V 1.1.10 M
Some more fixes ported to the main branch while I work on events!
Bugfixes
Bugfixes
- Fixed bug with trying to remove assignment from a building through the new side-UI action skipping the "used resources" check
- Fixed Pips not finding new homes if losing their home while they are stunned
- Fixed Pips not being unassigned form work if their building disappears due to a change of terrain
- Fixed Pips being able to resume working on fields if they lose their job but another Farmer is available
- Fixed Pips getting assigned to plants many turns after one is depleted (the auto-reassignment is supposed to work only for the next turn instead)
- Fixed camera getting stuck zoomed in when Elder is having a vision if disabling "zoom out on pass turn"
- Fixed ghost output resources sometimes appearing on new games after resetting
- Fixed resource pool mod returning wrong negative values at the start
- Minor localization fixes