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Experimental 1.0.1.002c

I just completed a redesign of higher difficulties, which should now move some difficulty from early to mid-end game, affecting Experimental. Hemp also received a big rebalance. Let me know what you think!

- Michele

V 1.0.1.003 EXPERIMENTAL

Balance: Buildings
  • Great Barbecue cooked Meat output from 10 to 12 (Fish unaltered)
  • Large Campfire cooked Fish output from 10 to 12 (Meat unaltered)
  • Reverted Plums to work on Spring and Summer
  • Plums depletion rate from 10 to 8
  • Strawberries depletion rate from 10 to 8
  • Apples depletion rate from 20 to 12
  • Onion output reduced from 7 to 4
  • Papyrus Cutter water input reduced from 2 to 1
  • Papyrus Cutter output increased from 3 to 4
  • Scrub Pyre's Hemp cost reduced from 4 to 3
  • Hemp Wood Maker max output increased from 8 to 10 Wood
  • Hemp Wood Maker building cost increased by 4 Hemps
  • Hemp Wood Maker trait bonus increased from 2 to 4
  • Reduced Buoy's road distance from 3 to 2 (the new Large Buoy is unaltered)


Balance: Flow
  • Increased Danger generation at Threat 7 from 45 to 50


Redesign: Difficulties
  • Mastery level now goes from 250% to 500%
  • Maximum mastery level reduced from 10 to 6
  • Difficulty scaling for Danger now affects only Threat generation
  • Difficulty scaling for Danger tied to Threat is now intrinsic into the Threat generation value
  • Difficulty scaling is now exponential based on the threat level and the current difficulty
  • Research scaling is now exponential based on research tier and the current difficulty
  • Easy and Relax mode are unaffected