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Updates on data for balance (V 1.1.10j)

Hello Elders! I am now working on some balance tweaks, and to do so I am collecting more feedback on one hand, and some more gameplay data on the other. This very small patch just adds some more data that is collected from events if you opted in (the game asks you to do so on your second play). This can be useful for me to gain more information on events and player playstyles, and update my balance formulas accordingly.

In the meantime, have fun!
- Michele

V 1.1.10j

System
  • Added some more information to analytics regarding events and pip numbers to better guide the balance patch (completely optional, you can toggle it on in the settings)

V 1.1.10i

Bugfixes
  • Hotfixed bug with assigning Cures or Burials without first deactivating the building either not curing Pips, or soft locking on pass turn for burials


V 1.1.10h

This version fixes a few pesky issues with last week's big patch!


UX
  • The game will now keep running in the background during the initial loading (so you can alt tab while it loads)


Bugfixes
  • Fixed a post-update bug with assigning Pips for growth, then leaving one available, then assigning a different action to the dwelling, then save and reloading, getting Pips stuck forever (phew!)
  • Fixed a post-update bug with some ailments not clearing correctly
  • Fixed Pip cycling jumping twice per click
  • Fixed bug with reloading a game with no research selected re-selecting an already completed building
  • Fixed some copper ores appearing in non visible pivots on outer mountains
  • Fixed Strong Bones quirk not working correctly
  • Fixed nullreference on output checking when using Techs on a School
  • Fixed resource output not being computed correctly when combining multiple Enhancing traits


System
  • Minor optimizations


V 1.1.10g

Bugfixes
  • Hotfixed soft lock while upgrading due to a missing building

V 1.1.10f

UX
  • Abandoned warning is now a bit larger
  • Improved SUPER fast-pass turn when events try to zoom on multiple targets, now zooming only on the first, further reducing slowdowns


Bugfixes
  • Fixed hats and tools becoming darker during the night
  • Fixed a rare stunlock bug when a professional Pip is replaced by a non-professional Pip that then gets stunned
  • Fixed auto-replaced Pips not having their working building assigned correctly
  • Revised action order to make Dismantle happen as the last action, solving some rare pesky soft locks
  • Fixed game log UI not being visible at the start