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Relic Hunters Legend News

July Developments Blog

Hey Hunters, how's it going?

Today we’re going to update you on the things we’ve been working on for Relic Hunters Legend in July. There are some new features, fixes and improvements and we hope you like what you’ll see here.

And remember: you can still test our latest Founders build until August 10th at the G. Round platform! So if you want to play an early Alpha version of the game and give us your feedback, go to the G. Round website and check how you can join the Playtest.



New Maps and Assets




We kept working on the new maps that are going to be implemented on the second and third Acts of Relic Hunters Legend. In the image above you can see some of the assets for Semila City, the richest place in the Galaxy. Fancy or cringe? You decide.

Our alpha players won't be able to see these new maps in-game until launch, but we guarantee it will be awesome to explore every detail present in these new locations.

The Subway




On Act 2 you will be able to ride the Subway from Hilltown to Semilla City!

During this section, the gameplay camera works differently from the rest of the game, so we worked to implement this new point of view.

First Pass on the new Game Mode: Delve


We’re working on the first pass of the new Game Mode: Delve. These are solo-able Dungeons (but you can also do them with a party if you want to) where you can fight unique Bosses that have dedicated loot tables.



You will have limited “Lives” in this Game mode, and the Mission will fail if you lose all of them. Each Boss defeat during your Delve will allow you to regain one Life.

New Weapons and Gear




We wanted to give more variety of Weapons and Gears to our players, especially at the first levels of the game, so we developed and implemented more common weapons and new gears with different affixes for our players to enjoy at the very beginning.

New animated cutscenes on the way!




These are also features that are going to be implemented only on the second and third Act of the game, but we’ve already started production on new animated cutscenes! The game’s release will include more than 5 minutes of new animations, and we’re super excited to see how you like them!

Pause Function


Now you can pause the game when playing solo! You can check your backpack or complete an Achievement without worrying about enemies. No more rushing to look at your newly legendary weapons while getting hit by mortars (unless you are in multiplayer, of course!).

Compare Loot Items




Now it's much easier to compare the equipped loot with the new ones that the player got on the missions. No more memorizing the affixes and rolls on your loot!

Pinkyy Skins!




Now Pinkyy also has new clothes to show off to the other Hunters! As you increase your Rebel Rank, you will unlock new Cosmetics. As with other Hunters, you can mix and match the pieces that you like, and also customize their color.

Dropship Game Mode descriptions




Now you can find a neat little tutorial for each Game Mode at the Dropship’s computer!

Rebel Rank Tutorials




We implemented a Tutorial for the Rebel Rank and now it is easier to figure out how the system works. Still needs some polishing, but it’s there!

New Options Screen




A new layout was made for the Options screen that now works with Joystick too!



Story: Streamlined Dialogues and Dialogue Options!




One of the most consistent feedback that we received from you was that some of the dialogue in the first Act of the game was too long and sometimes a little exhausting to read. We want people to get involved and enjoy the story, so we decided to revise all the dialogue.

We have reduced overall text by 10-20%. We also wanted our players to get a little bit more actively engaged with the story, so we created new dialogue options that will affect the reactions of NPCs according to what you choose.

Adventure System


We already explained the changes that we made on the Adventure System on the last Dev Blog, but we kept improving the system so the players can play a solo mission without leaving their party. This is a massive system change, so we will keep working and polishing for a few months.

Adventure Multitracking




You can now track multiple Adventures at the same time in your Journal!

Renaming “Hunter Screen” to “Backpack”




We decided to change the title of the inventory, at first they were called Hunter Screen but we realize that it’ll be better to keep it simple and now it's a more familiar “Backpack”, with a new icon to boot!

Gamepad Improvements


We have made significant improvements to gamepad navigation on menus, as well as improving the controls on skill usage.

Chat Improvements




Chat now has a dropdown for private messages and bubbles appear on them to notify the player. There are still some improvements to be made, but now you can chat with your friends easily!


Checkpoints




One piece of feedback that we got loud and clear was that you hated running back through empty levels if you happened to die at the very end. We have implemented a smarter Checkpoint system that will reduce the amount of running after your party wipes.

