Experimental 1.0.1.004b
Hello Elders! I just pushed a new update on experimental that, among fixes, also adds a new scoring system. The new system assigns zero points to Buildings and Pips, and instead focuses more on prevented events and saved turns.
A word of caution: the highscore table will be reset when we get out of experimental
Have fun!
- Michele
V 1.0.1.004 EXPERIMENTAL b
Gameplay
UX
Bugfixes
System
A word of caution: the highscore table will be reset when we get out of experimental
Have fun!
- Michele
V 1.0.1.004 EXPERIMENTAL b
Gameplay
- Revised score formula
UX
- Revised highscore screen to support new scoring
- Highscore tables are now separated per Elder
- Cycle pulsing now won't zoom anymore on creatures and will pulse only one at a time
Bugfixes
- Fixed side UI flickering on shift
- Fixed highscore screen not showing challenge level
- Fixed bug with older versions retaining old traits on the first load
- Several controller fixes
System
- Further optimized building placement checks