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  3. Disco Elysium Patch Notes 23.01.2020

Disco Elysium Patch Notes 23.01.2020

DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right)
  • Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both)
  • Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop.
  • All visual appearance of FYS should read now read Physique.
  • Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene.
  • Fixed many bugs related to the behaviour when loading a save.
  • Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day.
  • Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click)
  • Fixed a state when creating a new game and all visuals are wrong.
  • Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix.
  • Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them.
  • Dialogue system updated from 2.4 to 3.0! You, you smooth talker.
  • Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need.
  • Fixed Measurehead states resetting.
  • Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut.
  • Fixed bug where store options were not visible. Now they are, so much choice!
  • Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette.
  • Fixed issue where player could get stuck at 2am in the end game.
  • Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life.
  • Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug.
  • Fixed a bug related to switching a game between fullscreen and windowed.
  • Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop.
  • Ultrawide mode - it really is wide.
  • Ultrawide mode touch ups - all over the place.
  • Added more fog. Because - fog!
  • Fixed Money Time hud - now we know where the money goes. And dust comes.
  • Fixed tare bag. More exactly how it holds its “contents”.
  • Added new widescreen loading screens.
  • Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation.
  • UI Fixes.
  • Fixed audioplay ignoring volume options. Can you believe it!?
  • Fixes for issues related to saving and adding error messaging.
  • Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves.
  • Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen.
  • Fixed issue where the dialogue get would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing.
  • Fixed hangover persister - working on real life fix.
  • Fixed missing Kim.
  • Fixed issue with Klaasje dialogue and door punching.
  • Fixed missing substance notification.

Remember to report any bugs you may find! - Bug Report -

Many thanks!