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Relic Hunters Legend News

Patch 0.12 is Coming on October 29!

Hey Hunters!

We’ve been working hard on bringing new features, improvements, and quality-of-life changes based on your feedback, and we’re excited to announce that Patch 0.12 will land soon on October 29!

Here’s what you can expect:


⚡️ Super Affixes




Starting at Tier 2, items now have a chance to upgrade their Regular Affixes into Super Affixes, offering 30-50% more power! The number of Super Affixes an item may have is limited by its Tier. A Tier 2 item may have one Super Affix, a Tier 3 may have two and a Tier 4 may have three!

These Super Affixes will have a Star Badge icon to highlight their increased power, and the Favorite icon has been changed to a heart to avoid confusion.

Super Affixes have increased odds the higher the level of the Mission you’re playing, reaching its cap value at around Level 45. Also, Mass Recycle and Auto Recycle will now give the option to either skip or recycle items with Super Affixes.


🔄 Affix Changes


We’ve reduced the amount of Affixes Tier 4 items may have, as we thought it was just too much information (an Exotic T4 could have up to 8 Affixes!). And we’ve removed the randomness of the amount of Affixes. T4 will always have 2 Prefixes and 2 Suffixes, and an Exotic T4 will always have 3 Prefixes and 3 Suffixes.

To make it more likely to have better Affixes being rolled as Super, we’ve also removed some Affixes that had less value, like Ammo Drop Rate and Extra Ammo, and increased the odds of more rare Affixes, such as All Skill Nodes and Multishot.

**Please note that your existing items will not be affected by this change, these changes are only for new items.**


📦 Storage Space Increase


We’ve heard your feedback and increased the Storage Size for all players to 200! As a result, Extra Storage Space rewards have been removed to simplify the system.


💥 Combo Rework




The Combo system is getting a major overhaul in Patch 0.12! Previously, you needed multiple Hunters to pull off Combos, but now, every Hunter can Prime and Detonate Combos solo, making combat faster and more dynamic.

Here’s how the new Combo system works:

  • Combo Priming: Any Hunter can now Prime enemies by attacking.
  • Combo Detonation: After Priming, you can Detonate the Combo with a Detonation Skill. The Detonation no longer causes area damage but instead focuses on the enemies hit


New Combo Damage Types: Detonation damage now depends on the Hunter you're playing:

  • Pinkyy: Impact Damage
  • Jimmy: Frag Damage
  • Raff: Magnetic Damage
  • Ace: Fire Damage
  • Panzer: Fire Damage
  • Seven: Water Damage


This means you can now take advantage of damage bonuses based on your Hunter’s Detonation type! For instance, if you’re playing Seven, Water Damage bonuses will now apply to your Combo Detonations. This change makes Combos more flexible and rewarding for different builds!


🏆 New Steam Achievements




We’ve added 18 new Steam Achievements! They are retroactive, meaning you don’t need to replay content to unlock them, except for two of these new Achievements that will only be unlockable with the 1.0 release.


🔧 Small Tweaks & Fixes


  • Revive Countdown no longer freezes when opening UI windows.
  • Damage Numbers now have a new Icon for Critical Hits.
  • Damage Numbers are now displayed in a more orderly fashion to improve readability
  • DeathnatorX lines were updated to reflect the changes made to Combos.
  • DeathnatorX now explains how Break Bar works.
  • We’ve reduced the amount of Skill Duration and Skill Range for all Affixes by roughly 20%.



🙏 Thank You!


This patch was built on your feedback, and we couldn’t have done it without your incredible support. We’re so grateful for our community and your dedication to helping us make Relic Hunters Legend the best it can be!



And remember, we’re competing in the DevGAMM Awards 2024, and we’d love your support in the Community Vote category! 🏆

If you’ve enjoyed Relic Hunters Legend and want to support us, here’s how you can vote:

1️⃣ Head to the DevGAMM Awards form and log in with your email.
2️⃣ Search for Relic Hunters Legend in the list and submit your vote!

Feel free to share the link with your friends. Every vote helps! Remember, the last day to vote is October 27.

Thank you, Hunters! Patch 0.12 is dropping on October 29, and we can’t wait for you to dive in!

Vote for us in the DevGAMM Awards 2024!



Hey Hunters!

