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Experimental 1.0.1.002 (and previous)

I just now realized that I can also put patch notes for the experimental version here, wops!
I will then write here what changes are in experimental from version 1.0.1.001 EXP to 1.0.1.002 EXP (i.e. what I worked on the last two weeks)

Please remember that what you can see and play in experimental may *not* appear in the main branch, as some of the balance changes are being tested and may not pass playtest, and will be reverted.

Have fun!
- Michele



V 1.0.1.002 EXPERIMENTAL

Balance: Buildings
  • Added new building, Large Buoy, as an upgrade to Buoy
  • Buoy base distance increased to 3
  • School is now an upgrade of Scriptorium
  • Replaced Brothel's "+5 for each Dwelling " with "+4 for each Middle Dwelling"
  • Reduced Brothel's Sickness malus from 45+4X to 4+4X
  • Replaced Festival's "+4 for each Dwelling " with "+3 for each Active Social"
  • Replaced Theater's "+5 for each Dwelling" with "+5 for each Active Leisure"
  • Replaced Animal Theater's "+5 for each Animal Terrain" with "+10 if Animal Terrain within 1"
  • Replaced Animal Theater's "+5 for each Dwelling" with "+2 for each Inhabited Pen within 2"
  • Replaced School's "+3 for each Dwelling" with "+3 for each Knowledge-producer"
  • Replaced Brothel's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
  • Replaced Hearth's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
  • Replaced Hospital's "+10 for each Dwelling within 1" with "+5 for each Dwelling within 2"
  • Replaced Public Baths's "+5 for each Dwelling" with "+4 for each Active Leisure"
  • Replaced Slaughterhouse's "+3 for each Dwelling" with "+3 for each Inhabited Pen within 1"
  • Shrine and Temple rebalanced to use Intensify Traits, base output increased to make up for it
  • Wrestling Arena now has the Intensify Hope 2 Trait
  • Wrestling Ring now has the Intensify Hope 4 Trait
  • Garden now requires 1 Flower per use
  • Plums Tree now produces during Summer & Autumn instead of Spring & Summer
  • Starting map generation now tries to use multiple food sources
  • Plankmaker's base output reduced from 2 to 1


Balance: Difficulties
  • Reduced difficulty modifier for higher challenges from 0.2 to 0.05 (effectively increasing the amount of food at the start)
  • Starting food generation algorithm revised to take into account the total yield


UX
  • Chance bar now lists how much Protection you have accumulated above 100%


Bugfixes
  • Fixed weathers not generating events correctly anymore
  • Fixed some buildings not appearing anymore in the tree
  • Fixed new buildings not being unlocked correctly


System
  • Improved performance and memory optimization


V 1.0.1.001 EXPERIMENTAL

Features
  • Added new Doomsday mechanic. This allows snowballing runs to end sooner
  • Added new building, Stone Toolmaker, as an upgrade to Stone Workbench
  • Added Controller support (WIP)


Balance: Research
  • Onion and Pumpkin field now share a Research Slot
  • Seeds Field and Medicinal Herb Field now have their own Research slot separate from Hemp Field
  • Toolsmith now has Workshop as a prerequisite instead of Copper Mine
  • Oil Extractor is not connected anymore to Heat production
  • Fine Tailor now has all other Fabric-making buildings as a potential prerequisite


Balance: Flow
  • Reduced double Omen turn safety net from 7 to 5
  • Rebalanced scenarios to better match the desiderd end game flow (i.e. one more Omen at the end game for off-Domains)
  • Reduced second Spring duration from 30 to 20
  • Reduced second Summer duration from 40 to 30
  • Increased second Winter duration from 30 to 40


Balance: Buildings
  • Increased Strawberry output from 3 Strawberries to 4 Strawberries and 1 Seed
  • Insulated Cellar's Storage reduced from 50 to 20
  • Insulated Cellar's Cold output reduced from 4 to 3
  • Kitchen's meat recipe reduced from 2 to 1 base output
  • Buoys can now reach into water. Reduced Buoy's road distance from 3 to 2
  • Mender's Cottage now inherits the same traits of Mender's Hut
  • Hemp Fields can now grow in Spring too
  • Hemp Woodmaker's job requirement is now Knifemaster instead of Herbalist
  • Papyrus Cutter's input changed from 4 Hemps to 2 Hemps and 2 Water
  • Rabbit Shearer's job requirement is now Knifemaster instad of Shearer
  • Fans now have a new traits that requires them to be surrounded by flat terrains
  • Pond's total output reduced from 20 to 15
  • All terraforming tasks that add new tiles now require Advanced Toolsmith
  • Onion Field's turns to grow increased from 5 to 8
  • Onion Field's depletion value reduced from 10 to 8
  • Removing forests or mountains now also generates 10 Cataclysm
  • Field Collector's base output increased from 1 to 2 (maximum output still 3)


System
  • Setup Analytics for game data analysis


Graphics
  • Doctor's Hut roof color changed to make it different than Mender's