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Relic Hunters Legend News

Celebrating the launch of Hell Clock, from the Rogue Snail universe!

[p]Hey Hunters,[/p][p]Today we’re taking a quick moment away from the world of Relic Hunters Legend to celebrate something very special from our studio: Hell Clock, a brand-new Action RPG roguelite, is out now on Steam!
[/p][p]Made by a team focused on Hell Clock here at Rogue Snail, the game is set in a twisted purgatory inspired by the War of Canudos (a real historical event from Brazil). In Hell Clock you're with Pajeú, a warrior battling through nightmares to rescue the souls of his people. It combines intense combat, deep builds, and a gripping story rooted in real history, all with the same heart and soul you know from our studio.
[/p][p]Check out the official launch trailer: [/p][p][/p][previewyoutube][/previewyoutube][p] [/p][h3]To celebrate this special launch, we’re offering 75% OFF on Relic Hunters Legend for a limited time, until August 4th! This is a great time to pick up our two most ambitious RPGs in one go!

[dynamiclink][/dynamiclink][/h3][p]Thank you so much for being with us through every step of this journey. Your support for Relic Hunters Legend and everything we build at Rogue Snail is what keeps us going. We hope you’ll check out Hell Clock and enjoy a very different — but equally heartfelt — adventure from our team.
[/p][p]With love,
🐌 The Rogue Snail Team[/p]

Patch 0.15 – The Compendium Update is Live!

[p]Hey, Hunters![/p][p][/p][p]Patch 0.15 is here, bringing one feature to our completionist community: the Compendium! This update is all about collecting, tracking, and celebrating your progress across the galaxy. Plus, we’ve added a new Galaxy Shake, UI tweaks and QoL improvements. Let’s get into it![/p][p]
[/p][h2]Introducing the Compendium

[/h2][p]Ever wondered how close you are to truly completing Relic Hunters Legend? It's now possible to check for information on how to collect legendary/unique gear and weapons, Materials and Relics. [/p][p][/p][p]Everything you find and collect gets logged into your Compendium, giving you a clear view of what you’ve discovered and what’s still out there.[/p][p][/p][p]It’s a dream come true for completionists, collectors, and theorycrafters alike![/p][p][/p][h2]New Feature: Relic Piece Recycling[/h2][p][/p][p]Got duplicate relic pieces cluttering your inventory? Now you can recycle them into Timeless Essence!

To do this, you’ll need to have the full relic already crafted. From there, any additional pieces can be converted into a valuable resource for future crafting.[/p][h2]
New Item: Igniting Galaxy Shake[/h2][p][/p][p]A new item enters the game: the Igniting Galaxy Shake![/p]
  • [p]Inflicting Burn has an increasing chance per Burn stack to consume them, stunning the enemy for 3 seconds and dealing Fire Damage proportional to the amount of stacks consumed.[/p][p][/p]
[h2]UI & Gameplay Improvements
[/h2][h2] [/h2][p]We’re also introducing some quality-of-life and usability upgrades:[/p]
  • [p]New Login Window – Now sleeker and smoother.

    [/p]
  • [p]Credits Screen

    [/p]
  • [p]Chat Gamepad Navigation – Navigate chat more easily with your controller.

    [/p]
  • [p]Mission Tooltips – You’ll now see which rewards are exclusive to a specific mission.

