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Experimental 1.0.1.004b

Hello Elders! I just pushed a new update on experimental that, among fixes, also adds a new scoring system. The new system assigns zero points to Buildings and Pips, and instead focuses more on prevented events and saved turns.

A word of caution: the highscore table will be reset when we get out of experimental

Have fun!
- Michele


V 1.0.1.004 EXPERIMENTAL b

Gameplay
  • Revised score formula


UX
  • Revised highscore screen to support new scoring
  • Highscore tables are now separated per Elder
  • Cycle pulsing now won't zoom anymore on creatures and will pulse only one at a time


Bugfixes
  • Fixed side UI flickering on shift
  • Fixed highscore screen not showing challenge level
  • Fixed bug with older versions retaining old traits on the first load
  • Several controller fixes


System
  • Further optimized building placement checks