Visual Feedback: Scavenge Drill




Visual feedback for the capture point has been added to the Drill so that you don’t need to look at the UI to check your progress.

Improved “Basic Melee”




This is a feature that many of our testers didn’t realise even existed! We have made massive changes to it, both in ease of use and in game feel / behavior. There are also new animations and sound. Give those Ducans some proper smackin’!






We're still working pretty hard to improve and create awesome things for Relic Hunters Legend, we hope you enjoy what you're seeing so far. Participate in our Discord Channel, we're always there to answer your questions, share some thoughts, and having some fun together!





Cheers,
Rogue Snail Team.

Test Relic Hunters Legend on the G. Round Platform!

Hey Hunters,

We're participating in the Week's playtest from G. Round Platform! G. Round is an exclusive community-driven platform where they carefully select a limited amount of games every week for their community to play and test. In turn, they are also dedicated to helping game developers gather feedback from the players to improve and polish their games to provide the ultimate gaming experience.

Want to Join their community? Click here, and check more details about it!

Relic Hunters Legend Playtest will be available for a limited time on the G. Round Platform, so if you feel like taking a peek at how the game is developing and want to help us out by giving feedback, go there to not miss this opportunity!

Hope you guys enjoy it, have a nice weekend shooting some ducks!



Cheers,
LucyG, Community Manager

June Developments Blog

Hey hunters, how have you been?

As we promised to our community, we're going to post quick updates at the end of each month to show you what we’re working on in the development of Relic Hunters Legend. Lucy and Mark talked a little bit about the latest news on our last Livestream (you can check it out here) but we'll go into detail in this post.



We listened to our alpha players who gave us a lot of valuable feedback and we decided to make some changes:

[h2]Party Transitions[/h2]

We were having some issues with Party transitions between missions: sometimes parties wouldn’t load after a mission ended and players would get stuck at the loading screen; other times some of the party members wouldn’t be able to join a mission. We’ve already fixed this for the next update!

[h2]Adventure System[/h2]

Our Story missions are single-player only, so players needed to leave their parties to start them. This introduced a lot of friction to the multiplayer experience.

Since implementing multiplayer Story missions would be very expensive and might not even be worth it, we’ve decided to make it easier for players to enter these solo activities without having to leave their parties. Hopefully that will be enough, but we’ll keep listening to player feedback after the change is live.

You’ll be able to do any Secret Market story content by just entering the multiplayer hub talking to NPCs:



While one player does their solo Story mission, other party members can do whatever they want at the Secret Market while they wait - including starting their own Story content! We call this “phasing”, and effectively puts players into a solo instance of the Market while they complete their Story activities.

We will also allow you to start and track multiple Adventures at the same time.

And finally, we will allow party members to play solo Story missions outside of the Secret Market without leaving their parties as well. Players who are doing Story missions at another location will be marked as “In Another Activity” on the Social screen, and will re-join their Party as soon as the Story mission is over!

[h2]Backend Migration[/h2]

We are moving all data and code from our existing backend service to another platform. This is very unfortunate, but there is no way around it. Our current backend platform will be shutting down next year, so we need to make the move.

This is a boring, technical and long process. Thankfully our Mysterious Strangers are giving us all the support we need to do it safely and as quickly as possible. Even then, this will take a lot of work, and will also require us to wipe all current save files from our Alpha players.

We apologize for this wipe, since it was not our intention, but unfortunately there is no other alternative at this point. So don’t get too attached to your perfectly-rolled Legendaries :(



[h2]Second Act of the Story of Relic Hunters Legend[/h2]

We’re working on Act 2 of the Story of Relic Hunters Legend. On the previous update our Alpha players were able to play the entire First Act and the feedback has been great! We are almost done with Act 2, but we won’t release it for Alpha players - both Act 2 and Act 3 will be a surprise that will not be spoiled until release!

[h2]New Maps and Assets - Hilltown and Old Town[/h2]



We’ll have new Regions for our players to explore, such as Hilltown, which is part of the new Act 2 content.

