v1.3.2
Hello Elders! It was just reported to me that some players had their Hard and Harder difficulties
not registering correct threat levels, and instead using Normal threat levels. This made the game quite easier, was not intended, and I fixed it. Hard must have 150% threat generation, and Harder 200%.
The change will affect your *next* game. If you start Hard/Harder mode without noticing that the threat was not increasing correctly, well, you were playing at an easier level than intended (but still harder than Normal due to the other modifiers), so you'll be facing the real challenge now! If you find this too much for your current run, you can (temporarely) use the combo LEFT SHIFT + D + N to cycle difficulty during play.
V 1.3.2
Balance Fix for Hard/Harder
Bugfixes
not registering correct threat levels, and instead using Normal threat levels. This made the game quite easier, was not intended, and I fixed it. Hard must have 150% threat generation, and Harder 200%.
The change will affect your *next* game. If you start Hard/Harder mode without noticing that the threat was not increasing correctly, well, you were playing at an easier level than intended (but still harder than Normal due to the other modifiers), so you'll be facing the real challenge now! If you find this too much for your current run, you can (temporarely) use the combo LEFT SHIFT + D + N to cycle difficulty during play.
V 1.3.2
Balance Fix for Hard/Harder
- It was reported that some players had their Hard and Harder difficulties not registering correct threat levels, making the game easier than intended. The values will now be correct when you start a
- new* game. If you find your game too harsh as you started a Hard mode without noticing that the threat was not increasing correctly, you can (temporarely) use the combo LEFT SHIFT + D + N to cycle difficulty during play.
Bugfixes
- Fixed some Achievements not triggering correctly
- Fixed some instances of controller getting confused when clicking too fast in settings
- Localization fixes