v1.6.2 - Rock & Roll
Hello Elders!
Thank you again for the warm welcome for Folkways, I am happy that you are surprised at how much I put into it, and I think you'll have a lot more to be surprised for as you keep playing! Have you encountered the new Evil Boons? Or have you tried the Gallows? Have you found a way to handle Zombies? Do share the funny events you find, especially if they concern Fishpips (which are my favourite Pipfolks!)
I just pushed a new patch with some balance changes geared towards Trisavolo's early game, especially aiming to reduce randomness of the start. Now, Granite Mines, while still being a fallback building, produce much more (6 over 2 turns, equivalent to 3 per turn, instead of 2 per turn), which brings them to a full 9 every 2 turns or 4.5 per turn if you build them on Stone Strands!
To counterbalance this, the number of Stone Strands you can find is reduced, thus pushing for more prospecting.
Also, Menirs now grant 6 Stones when dismantled, making Menir-demolishing a viable early turns strategy.
Note that these changes have effect on your next run, as otherwise the change would upset existing stone-making (due to the 2-turns change).
I am working on the achievements, and with all the fun things that can be done with Folkways I hope you will like how wacky they are!
Also remember that dotAGE is part of the Steam's City Builder & Settlement Fest, with dozens of other great games and big discounts!
Have fun
- Michele
V 1.6.2
Balance
UX
Bugfixes
Thank you again for the warm welcome for Folkways, I am happy that you are surprised at how much I put into it, and I think you'll have a lot more to be surprised for as you keep playing! Have you encountered the new Evil Boons? Or have you tried the Gallows? Have you found a way to handle Zombies? Do share the funny events you find, especially if they concern Fishpips (which are my favourite Pipfolks!)
I just pushed a new patch with some balance changes geared towards Trisavolo's early game, especially aiming to reduce randomness of the start. Now, Granite Mines, while still being a fallback building, produce much more (6 over 2 turns, equivalent to 3 per turn, instead of 2 per turn), which brings them to a full 9 every 2 turns or 4.5 per turn if you build them on Stone Strands!
To counterbalance this, the number of Stone Strands you can find is reduced, thus pushing for more prospecting.
Also, Menirs now grant 6 Stones when dismantled, making Menir-demolishing a viable early turns strategy.
Note that these changes have effect on your next run, as otherwise the change would upset existing stone-making (due to the 2-turns change).
I am working on the achievements, and with all the fun things that can be done with Folkways I hope you will like how wacky they are!
Also remember that dotAGE is part of the Steam's City Builder & Settlement Fest, with dozens of other great games and big discounts!
Have fun
- Michele
V 1.6.2
Balance
- Trisavolo: Granite Mine stone production from 2 per turn, to 6 every 2 turns
- Trisavolo: Reduced Stone Strands spawn amount
- Trisavolo: Dismantling a Menir will now give 6 Stones instead of 2
- Ronomy: Leftover Box road value from 2 to 3
- Having an animal die due to events won't invalidate a Vegan run anymore, as that's just how nature works
UX
- Stone Strands's granite sprites redone to be more visible (now actual white granite!)
- Localization: Added all Japanese Agepedia descriptions
- New events unlocked in memories will now not appear in the Agepedia until you have encountered them once. Adds to the mystery!
Bugfixes
- Captain: fixed Water Temple sometimes not appearing in the research tree
- Dad: Fixed Automated Pipbots sometimes stopping working for no apparent reason
- Fixed being able to discover Skinning Rack after Butcher's Table instead of Fisher's Hut
- Fixed fires starting on snowed forest not being able to be put off