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V 1.6.3 - Let's learn some Folkways!

Hello Elders!

I have now added a new set of achievements for Folkways! As you will see, I had a bit of fun in adding some weird new achievements which use the new content! I hope you like them!



This one is my favorite! I love to put literary, theater, and cultural references in games! Can you spot a few more?



Now, I wanted to give a few more answers as I've been receiving some repeated questions:

- I am receiving feedback, especially from new players (welcome!), that they would like to access the DLC content even if they have not played much the main game. This is not something that I had initially imagined, as I made the DLC for fans, as it adds complexity and variation to an already large game, and the memory system in dotAGE is geared towards giving both a sense of long term progression and not overwhelm the player with complexity. However, I understand some players would prefer to reach the content earlier, so I am evaluating what to do about that and weighing my options. So give me your thoughts about this!

- I see some players are having problems with dwarves as they do not know you can untrain Pips! Note that you can untrain Pips by selecting them with SHIFT, or from the Pip Recap, so use that to your advantage!

- I have started the work for getting the DLC on GoG and Switch, it will take a while for both as they have various requirements to fulfill, but it is coming there too

Thank you again for the reports, we found some more (rare, but annoying) bugs with some of the new events, so this version also fixes what was found!

Have fun
- Michele

V 1.6.3

Content
  • Added new dedicated achievements for Folkways!


Balance
  • Peace Tent is now forced to appear with the Rabbits path, as due to the changes in 1.6 it is possible to start without any rabbit on the map
  • Folkpip buildings requiring bourgeoise now won't appear anymore in your run unless you also have the bourgeoise Dwell
  • Events that increase Pipulation without asking for a confirmation won't appear anymore with less than 12 Pips
  • Broken Pipbots now count for determining a loss for any elder
  • Randolph: Removed some of the dedicated new elder buildings from the pool as they would make Randolph unplayable


Bugfixes
  • Fixed Rope being able to be unlocked before it is encountered if you tried to produce it with the Physician's Table
  • Fixed the Idiot changing species at each load
  • Fixed non-Commoner Dwarves appearing as Miners
  • Fixed a bug with the "Real Boy" Fear Omen event possibly blocking the game in a Dad story
  • Fixed a bug with "No Sick Days" event sometimes messing up with Pip assignment, especially if your professionals had multiple ailments