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V 1.3.1

Hello Elders! I did some more balance tweaks on some of the most "feelbad" events, and some more fixes.
As I said, I'll be doing rehab for my leg in August (having the baby at home so it won't be as easy to work eheh!), then I'll resume work, in the meantime I should be around for some extreme programming if some ugly bugs show up!

Have fun and see you in September!
- Michele


V 1.3.1

UX
  • Removed "Big Village" hint as it was generating confusion


Balance
  • Swapped "Burial Site" and "Grave" amount of Pips cured per cure action
  • "Boon: Illuminism": moved from tier 7 to tier 4, so that it can be more useful
  • "Flu Epidemic": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
  • "Rising Tensions": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
  • "Body Heat": Increased minimum Pips constraint from 20 to 30
  • "Overcrowding": Increased minimum Pips constraint from 20 to 30
  • "Enoclophobia": Increased minimum Pips constraint from 20 to 30. Reduced strength from T*5% to T*3%
  • "Contagious Cough": Reduced strength from T*3% to T*2%
  • "Lament the World": Rarity from 2 to 3. Reduced strength from T*4% to T*3% (as Mourning without corpses makes less sense)
  • "Mourning Procession": Strength from T*6% to T*7%
  • "White Carpet": Now hits 30% instead of 50% of the map


Bugfixes
  • Fixed "Alchemist's Poisoning" and "Love Potion" effects triggering twice
  • Fixed rendering a Barbecue abandoned by disabling a Hunting Hut due to an animal tile being removed causing phantom meat to be registered
  • Fixed removing animal tiles not checking for abandoned status right away
  • Localization fixes