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Relic Hunters Legend News

August Developments Blog

Hey Hunters, how are you doing?

August was a pretty awesome month for us, we celebrate the 6 years of our Relic Hunters franchise and with all of your help, we accomplished 100k wishlists for Legend. We couldn’t be happier about it. And of course, we kept working pretty hard to develop even more features and stories for you to enjoy in Relic Hunters Legend.

We’re also celebrating these achievements with the Celebration Weapon Contest, so if you want to get a chance to win two Relic Hunters Legend Alpha Key, check what you need to do and the rules of the contest to participate in the previous Steam News! (the event will roll out until 05th September)



So with no more further ado, check out the things we’ve been working on in August for the game:



New Map and Assets




More maps for you to enjoy! These are some prompts for Ubabela, the most prosperous touristic city around the Oasis, the last remnant “ocean” in the Cradle. Will be the hunters able to relax and drink coconut water on the beach or will be a lot of trouble waiting for them in this paradisiac place? Well, you’ll have to discover it by yourself in the second Act of the Relic Hunters Legend story when the game launches!




We also kept modeling and implementing some pretty fancy buildings and other cool assets for Semilla City, the richest place in the Galaxy, where all the elite members of the Duke Ducan Empire live.


Second Act of the Story (Main and Side Adventures)


We’re working on the Second Act of the story in Relic Hunters Legend, the script is done and now we’re implementing the dialogs and adventures in the game.

These adventures and features will not be available for our alpha players to play until launch, but will be worth the wait!


New Kami Species Implemented




We implemented some of the new species of Kamis that we’ll have in Relic Hunters Legend. With new behaviors, attacks, and visual and sound effects, you’ll be shocked to face them!

Pinkyy’s Rarity Icons




We had already implemented Pinkyy's new cosmetics, but we needed to make their icons too, so now she has it all! We can't wait to see how everyone will combine these cosmetics and improve Pinkyy's style.

Chat 3.0




We tested our previous chat and we realized that it needed some changes, so we developed and implement Chat 3.0:

  • Now every tab has icons and the label will appear only when selected.
  • Party and Whisper tab will open when you receive a message, except when the input is focused
  • Chat sounds only trigger when the tab is open
  • Announce System implemented: now we have announces when the player enters or leave the party and when they receive a Heart or Super Heart
  • Help button pop-up


New Music and SFX


With all the new maps and stories being implemented, of course, we’ll have new Music and Sound Effects too! We’re not going to reveal it for you now, but you’ll have a great surprise with the Legend’s soundtracks.





Delve, Defense and Distraction Game Mode Improvements and Bug fixing


We talked about these game modes in the June and July Dev Blog and we kept improving the experience with them this month. For Defense and Distraction, we finished implementing the game modes in the normal mode and started to make the missions on Hard and Epic. We also made some bug fixes that were discovered in our playtests.

In Delve we’re making the polishment to enhance the experience with this game mode. To access this game mode, the player needs to have a Delve key that they’ll be able to get from Special Missions and the Mission Requirement System is already implemented.




Dialog Typos


We revised all the dialogs and fixes some minor typos that we discovered.


Streamlined Dialogs and Side Adventures Dialog Options


We kept working on streamlining all the dialogs in Relic Hunters Legend and we also included dialog options in the Side Adventures.
Improvements in the Ambient Profile




We improved the settings in our Ambient Profile and now the shadows, daylight, and nightlight are looking so much better now.

Party System Improvements


We created a system that will prevent the player from leaving their party if they start a Story Mission to complete an Adventure. This system still needs some polishment but is already in the game.

Pause Function Improvements


As we talked about in the previous developments blog, now you can pause the game when playing solo. We tested this function a lot and kept improving the experience with it this month.


Shader Improvements




We developed a shader for the vegetation and assets sway and we’re also working on new shaders to make our environments more interactive and beautiful to improve the immersion in our game.

Bug Fixes


We tested out a lot of the new features that we’re implementing in the game and this month we fixed some bugs in the Compare System, Chat, Bubble Chat, Options, and UX Gamepad. (We talked about them in the previous dev blog)



There were also some Bug fixes that came from the feedback of our community playtest that we already addressed and fix, such as:
  • Backpack potion in front of the Back Button
  • Leave Party Button Fixed
  • Seven Passive ability Fixed - it was triggering at the very beginning of the game and now it’s fixed
  • AutoEquip: Fixed the UI and the network operation and we also fixed the equip item notification appearing when the item has already been automatically equipped.
  • Removed the Gameplay jingle when closing the game




And there are many more things to come! Keep following us on social media, join our Discord Channel to hang out with us, and ask your questions about Relic Hunters - we’re always there to assist you and our community loves to make new friends.

