Word Search.



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First off, we are very excited to announce that Risk of Rain 2 passed over 1 million sales on Steam alone in a month since our Early Access launch! To give you guys a little bit of context, it took us almost 5 years to hit that same number on Steam for Risk of Rain 1. We are excited to see how many of you are jumping into RoR 2. Thank you all so much - we feel very lucky.

Last week we released our Content Roadmap, and the initial response has been overwhelmingly positive. As we get closer to the first content update we want to give more details on what's included beyond just the major features listed on the roadmap.

Internally, we have continued to work on the new content update since launch and are really happy with the way things are turning out. This update is particularly exciting for us because ALL of the content included in our first update will be new content to the Risk of Rain universe. Expect a brand-new survivor, map, and more. If you’re a RoR1 fan and you miss some RoR1 survivors - don’t give up yet. Future content updates will weave in some returning content from Risk 1; we hear your wishes!

We hope our first content update plants the seeds necessary to continue growing Risk of Rain 2 into an even better game for players.. This patch will also include quality of life updates and bug fixes! Again, as we get closer to launching this content update we will be sharing more details and even some teasers of what's to come.

As a reminder, we will still be shipping patches containing bug fixes, alongside full localization, before the first Content Update. You can read about that and more in our roadmap announcement post from last week.

We are hard at work on Content Update 1 and are so excited to share more details with you soon. Again, thank you all so much for the amazing support and helping us build this amazing community around Risk of Rain 2.

-Hopoo Games Team

Hopoo Games Development Thoughts #3

View Early Access Forecast Image

hi

It has been nearly 1 month since we launched Risk of Rain 2 in Early Access, and I think we can safely say it has been a crazy time for us. We have lots of exciting news that we will be sharing - lets dive in!

NOTE: Developer Thoughts is a way for us to touch base with the community - consider these to be candid thoughts from the development team. We will be breaking down our thoughts into Major and Minor Points, along with things we have been working on internally. A lot of these are community suggestions coming from emails, Discord, Twitter and other sources - thank you all again for being so active in the Risk of Rain 2 community!

===**Major Points**===

• Content Roadmap - players understandably wanted to know the cadence and size of content updates throughout Early Access, and we hope the “forecast” image matches those wants. We will provide details about specific updates as we get closer to their respective release.
• Official Localization - it has been inspiring to see community localization efforts and a playerbase around the world, so we’re working on adding official localization in the next patch
• Gilded Coast is unclear and unrewarding to most players.
• Game stutters when picking up items for the first time.
• Some players are still being affected by save file corruption, especially if the game shuts down unexpectedly via crash or power issues.
• Noting some players having trouble readying up in multiplayer and private games.
• Noting sometimes settings are reset after closing and relaunching the game.

===**Minor Points**===

• The changes made to blazing affixed monsters seem to be positive and feel more balanced.
• The changes made to freezing affixes are welcome - a good sign!
• Some users are still getting really low performance, while some are not.
• Noting the Mercenary sometimes launches Greater Wisps / Brass Contraptions into space.
• Noting players want the number of Stages Complete displayed on the HUD.
• Noting general feedback about drone / TC-280 AI needing to be improved.
• Noting players want to include the Engineer turret damage into the end report screen.
• The game should ideally keep the difficulty that was chosen in the character select for the next run.
• Noting player thoughts about specific white items (APR Rounds, Medkit, etc) feeling weak. Will have to make sure the game isn't slowly power creeped by continually buffing underperforming items.
• Specific controller setups are missing glyphs.

===**Stuff we are working on**===

• Our first content update!
• Official Language support for French, German, Italian, Japanese, Simplified Chinese, Korean, Portuguese, Russian, Spanish and Turkish.
• Updating the Director to make sure monsters don't stop spawning late into the game.
• Preventing monsters and bosses from spawning behind closed gates on certain stages.
• Pinging issues.
• Gesture of the Drowned firing equipment every frame.
• Wake of Vultures granting weird overshields.


As always, please let us know if we missed anything! We are really excited to support our international fans, and we hope that the localization efforts are a good start. We also hope the Roadmap matches everyone's expectations - please let us know if it missed the mark. We intend the Roadmap to be an active part of development, and will be updating it as we get closer to major milestones. Again, thank you all so much for the amazing support over the first month!

-Hopoo Games Team