    [/p]
[h2]Steam Deck Enhancements[/h2]
  • [p]The Steam Deck Virtual Keyboard will now automatically activate when entering a Party Code.[/p]
  • [p]Several UI elements have had their scaling tweaked to improve readability.[/p]
  • [p]Some performance improvements should make it smoother to play on Steam Deck.[/p][p][/p]
[h2]Additional Changes and Improvements[/h2][p][/p][p]Patch 0.15 also includes bug fixes, performance tweaks, and improvements to keep your gameplay smooth and your loot hunting satisfying.[/p][p][/p]
  • [p]Reduced cost for modding and upgrading rarity of items, value now caps on 5 operations instead of 10.[/p]
  • [p]Added back almost ready games fund logo.[/p]
  • [p]Added the ability to preview ADN rewards.[/p]
  • [p]Swapped Rubber Band placeholder icon.[/p]
  • [p]Moved our Signature Wall to the initial Splash Screen and added new signatures.[/p]
  • [p]Recycling treasure maps now correctly refreshes the amount of cartographers shards shown[/p]
  • [p]No longer displaying your Save Slot name when playing Online, instead your Platform's Display Name will be shown to other players.[/p]
  • [p]Kami Freak is back to the Academy Arena Epic Mission.[/p]
  • [p]Changing font of player card RR display to improve readability on light-colored banners.[/p]
  • [p]Increasing Gear Score Rank will no longer swap Outfits automatically.[/p]
  • [p]Added a new UI that highlights the best loot recently collected.[/p]
  • [p]Setting up UI Scaling for many UI elements to have them scale more appropriately to the Gamepad Interface Scale Option.[/p]
  • [p]Relic Blueprints that were lost for some reason will reappear on your inventory once you log in back to the game.[/p][p][/p]
[h2]Treasure Maps[/h2][p][/p]
  • [p]Legendary Treasure Chests will now drop more shards and keys.[/p]
  • [p]Increased the odds of getting new legendary maps when defeating champions on legendary maps.[/p]
  • [p]Increased drop rate for shards for defeating champions on legendary maps.[/p][p][/p]
[h2]BUG[/h2][p][/p]
  • [p]Fixed bug that would cause players using OS set to Turkish to not be able to play the game.[/p]
  • [p]Consuming memories on relics are now correctly refreshing memory tooltip.[/p]
  • [p]Fixed not being able to confirm nickname with gamepad.[/p]
  • [p]Fixed bug where "equippable by" footer would no longer appear after hovering an item on Transfer tab.[/p]
  • [p]Treasure Chest Unlock window no longer blocks people from using portals or from leaving game.[/p]
  • [p]Fixed popup on Relics screen, it was displaying Storage related info instead.[/p]
  • [p]Fixing rebinding screen being misconfigured when first opening it.[/p]
  • [p]Scoreboard tooltip now correctly displays player's platform icon.[/p]
  • [p]Raff's To The Beat now correctly applies Damage Reduction and Skill Recovery stat modifiers.[/p]
  • [p]Updated Frozen Statue's blueprint localization text.[/p]
  • [p]Fixed missing text on Relic Hunters Badge.[/p]
  • [p]Fixed Frozen Statue VFX not scaling properly[/p]
  • [p]ADN Window now correctly updates once the cycle is over, even after returning from Suspended state (like when Steam Deck is on sleep mode).[/p]
  • [p]Fixing Account window not displaying Platform icon.[/p]
  • [p]Fixed Feeding Grounds' Ammo Box.[/p]
  • [p]Fixing lingering notifications for Rebel Rank and Customization Windows[/p]
  • [p]Fixing "Quest Balloon" not becoming invisible sometimes.[/p]
  • [p]Seven's Galaxy Head Outfit's icon has been changed to be white like all of the other Head Pieces.[/p]
  • [p]Fixed Bounty drops clipping on floor[/p]
  • [p]Fixed bug that would cause Raff to have trouble aiming during Party Mode.[/p]
  • [p]Fixed bug that would display Relic Affixes in other colors other than orange.[/p]
  • [p]Fixing issue of player stat modifiers sometimes not being removed from previous missions.[/p]
  • [p]Fixed Navmesh bug that was affecting AI navigation on Treasure Map levels.[/p]
  • [p]Removing the cursor from a button when a Hold Interaction was taking place now correctly stops the current SFX.[/p]
  • [p]Carousel Navigation Title is now properly aligned with the selected Window.[/p]
  • [p]Fixed bug that would cause some Talking Head Dialogue to not play at all.[/p]
  • [p]Fixed issue that would cause Ultimate Skill Slot graphics to be visible during Cutscenes.[/p]
  • [p]Fixed issue that was causing Special Missions to not become updated properly.[/p]
  • [p]Fixing The Vortex Mission cover.[/p]
  • [p]Reduced the number of enemies on Challenge Mode's Invasions.[/p]
  • [p]Fixed the synchronization of Outfits between players.[/p]
[p][/p][p][/p][p][/p][p]We’re incredibly grateful for all the support you've given us throughout Early Access. Your feedback, bug reports, and passion for Relic Hunters Legend have shaped the game into what it is today and we’re not done yet.

The road to 1.0 is almost at its end, and we’re beyond excited to finally bring you the full launch experience on August 14. Make sure to mark your calendars, this is the perfect time to jump back in and get ready for everything the final version has to offer. [/p][p][/p][p]Let’s finish this journey together, Hunters![/p]

Relic Hunters Legend 1.0 Launches August 14!

