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Gameplay News - July 2022

Hello fellow elders!

Thank you for the huge response to the demo of dotAGE! It means a lot, after so many years, to see people finally playing it!

Work is continuining steadily after the release of the demo, I received a lot of feedback on the current state of the game and this is helping guiding the rest of the development as the beta proceeds forward.

Here are a few highlights on what I am working on:

A lot of UX upgrades are being developed on the most requested features, such as the option to set a limit on the amount of food consumed each day by the village:



I am also working on finding a better balance for event danger / protection, as losing events when your protection is high can be frustrating in the demo. I am testing several methods to make sure that everything feels more fair and more fun, while still mantaining the thrill of the risk! This is a mix of UX upgrades and mechanical changes that I am sure will be appreciated by the more strategic players. Here is a peek!



You may not know this, but the demo is just a glimpse of all I implemented in the years, and balance is now undergoing for the rest of the content. This means that I am moving around buildings, resources, and costs to make sure everything clicks together!
Here is a (WIP) resource tree showing all the resources related to the Health Domain, and the diseases they can cure:



I may have exagerated with diseases...

Last but not least, dotAGE will be participating in the Tiny Teams Festival which highlights small teams making cool games! This is a good chance to get a lot of eyes on dotAGE! :)

There is still a lot to do, but I am happy on how the balance is shaping up lately.

See you soon!
Michele