Cheers,
Rogue Snail Team

Celebration Weapon Contest!

August is a very special month to us and we want to keep celebrating all the goals we have reached so far with the Relic Hunters franchise! We’re working extra hard alongside our Mysterious Strangers to deliver Relic Hunters Legend the way we always dreamed of.

During our last livestream, we could see how much all of you are excited to play Relic Hunters Legend earlier, so we thought that the previous giveaway wasn’t enough and we’ll give you another chance to grab a Steam Alpha Key for the game!



In this event, you’ll have to create your own concept for a Relic Hunters Legend’s weapon with the theme: Celebration!

You can use your imagination! Will it shoot glitter? Will it have a party hat as the trigger? It is up to you!

To participate you’ll need to:
  • Draw the concept - you can make it digitally or manually
  • Create the name for your weapon
  • Make a small description of its function
  • Send it all to the channel #celebration-weapon in our Discord Server

We’ll be accepting submissions until September 05th, at 11 PM BRT (GMT-3) and the winners will be announced on September 07th.



The Rogue Snail team will choose the 6 best concepts to award the players with 2 Alpha keys each, so they can play together with their friends!

And remember: you don’t need to be a master gun designer, we’re seeking great, fun, and silly concepts for this contest! So just use your ~~imagination~~ and participate!

Rules:
  • Don’t make any NSFW or offensive references in your concept
  • Submit both a draw and a description for your celebratory weapon. Only the draw or the description will not count as a submission.
  • You can send as many ideas as you like, there is no application limit
  • Submissions will be accepted until September 05th, at 11 PM BRT (GMT-3). Submissions made after that will not be considered
  • Only submissions made at the Discord channel #celebration-weapon will be accepted

Participate and show us what you got!



Cheers,
Lucy Guerrero
Rogue Snail, Community Manager

Celebration Livestream: Wishlist Goal Giveaway!

Tomorrow will be a very special day! Our Relic Hunters franchise will be making 6 years of its creation!

You also gave us the best present that we could ask for and helped us reach the heart of 100,000 people around the world with the most ambitious game we ever made! As we promised, we'll celebrate this achievement with a giveaway of 20 Relic Hunters Legend Alpha Keys. The giveaway will happen Tomorrow (18th August) on our Twitch Channel at 12 PM PT / 4 PM BRT / 2 PM CT!

Lucy Guerrero, our Community Manager, will also be showcasing a few features that our founders and backers will be able to see in the next update.

We couldn't have gone this far without her help, so thank you so much for all your support and trust! See you soon!



Cheers,
Rogue Snail Team

We made it! Relic Hunters Legend have 100k wishlists!

We made it! Relic Hunters Legend reached 100k wishlists on Steam, thanks to all of you! ⭐

As we promised, we'll celebrate this achievement with a giveaway of 20 Relic Hunters Legend Alpha Keys. The giveaway will happen on 18th August on our Twitch Channel at 12 PM PT / 4 PM BRT / 2 PM CT!

We couldn't take this far without your help, so thank you so much for all the support and confidence!

Wishlist Goal for Relic Hunters 6th anniversary!

On August 18th, our Relic Hunters franchise will celebrate its 6th anniversary!





To think that back in 2015 we were creating Relic Hunters Zero in a Game Jam for fun and with the intention of being a 100% free and open source game so that everyone could have fun and learn about video games. And to our surprise, the game ended up conquering the hearts of thousands of people around the world, creating an amazing community that cares about our dear Relic Hunters.

Now here we are, with a team of almost 30 people dedicated to bringing to life Relic Hunters Legend, the second and biggest game in the franchise and the most ambitious game ever made on Rogue Snail.





We're happy with everything we've accomplished over the years and we’re working hard to deliver great games to our community!





But we’re also here to ask for your help to make this moment even more remarkable! Relic Hunters Legend is almost getting 100k wishlists on Steam and we want your help to achieve this goal! If we get it by 18th August we’ll be making a raffle of 20 Legend Alpha Keys. The winners will be able to start enjoying our game earlier together, form parties and give us feedback and suggestions so we can keep improving our game.

So help us out by sharing with your friends, family and everyone you know that would like to play our game and spread the word about our dear Relic Hunters!

We’re more than thankful for all the love and confidence this community has given to us through all these years, we wouldn’t have come this far without you, so thank you so much!






Cheers,
Rogue Snail Team