[p]Dear Hunters, [/p][p][/p][p]After all these years, through countless builds, big updates, and even bigger changes, we’re finally ready to say it:[/p][p][/p][p]🗓️ Relic Hunters Legend 1.0 officially launches on August 14, 2025, on Steam and Xbox![/p][p][/p][p]We’ve prepared a brand-new trailer to mark this special moment, and we’re so excited to share it with you. [/p][p][/p]
What to Expect in 1.0
[p][/p]
[p][/p][p]This is the moment we’ve been building toward: the Relic Hunters Legend 1.0 launch brings the epic final arc of the story campaign, closing the time-travel saga across all three Acts. Whether you’ve been with us since Early Access or are just joining the adventure now, there’s a galaxy of content to explore. With the launch, the Hunter level cap increases to 50 and the maximum Rebel Rank rises to 25, unlocking new challenges and rewards for those ready to push their limits.[/p][p] [/p][p]Here’s what you can expect at launch:[/p][p] [/p]
  • [p]30+ hours of fully voiced story content, now complete with the third and final Act. Expect emotional twists, bold character moments, and plenty of sci-fi chaos.[/p]
  • [p]Over 200 collectible items—including legendary weapons, gear, and relics. Built to support bold theorycrafting, synergy-chasing, and power-hunting.[/p]
  • [p]Nine distinct game modes and 30+ handcrafted maps, playable solo offline or with friends in 4-player online co-op.[/p]
  • [p]A full endgame experience, tailored for players who want to push their builds to the limit, grind for top-tier loot, and continue growing their Hunters long after the credits roll.[/p]
  • [p]200+ hours of content for players who want to explore every build, unlock every achievement, and master every mission.[/p]
  • [p]Our complete original soundtrack launches alongside the game, ready to take you back to your favorite moments.[/p]
[p] [/p]
A Message From the Team
[p][/p][p]This milestone means everything to us. Relic Hunters Legend has had an incredible journey, one that wasn’t always easy. We started with a big dream and a small team. Along the way, we lost our publisher, reworked our entire game model, changed our save systems, and made the difficult decision to go from free-to-play to premium.[/p][p][/p][p]But the one thing that never changed was you, our community. Your kindness, feedback, patience, and support carried us through every twist and turn.[/p][p][/p][p]From the bottom of our hearts: thank you. 💛[/p][p][/p][p]We hope 1.0 feels like the version you always believed in. The one that makes the wait worth it. [/p][p]Let us know what builds you’re cooking, what relics you’re chasing, and which Hunters you’re bringing to the fight. And above all: have fun. You’ve earned it.[/p][p][/p][p]See you soon, Hunters.[/p][p] [/p][p]With love, The Rogue Snail Team [/p][p][/p][p][/p]

Update on the 1.0 Launch Date & Patch Notes

Hunters,

At the beginning of this year, we announced our plans to release Relic Hunters Legend simultaneously on PC and Xbox, aiming for a Q2 2025 launch. However, we’ve recently encountered some unexpected and serious challenges with the porting process to Xbox. As a small indie team with limited resources, ensuring the same level of quality and excellence across all platforms is a top priority for us.

Us (Ace) begging the Xbox port (Jimmy) to behave.

After careful consideration, we’ve made the difficult decision to delay the 1.0 launch to Q3 2025. This wasn’t easy—but we believe it’s the right choice to give the game the second chance it deserves and allow more players to discover this heartfelt adventure about time travel, friendship, and reclaiming lost memories.

The game’s final content is already complete. What we need now is just a little more time to polish the experience on Xbox and make sure everything runs as smoothly as it should. We want every player—regardless of platform—to have the best possible experience on Day One.

We’re incredibly grateful for the continued support of our community throughout this journey. We know it’s been a long road, and we’ve faced many unexpected challenges, but Relic Hunters Legend is one of our most ambitious projects yet. We owe it to our players to release it in the best shape it can be.

Thank you for your patience and understanding. The wait won’t be much longer, and we promise it will be worth it. ❤️

_____

0.14.1 Patch Notes


We’re continuously improving the Relic Hunters Legend experience, and while we prepare for launch, we’ve just released a new patch with exciting updates for you to enjoy — all thanks to the valuable reports and suggestions from our amazing community on Discord and Steam.