If you've enjoyed Relic Hunters Legend and want to support our indie journey, we'd be incredibly grateful if you could take a moment to vote for us in the Community Vote categories of the DevGAMM Awards 2024! 🏆

Your support means the world to us, and every vote helps bring more attention to the hard work and passion we’ve put into the game.

It’s super easy to vote for us:

1️⃣ Head to the DevGAMM Awards form and log in with your email.
2️⃣ Search for Relic Hunters Legend in the list and submit your vote!

Feel free to share the link with your friends to spread the word!

Remember, it’s one vote per email, and the last day to vote is October 27.

Thank you for being part of this amazing adventure! ✨

Patch 0.11 is Here – 25% Discount in Celebration of Our Early Access Anniversary

Hunters, we’ve reached an incredible milestone: 1 Year of Early Access for Relic Hunters Legend! To celebrate, we’re offering a 25% discount on the game until October 5th.

This is the perfect time to jump in and experience the exciting new features in Patch 0.11 as we gear up for our 1.0 launch.

What’s New in Patch 0.11?


[h2]Removal of Online Requirements[/h2]

Relic Hunters Legend will no longer be an online-only game. Now, you can choose to play solo offline or engage with friends in online multiplayer. Both options are available under the same account, so you no longer need to level up separate accounts for offline or online.

To ensure your progress is maintained, we’ve introduced progress migration from the online servers to your local devices. Your progress will be downloaded the first time you log in after the update, and it will sync via Steam Cloud Save.



[h3]Progress Migration Details:[/h3]

When you first login after the patch, your account will automatically sync from the Live Servers and save your progress locally on your PC.

🛑 Important: You will have until January 3rd, 2025 to migrate your account progress. After this date, we will deactivate the AWS server holding your data, and you will no longer be able to recover your online progress. Make sure to log in and complete the migration before the deadline!

If you have any issues with your migration, please contact us at [email protected].

[h2]Save Slots[/h2]

We’re introducing three new Save Slots, allowing you to have multiple accounts. Your old Online and Offline accounts will remain intact, so you’ll be able to have up to five different accounts.



[h2]Fashion Credits[/h2]

We’ve revamped the system for unlocking cosmetics! Your existing currencies (Time Crystals and Shop Tokens) will automatically convert into the new Fashion Credits. All cosmetics can now be purchased with these credits, and the Stranger Shop still accepts Kindness.

Your fashion credit count should be the sum of the tokens and crystals you had in your account multiplied by 10!

The following activities will grant you Fashion Credits:
  • Defeating Champion enemies
  • Final Round rewards from Payload, Scavenge, Rift Missions
  • Defense and Distraction Chest rewards
  • Special Missions




[h2]Help Others Review System[/h2]

We’ve redesigned the Help Others Review System to reward players who stick together during missions. You’ll now receive a Buff for staying close to your teammates, leading to extra Kindness rewards at the end of the mission. We’ve also removed the Kindness Weekly Cap.



[h2]Content and Skill Changes[/h2]

We’ve added new weapon variants for Ducan Troopers and Turlek Boomers, along with several skill changes to improve solo play for characters like Pinkyy, Raff, and Ace.

[h3]#### Skill Changes [/h3]

Skill Range and Skill Duration stats are now additive instead of multiplicative. We've adjusted some Skill Nodes to be more useful when playing solo:

Pinkyy:
  • "I've Got Your Back" now adds Overarmor to herself and not just to allies. Skill Node description has been adjusted to reflect this change.


Raff:
  • "Wrench" now gives Overshield to Raff even if no allies are hit by it. Skill Node description has been adjusted to reflect this change.
  • "Field Repairs" text has also been adjusted.
  • "Keytar Blast" now gives Overshields to Raff, not just to allies. Skill Node description has been adjusted.
  • "Soothing Riffs" now gives a Self Heal to Raff when using "Keytar Blast." Skill Node description has been adjusted.
  • "I Got You" has been redesigned. It now causes "Soundscape" to grant Damage Reduction to Raff and nearby allies.


Ace:
  • "Backstab" text has been fixed to reflect it grants extra Critical Hit Chance instead of Critical Hit Damage. It now applies this bonus if the target is affected by a Lure Ability (like Ace's "Holo-Sandwich").
  • "Sneaky" has been redesigned. It now grants extra Movement Speed when there are no enemies nearby.


