V 1.6.3d
Here are some UX improvements to reduce confusion! I'm now looking at doing some balance changes for 1.6.4 for Folkways, especially as Ronomy seems to still need a buff early game!
Work on GoG and Switch has started, it will take a while (Switch especially, Nintendo processes can beg quite slow) but they will come!
Have fun
- Michele
V 1.6.3d
UX
Localization
Bugfixes
Work on GoG and Switch has started, it will take a while (Switch especially, Nintendo processes can beg quite slow) but they will come!
Have fun
- Michele
V 1.6.3d
UX
- Cats and Dogs will now
- also* be affected by the Creature food column, to avoid confusion, and so that you are not obliged to have all your Pips eat raw meat if the dog wants to eat. This means that to disable food for a Cat you need to disable both columns.
- Dwarves can now be trained even while Miners, to avoid players not realizing they can untrain them first
- Merged Folk and Job icons to make it clearer who can work there, also in the in-game building action UI
- Expansiom enabled / disabled UI is now clearer
Localization
- Chinese: Changed "Natural / Nature" localization to avoid confusion
Bugfixes
- Fixed "special" resource category having a missing localization and showing internal resources
- Fixed "Healthier Crops" boon affecting non-Plant buildings
- Fixed having future memories unlocked (for some reason, for example if participating in the beta) messing up with path selection
- Fixed research slot visualization sometimes not triggering automatically