Check out what’s new below! 👇

[h2]General Improvements and Fixes[/h2]

  • Nanocloak has been redesigned to increase Dodge Chance by 100% (goes above cap) for 5 seconds when using an Utility Skill. Firing weapons or using Skills will cancel the effect immediately.
  • Tower Bells has been redesigned to remove Stun and Freeze effects from the player, while causing the same effect to enemies nearby. Can only happen once at every 20 seconds.
  • Ultimate Skills can now be cancelled by pressing the same button that activates it once the Intro has ended.
  • Fixed bug that would cause permanent Freeze and Stun when duration was next to 0.
  • Fixed Multiple Special Missions sometimes occupying the same Mission.
  • Fixed Special Missions completion not being tracked.
  • Seven's Frogsuit Hair has now been fixed and properly looks like the icon suggests.
  • Fixed some UI terms that had no localization (such as the DODGE text when you dodge stuff).


[h2]Party Short Code[/h2]

  • Parties now have a short code that allows others to join by inputting them into the Social Window. This will be extremely useful for cross-platform Parties!
  • You'll now see a Steam icon with your display name.


[h2]Ace Tweaks[/h2]

  • Increased radius of the damage (and combo priming effect) caused by Ace's Jetpack Skill, and added a new visual effect.
  • Ace's Hot Sauce Skill Node now also causes the Holo-Sandwich to trigger its explosion immediately when Ace is close enough.


[h2]Panzer Tweaks[/h2]

  • We've made a few changes to Panzer to improve her survivability. Here are the changes:
  • Intimidating Presence Blue Skill Node has been designed to grant Overshields when hitting enemies with Can't Catch Me.
  • Pointy Teeth Blue Skill Node no longer requires Overshields in order to Stun enemies. Stun chance has also been increased and can now reach 100%.
  • Pressure Point Blue Skill Node has been redesigned, it now causes Bite to inflict extra Fire Damage on enemies affected by Burn.




We’re always keeping a close eye on our communities across Discord and Steam to keep improving the experience with Relic Hunters Legend. Your feedback makes all the difference, and we’re excited to keep making the game even better with you!

Thanks again for all the support and see you in the galaxy!

— The Rogue Snail Team


Patch 0.14 – ADN Rework is Here!

Hunters, get ready!

The Asteroid Dungeon Nemesis (ADN) is getting a major overhaul in Patch 0.14, bringing a more dynamic, challenging, and rewarding experience to endgame players. We've reimagined ADN to provide better pacing, fresh mission variety, and meaningful rewards to make your time spent in the dungeon more exciting.

What's New in the ADN Rework?


[h2]🔄 Shorter Cycles [/h2]

Tired of waiting a full week for the next ADN cycle? We've shortened the reset time from 7 days to just 3 days, giving you more frequent opportunities to farm, progress, and get more rewards!

[h2]⚔️ Difficulty Revamp[/h2]

  • Regular ADN: Redesigned to become more accessible and rewarding. Enemy levels now range from 35–45, ensuring a smoother difficulty curve for all players.
  • Greater ADN: This high-level challenge has been redesigned to be soloable and extra challenging.


[h2]🎯 More Missions, More Rewards![/h2]

  • 12 Missions Added: We’ve expanded the ADN mission pool to keep things fresh while retiring older, less engaging missions.
  • Greater ADN as the True Pinnacle Activity: Expect the ultimate test of skill with missions that require well-optimized builds and top-tier execution. Conquering these challenges will earn you an exclusive banner title.
  • Better Rewards: Greater ADN rewards are now focused on late-endgame build tweaking stuff, such as the new Orbs and Crystallized Time.


[h2]🛡️ New Gameplay Mechanics[/h2]

Resistance Debuff: ADN now introduces a resistance debuff system, requiring you to balance your offense and defense to survive. Prepare your builds wisely!

[h2]🛠️ Orbs of Modification[/h2]

New item type for modifying Gear pieces and Weapons.

  • Shifting Orb: Rerolls selected item’s Affixes, except High-end ones (Augmented, Set, or Legendary).
  • Utopic Orb: Ultra Rare Orb that rerolls Super Affixes.
  • Orbs drop from Champions and end-of-mission Chests (drop rates increase based on mission Timeline).
  • Utopic Orb is exclusive to one of the Greater ADN Floors.

___________________________________________________

📝 Change Log for Patch 0.14


[h2]🎮 What's New[/h2]

[h3]🔥 Asteroid Dungeon Nemesis 2.0[/h3]

  • Cycle Duration is now 3 Days (was 7).
  • Each cycle offers 5 Missions for both Regular and Greater difficulties.
  • We've added 12 new Missions and removed 2 old ones, adding to a total of 15 Missions. Missions will rotate randomly every Cycle.