[h2]Player Trading System[/h2]

We’ve temporarily disabled the Player Trading System as we rework the function in this new environment. Stay tuned for future updates!



We want to take a moment to sincerely thank all our players for believing in Relic Hunters Legend and supporting us through this journey. Your dedication has fueled our passion and driven us to continue improving and evolving the game. Special thanks to everyone who participated in our Beta Test last week – your feedback was incredibly helpful!

Come celebrate with us and enjoy the 25% discount to dive into the game to experience these new changes firsthand. We hope everyone enjoys the updates, and we can’t thank you enough for your continued support. Let’s make the next year of Relic Hunters Legend even more legendary together!

Cheers,
The Rogue Snail Team





Join Us for a Relic Hunters Legend Progress Migration Beta Test on September 16!

Hey Hunters,

We’re here to ask for your help as we prepare for the release of the next patch of Relic Hunters Legend. From September 16 to 18, we’ll be conducting a Beta Test that focuses on one of the most crucial changes in the game: the transfer of player progress from our online servers to local devices. We also want to test the Cosmetics revamp and Help Others related features.



This will be a technical test, and we’re counting on our dedicated Early Access players to join us in making sure everything works smoothly. Your help will ensure that everyone’s hard-earned progress is safely transferred as we transition to offline and optional co-op modes.

Please note, any progress made during this technical beta will not be transferred to the regular version of the game. You will be able to play as you want, but progression will not carry over.

Once Patch 0.11 is released, the final Account Migration will happen automatically once you log into the game.

Why We Need Your Help 🛠️


As a small indie team, we’ve faced numerous challenges this year. Every decision and change we’ve made has been with our community in mind, but we simply don’t have the resources to test everything on our own. That’s why we need our most committed Hunters to step up and help us make sure these crucial features function as intended.

[h3]Your participation in this Technical Beta Test will help us ensure that:[/h3]

  • Player progress is transferred correctly from servers to local storage.
  • The new system is stable and free from bugs or glitches.
  • Any issues are identified early so we can fix them before the final release.


[h3]What You’ll Be Testing:[/h3]

This test will focus specifically on the progression migration feature. When you log in during the Beta, your online progress will be transferred to your local device. From there, you can play offline or in co-op, without the need for servers.

[h3]We’ll need your feedback on the process:[/h3]

  • Did your progress transfer successfully?
  • Did you experience any bugs or errors during the migration?
  • Are there any glitches or issues in the new system?


How to Get Involved 💻


  • Start Date: September 16, 2024
  • End Date: September 18, 2024
  • Technical Details and How to enter on the Beta Build: Since this is a more technical test, we encourage participants to check our Discord server for more detailed instructions and support. You’ll find everything you need to know about how the test will work, as well as how to report issues.
  • Discord: Join us on our Discord server to stay updated and get involved in the conversation. We’ll have a dedicated channel to guide you through the test and answer any questions you might have.


Your Support Makes a Difference 💜


We’re a small studio with big dreams, and your support helps us get closer to realizing them. We’ve worked tirelessly to keep Relic Hunters Legend alive and thriving, despite the challenges we’ve faced. Your involvement in this Beta Test will not only ensure a smoother final release but will also help us continue creating the best experience possible for all players.

Thank You in Advance 🙏


Every bit of feedback counts. We’re incredibly grateful for our community and appreciate the time and effort you’ll put into helping us with this test. Together, we can make Relic Hunters Legend the game it was always meant to be!

Mark your calendars for September 16 and join us on Discord for more details. Let’s make this test a success and bring Relic Hunters Legend closer to its final launch!

See you soon, Hunters!
— The Rogue Snail Team



Steam indie game ditches F2P launch to avoid "predatory monetization"

After splitting from Gearbox Publishing earlier this year, Relic Hunters Legend developer Rogue Snail is removing all monetization from the full launch and turning it into a premium game. After launching in Steam Early Access in 2023 with plans to turn free-to-play with 1.0, the game will instead now retail at $20, as Rogue Snail doesn't "want to implement predatory monetization features." Relic Hunters Legend isn't the first indie game to make this pivot over the last year, with many developers currently making free-to-play games likely weighing up the decision as well.


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