[h2]Distraction Game mode prototype done[/h2]



We’ve finished the prototype of the new Game Mode: Distraction. In this game mode waves of enemies patrol around areas and seek out nearby players to attack. The players need to keep an “Alert Meter” full by defeating enemies all the time. It's a super intense game mode! However, the player can't get too distracted by the waves of enemies and lose focus of the Elite enemies that appear randomly and that matters most for the Alert Meter progression! The lowest the Alert Meter bar is at the end of the mission, the smaller the rewards.

[h2]Defense Game Mode prototype done[/h2]

Defense Game Mode is in development. In this game mode, you will need to defend your Loot Chests from waves of enemies that spawn on the different lanes of the map. Special “Gatecrashers” enemies will spawn and move directly towards the Chests to destroy them. Regular enemies will also appear, but their focus will be distracting and defeating players to help the Gatecrashers reach the chests. Players must focus on taking down the Gatecrashers to advance to the next rounds, but they need to find the best strategy to make it work without losing their Chests!

[h2]New SFX and VO[/h2]

More sound effects have been added to our stores, resources, chests, and scoreboard. New Enemy voice overs were also implemented.

[h2]New Enemies and more variations of Kami[/h2]



We created new enemies and new variations of Kami! Increasing enemy variety in the game is one of our priorities, and hopefully you will get plenty of different baddies to shoot at when the game is released!

[h2]Gear Score Rank Skins[/h2]



We wanted to make player progression more fun and visually exciting! We’re implementing Gear Score Rank Skins: whenever you reach a new Gear Score Rank (such as Common I or Rare I) you will get a visual upgrade for that Hunter! The cool thing about this is that you are not locked into a specific look - you can mix and match pieces, change their colors individually, and have your Hunters always look the way you want them to.

[h2]New Chat Tabs and overall improvements[/h2]



We improved our player experience with the Global Chat, now they’re able to talk only to their party, whisper to their friends and look for a group to play with! We will also have a Trade chat in the future, and implement spam protection on public channels.



We fixed a lot of bugs that our players found in the previous update, such as:

  • Fixed getting stuck after the Kami Queen battle, even if the Champion was defeated.
  • Fixed the Kami Queen not using some of her skills. She will now summon several Kami Kaze during the battle and become stronger when at low health.
  • Fixed the Cobran Captain dealing only 1 damage with their attacks.
  • Fixed Lt. Susan’s shotgun only being shot at a very close range.
  • Fixed a bug where some achievements were not unlocked when getting some specific legendary weapons or gear.
  • Fixed Jimmy losing his accessories after unequipping them.
  • Fixed bug where weapons stopped working at Coldstone Peaks missions.
  • Fixed issue that prevented players from exiting the Scoreboard if their Ultimate Skill was triggered right when the Mission was ending
  • Fixed an issue where gamepad input would stop working on the map screen if you moved your mouse while in gamepad mode.
  • Fixed various visual bugs.
  • Fixed various SFX issues.


And there are many more things to come! Keep following us on social media, join our Discord Channel to hang out with us and ask your questions about Relic Hunters - we’re always there to assist you and our community loves to make new friends


Cheers ~
Rogue Snail Team

Dev Stream #02: What we learned from the previous update and what's next!

Tomorrow at 1 PM PT // 3 PM CT // 5 PM BRT, LucyG, our Community Manager, and Mark Venturelli, CEO and Game Designer, will be talking with you at our Official Twitch Channel!

They'll be showcasing the new build and sharing what we learned from the feedbacks of our alpha players and the next steps we're gonna take for the development of Relic Hunters Legend.

Don't miss it, they'll also be answering all the questions you may have about the development of the game.

Follow our media to not miss any news!

Dev Stream today and giveaways!

Hey Hunters, how you doing?

Today LucyG, the Community Manager of Relic Hunters Legend, will be with you presenting the new update and talking about the game's development. The stream will start at 6PM BRT // 2PM PT // 4PM CT at our Twitch Channel.

We'll be doing a giveaway for 6 winners! They will receive a Steam Code to start playing Relic Hunters Legend now, so don't miss it!

See you soon ~




Cheers,
LucyG
Community Manager
Rogue Snail Team