[h3]🏹 Regular Floors[/h3]

  • Missions rebalanced for better accessibility and rewards.
  • Regular Missions now always have one Minor Challenge.
  • Regular Missions now reduce all Resistances by 15%.


[h3]💀 Greater Floors[/h3]

  • Greater Missions provide late-endgame build tweaking materials, including the new Utopic Orb and Fashion Credits.
  • Greater Missions now reduce all Resistances by 30%.
  • They now always have one Major Challenge and one Minor Challenge.
  • New Chapter: Hunter Zero 3, featuring a prestigious Banner and Title for those who complete every Greater ADN Mission.


[h3]🚀 Augmented Affixes[/h3]

  • Two new Augmented Affixes have been added to allow players to be able to increase their resistances cap from 50% to 80%.
  • Elemental: Increases Max Elemental Resistances by 30%.
  • Phyiscal: Increases Max Physical Resistances by 30%.


[h3]🛠️ Orbs of Modification[/h3]

  • New item type for modifying Gear pieces and Weapons.
  • Shifting Orb: Rerolls selected item’s Affixes, except High-end ones (Augmented, Set, or Legendary).
  • Utopic Orb: Ultra Rare Orb that rerolls Super Affixes.
  • Orbs drop from Champions and end-of-mission Chests (drop rates increase based on mission Timeline).
  • Utopic Orb is exclusive to one of the Greater ADN Floors.


[h3]🔧 Fixes and Tweaks[/h3]

  • Storage Screen now has filters to help you find your items.
  • Item's Tooltips now display who can equip each item as well as who is equipping it.
  • It's now possible to hide the HUD during gameplay by pressing F2.
  • New UI display for Special Mission and ADN Challenges.
  • New Icon for Timeless Essence.
  • T4 Materials removed from Treasure Chests and replaced with a mix of Wishful Fragments, Crystallized Time, and Shifting Orbs.
  • Cartographer’s Shards from Faction Quests increased by 50%.
  • Fixed a bug where Difficulty Stats bonuses/penalties were not applied in the first match.
  • Non-Champion enemies now have a cap to Reduced Duration Stats.
  • Fixed a bug that caused Talking Head VO's not to play at times.
  • Fixed a bug where characters did not play Emotes during cutscenes.
  • Fixed a bug that would make it impossible to purchase new Outfit Palettes if above a certain amount of Dye Kits.
  • It's no longer possible to Dodge self inflicted damage, such as Overdriver's.
  • It's no longer possible to Dodge falling damage.
  • Reduced base radius for Raff's Deadly Drop to 6 (was 4).
  • Ace's Rocket Fist now only plays Ace's VO line 20% of the times.
  • Fixed a bug that was preventing Jimmy's Perfect Angle to lose a stack when firing Beam Rifles.
  • Increased Thunder Cannon's chain lightning cooldown to prevent it from starting a stack overflow when combined with Jimmy's Perfect Angle.
  • Trying to collect Materials and Memories that are already at the Cap will now display a warning and bounce off the drop back to the world.
  • Increased the amount of Cartographers Shards dropped from completing a Treasure Map.
  • Increased the amount of Cartographers Shards dropped by defeating Champions on Treasure Maps.
  • Increased Cartographers Shards Cap from 9999 to 99999.



[h3]🎁 Special Mission Rewards Adjustments[/h3]

Hard Timeline:
Alien Carapaces: 8 (was 4)
Nanometal: 16 (was 6)
Energy Core: 4 (was 1)
Strange Goo: 4 (was 1)
Cartographer’s Shards: 400 (was 1200)
The amound of Hard Special Missions was reduced from 4 to 3.

Epic Timeline:
Alien Carapaces: 16 (was 6)
Nanometal: 16 (was 6)
Energy Core: 8 (was 4)
Strange Goo: 8 (was 4)
Cartographer’s Shards: 800 (was 4000)
The amound of Epic Special Missions was increased from 1 to 2.

📝 Cartographer’s Shards were too abundant due to a bug that multiplied rewards. We’ve fixed the bug and increased both the drop rates and the number of shards per completed Faction Quest by 50% to compensate.

We’re excited to see how you tackle these new challenges, Hunters! Your feedback has been invaluable, and we can’t wait to hear what you think of the revamped ADN experience.
Let us know your thoughts, and as always, happy hunting!