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v1.6.1 - the Catman plays with cats

Hello Elders!

Thank you so much for the warm welcome to Folkways!

I've been monitoring the early feedback, and decided to do some tweaks. Since the new elders use a lot of the new mechanics, and can get pretty advanced, I had put them later in the tree due to their prerequisites, but I can see that you are eager to try them! So I have now moved them a bit earlier, especially Dwarf is moved a lot earlier, and Cats are moved a bit earlier. I hope this can help in making them not seem so far away!

Also, during playtesting, I forgot that being a literal Catman gave me an advantage when playing as cats, so I gave a buff to the early game for Ronomy, as it felt a bit too hard! Food is still pretty scarce for Cats, but the new buff should give you an edge to get your food chains up!

Have fun!
- Michele


V 1.6.1

Balance
  • Trisavolo: Scattered Stones now produce 5 stones per turn instead of 4
  • Trisavolo: Increased Scattered Stones spawn value from 48 to 72, thus increasing starting stones on the map
  • Ronomy: starting Food from 16 to 20
  • Ronomy: start Manure from 4 to 6
  • Ronomy: starts with one Hunter Cat
  • Ronomy: Reduced starting plants on the map
  • Ronomy: improved starting ruins selection
  • Solace Buffet: Now requires a Hunter instead of a Cook


Memories
  • Revised Folkways memories so that the new elders are now encountered earlier in the memory tree


UX
  • Restored auto-swap recipe functionality from 1.5


Bugfixes
  • Fixed a rare bug when building signposts on flat mountains
  • Localization fixes and minor optimizations
  • Fixed Xenophobia events not working correctly
  • Fixed the unwelcome Idiot starting as a Fishpip in Delirium node
  • Fixed the VIP Cat in the base game messing up if you do not also have Folkways