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V 1.6.5 - Some events getting a hit

This patch is to address some events being a bit too strong, especially as there was a bug (albeit rare) that could possibly increase the strength of failed events!
While I do the porting, I'm also reorganizing my notes, as I intend to make more changes to the event system down the line.

Also, Trustworthy Neighbours now works as intended, i.e. as a way for very low-pipulation villages to be feasible, and not as a "win more" button for larger pipulations. This takes into effect only from games started with 1.6.5!

Have fun
- Michele


V 1.6.5

Balance
  • Trustworthy Neighbours: Now appears only if you have
  • Mass Riot: Reduced selection value from T*10% to T*5%
  • Cold Times: Reduced selection value from T*10% to T*5%
  • Shared Sickness: Reduced selection value from T*10% to T*5%
  • Burning Heat: Reduced selection value from T*15% to T*10%
  • Losing Balance: Reduced selection value from T*10% to T*5%
  • Overwhelming Anger: Reduced selection value from T*15% to T*10%
  • Flu Epidemic: Reduced selection value from T*10% to T*5%
  • Rising Tensions: Reduced selection value from T*10% to T*5%


UX
  • Events that hit a large amount of Pips with ailments now have a sped-up animation when the ailment hits based on the total number of Pips


Bugfixes
  • Fixed bug with new event scaling not correctly reducing the event strength below 7 at certain configurations of threat values
  • Fixed dogs poking out of graves when buried
  • Fixed 'inverted Domain' scenarios selecting the wrong Domain for the pact
  • Fixed Dwarves being able to use Stones to build that they were actually going to eat instead
  • English: Renamed Psychologit's Study to Psychatrist's Clinic
  • Some minor optimizations