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Sweet Surrender News

Update 13.2 - Daily Leaderboard Hotfix

Fixed daily leaderboard scores not updating since January 31st (ran out of magical numbers). Thank you to Darkcave for reporting this.

Update 13.1 - Don’t Get Lost

We hope everyone had a fantastic start to the new year! Today’s update covers Patch Update 13.1, but first, let’s catch you up on our recent developments.

Since November, we've been hard at work on Update 14, a major Chips Redesign. This update rebalances core in-run progression, introducing new upgrade types while refining chip upgrades that don’t currently work well. Our goal is to ensure that every chip upgrade feels meaningful and impactful.

However, Update 14 has grown more complex than expected. Since it touches such a fundamental part of the game, extensive testing and iteration are required. We're now aiming for a Q1 release.

In the meantime, thank you all for your feedback, reviews, and bug reports! To address some key pain points, we’ve decided to roll out a smaller patch:
  • Added a large poster in the elevator room explaining how to access the map (our dynamic reminder doesn’t always trigger reliably, so this is a simpler way to help players who never notice the map).
  • Added an extra height offset adjustment in the “Movement” settings, allowing for finer control beyond just sitting/standing modes.
  • Fixed a broken setup in one of the Mines Conveyor rooms.
  • Fixed an exploit where Holo weapons could be hacked out of home base by abusing the continue system (except for the trainee class, where this remains intentional).
  • Fixed an issue where the final boss explosion could damage players unexpectedly.
  • Fixed a bug causing partial continuous reload sounds.
  • Fixed duplicate reload sound effects.
  • Added additional logging to help us track and fix specific bugs.

At a player’s request, we’ve also made our localization and translation files publicly accessible via Google Docs. If you'd like to contribute corrections or improvements for a particular language, please reach out via email or Discord (https://discord.gg/salmigames).

Finally, we’d love to hear your feedback (and reviews)! We’re tracking a few hard-to-reproduce bugs that seem to appear only after extended gameplay or with specific playstyles and settings preferences that we haven’t been able to replicate. If you’re encountering any strange issues, please join our Discord and let us know! If you’ve managed to capture a video of the bug, that would be a huge help.

We’ll be back soon with Update 14!

Love,
Salmi Games

Update 13 - New Visuals, EMP and Explosive Balancing

Hello friends,

We’re excited to release another major update to Sweet Surrender, full of improvements and completely free. Building on our previous visual revamp from Update 10, we’ve focused on adding further visual details and satisfying effects to the game.

Visual Improvements

We’ve gone through the whole game and added higher quality objects, particles and animations to our environments.

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We've added more detailed meshes everywhere, new and improved particle effects and custom animations.

We would have loved to include these in the game a long time ago. Our massive Update 10 finally opened the door for us to do a full pass on the environment models. These improvements help bring the world further to life.

We can’t wait for you to experience them and we look forward to your feedback!

EMP Chips Balancing

We’ve completely reworked the Mobile Malware EMP chips to offer a better gameplay balance. Previously, the EMP chips could easily be abused to turn the game into “easy mode”. It’s taken us several iterations but we’ve reworked the chips in a way that they feel more balanced in terms of cooldown duration, chance of doing a stun and bullet firing rate. As you can imagine, it is challenging to balance an EMP chip so that it feels fair both with a double-barrel shotgun and a SMG.

This rework also lets us better balance the new and improved final boss fight. With our last update, it was too easy to stun and skip most of the Boss’ attack phases.

We are quite curious to hear your feedback on these latest balancing changes.

Grenade Launcher and Explosion Chips Balancing

In Update 12 we made quite a few improvements and changes to the Grenade Launchers. We’ve made further improvements to better balance them:
  • Increased range of grenade launchers during boss fights
  • Explosion damage stack additively now (instead of exponentially)
  • Rebalanced Explosion Impact chips (both spread and damage amount)


We plan on making further improvements to the Grenade Launchers and related chips in future updates (including making the enemies more adept at using grenade launchers).

Halloween

This the season for spookiness and silliness. We’ve added another time-sensitive event that enables Halloween-themed changes to the game. You can experience the “Halloween Mode” visuals (and gentle nods to other games) until November 7th!

Next Steps

We continue to monitor player feedback and work on further improvements to the game. Our next update is shaping up to be a big pass on Chips and Balancing and perhaps, new upgrades.

We’d love to continue working on Sweet Surrender. If you want to see more updates, please tell your friends and/or leave a nice review. Every bit helps.

With love,
Salmi Games

Release Notes

[h2]Improvements[/h2]
  • New particle effects for all grenade idle and activations states
  • Improved meshes for panels, buttons, light fixtures, crates, barrels, pipes and props in the Mines, Slums and Sewers areas
  • Improved meshes for generators, turbines, presses, pistons
  • New animations and particle effects for generators, turbines, guardian pods, liquid tanks and pistons
  • Improved Medical tanks and cryo chambers meshes
  • Improved meshes for Modern City buildings, neon signs, lights and environment props
  • Added new particle effects for Modern City neon signs and lighting
  • Various new glass meshes
  • Better label for ProTube “Invert Hands” option
  • Improved Boss EMP spam
  • Re-balanced Mobile Malware chips
  • Increased range of grenade launchers during boss fights
  • Explosion damage stack additively now (instead of exponentially)
  • Rebalanced Explosion Impact chips (both spread and damage amount)
  • Halloween Hats
  • Updated tooltips for Grenade Launchers

[h2]Bug Fixes[/h2]
  • Fixed Unstuck behavior in Sewers levels

Update 12.2 - Hotfixes!

We just released a patch update with some important fixes. Thank you to everyone who reported these issues:
- Save+Quit button now correctly saves all weapons (including floating ones)
- Aim Angle setting is working correctly again
- Settings are now saved more aggressively (on every menu refresh or closure)
- Weapon UI Display settings now correctly saved
- Unstuck button in sewers behaves correctly

We’ve got another update with further improvements coming “very soon”.

Enjoy!

Update 12.1 - 3rd Birthday!

Three years ago, on September 30th, 2021, we launched Sweet Surrender—and what an incredible journey it’s been since! From the countless hours preparing for release to the 12 major updates we've rolled out, we’re so proud of how far the game has come.

But more than anything, we want to thank YOU—our amazing community. Your feedback, bug reports, feature suggestions, and even just taking a chance on our game, have meant the world to us. Sweet Surrender wouldn’t be what it is today without your support. Seriously, we can’t thank you enough!

To celebrate this milestone, we’ve got a little surprise for you. After three years of facing off against your unstoppable skills, the enemy robots have found their ultimate countermeasure… birthday hats! 🎉 For the next week, they’ll be donning their festive gear until supplies run out on October 7th.



It’s a fun, limited-time event, and the perfect opportunity to take on the new final boss from Update 12 if you haven’t already. So dive in, enjoy the chaos, and celebrate with us before time runs out!