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Relic Hunters Legend News

Celebration Livestream: Wishlist Goal Giveaway!

Tomorrow will be a very special day! Our Relic Hunters franchise will be making 6 years of its creation!

You also gave us the best present that we could ask for and helped us reach the heart of 100,000 people around the world with the most ambitious game we ever made! As we promised, we'll celebrate this achievement with a giveaway of 20 Relic Hunters Legend Alpha Keys. The giveaway will happen Tomorrow (18th August) on our Twitch Channel at 12 PM PT / 4 PM BRT / 2 PM CT!

Lucy Guerrero, our Community Manager, will also be showcasing a few features that our founders and backers will be able to see in the next update.

We couldn't have gone this far without her help, so thank you so much for all your support and trust! See you soon!



Cheers,
Rogue Snail Team

We made it! Relic Hunters Legend have 100k wishlists!

We made it! Relic Hunters Legend reached 100k wishlists on Steam, thanks to all of you! ⭐

As we promised, we'll celebrate this achievement with a giveaway of 20 Relic Hunters Legend Alpha Keys. The giveaway will happen on 18th August on our Twitch Channel at 12 PM PT / 4 PM BRT / 2 PM CT!

We couldn't take this far without your help, so thank you so much for all the support and confidence!

Wishlist Goal for Relic Hunters 6th anniversary!

On August 18th, our Relic Hunters franchise will celebrate its 6th anniversary!





To think that back in 2015 we were creating Relic Hunters Zero in a Game Jam for fun and with the intention of being a 100% free and open source game so that everyone could have fun and learn about video games. And to our surprise, the game ended up conquering the hearts of thousands of people around the world, creating an amazing community that cares about our dear Relic Hunters.

Now here we are, with a team of almost 30 people dedicated to bringing to life Relic Hunters Legend, the second and biggest game in the franchise and the most ambitious game ever made on Rogue Snail.





We're happy with everything we've accomplished over the years and we’re working hard to deliver great games to our community!





But we’re also here to ask for your help to make this moment even more remarkable! Relic Hunters Legend is almost getting 100k wishlists on Steam and we want your help to achieve this goal! If we get it by 18th August we’ll be making a raffle of 20 Legend Alpha Keys. The winners will be able to start enjoying our game earlier together, form parties and give us feedback and suggestions so we can keep improving our game.

So help us out by sharing with your friends, family and everyone you know that would like to play our game and spread the word about our dear Relic Hunters!

We’re more than thankful for all the love and confidence this community has given to us through all these years, we wouldn’t have come this far without you, so thank you so much!






Cheers,
Rogue Snail Team

July Developments Blog

Hey Hunters, how's it going?

Today we’re going to update you on the things we’ve been working on for Relic Hunters Legend in July. There are some new features, fixes and improvements and we hope you like what you’ll see here.

And remember: you can still test our latest Founders build until August 10th at the G. Round platform! So if you want to play an early Alpha version of the game and give us your feedback, go to the G. Round website and check how you can join the Playtest.



New Maps and Assets




We kept working on the new maps that are going to be implemented on the second and third Acts of Relic Hunters Legend. In the image above you can see some of the assets for Semila City, the richest place in the Galaxy. Fancy or cringe? You decide.

Our alpha players won't be able to see these new maps in-game until launch, but we guarantee it will be awesome to explore every detail present in these new locations.

The Subway




On Act 2 you will be able to ride the Subway from Hilltown to Semilla City!

During this section, the gameplay camera works differently from the rest of the game, so we worked to implement this new point of view.

First Pass on the new Game Mode: Delve


We’re working on the first pass of the new Game Mode: Delve. These are solo-able Dungeons (but you can also do them with a party if you want to) where you can fight unique Bosses that have dedicated loot tables.



You will have limited “Lives” in this Game mode, and the Mission will fail if you lose all of them. Each Boss defeat during your Delve will allow you to regain one Life.

New Weapons and Gear




We wanted to give more variety of Weapons and Gears to our players, especially at the first levels of the game, so we developed and implemented more common weapons and new gears with different affixes for our players to enjoy at the very beginning.

