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V 1.7.1 - UX changes, and many fixes

Thank you for the reports, here is a new batch of fixes, with a couple of changes to UI and balance to boot!
Have fun
- Michele

V 1.7.1

Balance
  • Buildings: Birch was giving a too large bonus to Woodcutters. The terrain bonus is now applied once, and after all base traits.
  • Memories: The memory point cap now triggers only if you have unlocked all memories, to avoid confusing new players


UX
  • Profiles: Added a warning that achievements are synchronized with Steam only for Profile A
  • Reduced trembling during terrain change events to avoid eyes bleeding
  • Advanced UI: Set special actions visibility to true by default for new players, to reduce confusion
  • Advanced UI: Contextual actions are now reset at each turn passing
  • Advanced UI: Globalize action flag, when using the button, is now reset each time you use it


Bugfixes
  • Boons: Fixed Cult of the Dead triggering only for some buildings
  • Settings: Fixed some flashes still being present during Apocalypse even if you disabled them
  • Achievements: Fixed buildings being counted for achievements even if not built
  • Elders: Fixed the Apocalypse starting during a post-end Santa run
  • Fixed a rare bug with very old saves not being loadable if a Pip was curing somebody of a non-existing ailment
  • Buildings: Fixed planned crops auto-becoming depleted once you enter a wrong season, instead of disappearing completely
  • Buildings: Fixed some crops not getting completely depleted when winter comes
  • Events: Fixed a handful of events still being able to target Dead Pips
  • Events: Fixed four small events targeting one more Pip than necessary
  • Events: Fixed Trader event behaving wrongly in slow mode, and breaking if you tried to spend more resources than available