Endless Mode is here!
[p]Hello Elders![/p][p]How is it going? I hope everything is great! I am here today with a brand new update for you![/p][p][/p][h2]Endless Game Mode! [/h2][p]This new update brings Endless mode to the game! This is a special mode that will test your skills against insurmountable odds.[/p][p][/p][p]
[/p][p]This mode has some different rules:[/p]
[/p][p][/p][h2]Highscore Screen Updates[/h2][p]Paired with this new mode, you will see that the Highscore Screen now has changed, and will provide more information about what happens in the game.[/p][p]This will work only for newly saved highscores, as new data has been added internally![/p][p][/p][p] Here are a few more changes:[/p]
UX[/p]
Balance[/p]
Bugfixing[/p]
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- [p]There is no Apocalypse[/p]
- [p]Boons and Seasons repeat after page 8, forever! [/p]
- [p]Season sequence will get a bit wacky after the first year[/p]
- [p]The prophecy can be seen from the start, but only for the current page[/p]
- [p]Pages are always 30 turns long at Normal speed (apart from the first, which is a bit longer)[/p]
- [p]Omen selection logic is a bit different, and Omens can rise Threat above 7![/p]
- [p]Fortunately however, events at threat 7+ are not Mortal[/p]
- [p]No cutscenes are played, it's more of an 'arcade' mode[/p]
- [p]There is no Dilemma boon phase, and instead 3 new boons appear at page 6 (these are also available at page 4 for all game modes!)[/p]
- [p]You can skip boons in exchange for some wood[/p]
- [p]It has a SINGLE leaderboard, so you will have a single score online (your best! but you can have any amount locally)[/p]
- [p]You can now see how your scores compares to players [/p]
- [p]You can now filter by "ALL" for Elders, Speed, or Difficulty, which will get all the highscore tables at once (default, for Endless)[/p]
- [p]Improved score loading UX[/p]
- [p]All events are being rebalanced (phew, that is a lot of work!), especially focusing on improving some subpar good events, and making bad effects less sad[/p]
- [p]Some mechanics are getting overhauled[/p]
- [p]I'm making some of the UI clearer, especially for what concerns event level[/p]
- [p]Some... now hot content will await you![/p]
- [p]Michele[/p]
- [p]Added Special Game Mode: Endless! (Found among modifiers)
[/p]
UX[/p]
- [p] Added logic to show highscores around the user's rank instead of global top scores[/p]
- [p] Added new leaderboard for Special Game Modes [/p]
- [p] Added 'Show All' filters for Elder, Speed, and Difficulty[/p]
- [p] New scores now save more information on your probable demise
[/p]
Balance[/p]
- [p] Added 3 new Page 4 Boons (which are used as Page 6 Boons for Endless Mode)[/p]
- [p] Extrapolated (Threat 8+) Danger is now quadratic [/p]
- [p] Resources for score are now counted only if directly produced by a building, not by any effect[/p]
- [p] Domain agnostic events have their cooldown doubled to avoid them appearing too often
[/p]
Bugfixing[/p]
- [p] Fixed wind making water act up in a weird way[/p]
- [p] Fixed a bug with analytics reporting and new Unity versions[/p]
- [p] Fixed bug with upgrading costs being counted as negative if the previous building had a higher cost[/p]
- [p] Fixed height of building column when you have too many buildings unlocked[/p]
- [p] Fixed nullreference with Text[/p]
- [p] Fixed forced hints not being reset correctly[/p]
- [p] Fixed bug with Elder effects being erroneously counted for difficulty reduction (UI issue only)[/p]
- [p] Deleted a folder that should not be there (not a problem, but just in case)[/p]
- [p] Various localization fixes
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