V 1.1.007f
Bugfixes
- Fixed some advanced techs not working properly (i.e. vegetable to infusion, and fruit to beer)
- Fixed losing a village when a Wild Pip is in the forest not making the game end, with the Elder hoping secretely that the Wild Pip would rebuild everything
- Fixed Pips that had disappeared in water reappearing on load while they should just remaing underwater for a while
- Fixed Children being able to inhabit dwelling of the wrong class, allowing a commoner Pip to be adopted by Bourgeois parents (oh my!!!)
- Fixed bug with food toggle desynchronizing on load if cutscenes are enabled
- Fixed Christmas events not triggering if all your Pips are incapacitated
- Fixed some advanced techs not working properly (i.e. vegetable to infusion, and fruit to beer)
- Fixed some Children being counted inside multiple dwellings
- Fixed some resource animations not playing anymore
- Added missing localization for upgrade tooltips
- Fixed path check on older savegames
- Fixed a few typos
- Minor graphical fixes