New animated cutscenes on the way!




These are also features that are going to be implemented only on the second and third Act of the game, but we’ve already started production on new animated cutscenes! The game’s release will include more than 5 minutes of new animations, and we’re super excited to see how you like them!

Pause Function


Now you can pause the game when playing solo! You can check your backpack or complete an Achievement without worrying about enemies. No more rushing to look at your newly legendary weapons while getting hit by mortars (unless you are in multiplayer, of course!).

Compare Loot Items




Now it's much easier to compare the equipped loot with the new ones that the player got on the missions. No more memorizing the affixes and rolls on your loot!

Pinkyy Skins!




Now Pinkyy also has new clothes to show off to the other Hunters! As you increase your Rebel Rank, you will unlock new Cosmetics. As with other Hunters, you can mix and match the pieces that you like, and also customize their color.

Dropship Game Mode descriptions




Now you can find a neat little tutorial for each Game Mode at the Dropship’s computer!

Rebel Rank Tutorials




We implemented a Tutorial for the Rebel Rank and now it is easier to figure out how the system works. Still needs some polishing, but it’s there!

New Options Screen




A new layout was made for the Options screen that now works with Joystick too!



Story: Streamlined Dialogues and Dialogue Options!




One of the most consistent feedback that we received from you was that some of the dialogue in the first Act of the game was too long and sometimes a little exhausting to read. We want people to get involved and enjoy the story, so we decided to revise all the dialogue.

We have reduced overall text by 10-20%. We also wanted our players to get a little bit more actively engaged with the story, so we created new dialogue options that will affect the reactions of NPCs according to what you choose.

Adventure System


We already explained the changes that we made on the Adventure System on the last Dev Blog, but we kept improving the system so the players can play a solo mission without leaving their party. This is a massive system change, so we will keep working and polishing for a few months.

Adventure Multitracking




You can now track multiple Adventures at the same time in your Journal!

Renaming “Hunter Screen” to “Backpack”




We decided to change the title of the inventory, at first they were called Hunter Screen but we realize that it’ll be better to keep it simple and now it's a more familiar “Backpack”, with a new icon to boot!

Gamepad Improvements


We have made significant improvements to gamepad navigation on menus, as well as improving the controls on skill usage.

Chat Improvements




Chat now has a dropdown for private messages and bubbles appear on them to notify the player. There are still some improvements to be made, but now you can chat with your friends easily!


Checkpoints




One piece of feedback that we got loud and clear was that you hated running back through empty levels if you happened to die at the very end. We have implemented a smarter Checkpoint system that will reduce the amount of running after your party wipes.

Visual Feedback: Scavenge Drill




Visual feedback for the capture point has been added to the Drill so that you don’t need to look at the UI to check your progress.

Improved “Basic Melee”




This is a feature that many of our testers didn’t realise even existed! We have made massive changes to it, both in ease of use and in game feel / behavior. There are also new animations and sound. Give those Ducans some proper smackin’!






We're still working pretty hard to improve and create awesome things for Relic Hunters Legend, we hope you enjoy what you're seeing so far. Participate in our Discord Channel, we're always there to answer your questions, share some thoughts, and having some fun together!





Cheers,
Rogue Snail Team.

Test Relic Hunters Legend on the G. Round Platform!

Hey Hunters,

We're participating in the Week's playtest from G. Round Platform! G. Round is an exclusive community-driven platform where they carefully select a limited amount of games every week for their community to play and test. In turn, they are also dedicated to helping game developers gather feedback from the players to improve and polish their games to provide the ultimate gaming experience.

Want to Join their community? Click here, and check more details about it!

Relic Hunters Legend Playtest will be available for a limited time on the G. Round Platform, so if you feel like taking a peek at how the game is developing and want to help us out by giving feedback, go there to not miss this opportunity!

Hope you guys enjoy it, have a nice weekend shooting some ducks!



Cheers,
LucyG, Community Manager