Saturday Night patch (wohoo) - 1.6.0i
Well then! Thanks to the influx of players, some more edge cases were found, and so I was able to create a new batch of small fixes!
I am also monitoring the early feedback on the new elders, so thank you for sharing your thoughts! I hope you like the design of the folks and new elders, and I look forward to do some balance tweaks as more feedback comes!
Have a good night!
- Michele
v 1.6.0i
Bugfixes
I am also monitoring the early feedback on the new elders, so thank you for sharing your thoughts! I hope you like the design of the folks and new elders, and I look forward to do some balance tweaks as more feedback comes!
Have a good night!
- Michele
v 1.6.0i
Bugfixes
- Fixed an old and mysterious bug with Easy mode's cold generation sometimes behaving incorrectly during the Apocalypse (we finally found it!!!)
- Fixed Clement Domain being able to appear in wrong situations
- Fixed Scattered Stones UI sometimes remaining on screen after depletion
- Fixed pavementing multiple times over underground water blocking further pavementing attempts
- Fixed Test Chamber not counting Mushroom Picker as a Nature-producing building
- Fixed a rare bug where some events being able to spawn buildings that were not unlocked yet, thus messing up with the research tree
- Randolph: Fixed starting snow being spawned incorrectly on top of other snow. A snow pile, if you will.