1. dotAGE
  2. News

dotAGE News

v 1.2.3 c

Since the last update created some confusion, I moved the new cool zoom to a setting to no mess with players now used to the old one!

I also added a sensitivity slider for the new zoom.

Enjoy!
- Michele


V 1.2.3 c

UX
  • The new Free Zoom is now a setting (off by default), to avoid existing players having to adapt to it if they did not touch anything!
  • Added sensitivity slider for the new zoom, up to 30. My mouse has a cool smooth feature that made it feel better than it is!


V 1.2.3 b

Bugfixes
  • Fixed a bug with the tutorial and new zoom getting a bit too close to the Elder's face
  • Fixed new zoom getting stuck when using a Steam Deck if you moved the camera before the first cutscene

Patch 1.2.3 and new Roadmap!

Hello Elders!

I hope you are having fun with the new Elder! I am here today with a new update for the game, and some news on its future!

Patch 1.2.3


First of all, Update 1.2.3 (cool name) introduces a revised free-form zoom, which is less pixel perfect (ouch!), but works better. The update also improves upon controller use with a series of fixes and improvements, so make sure to use the new Default Steam Input layouts to make the most of it! (Full changelog at the end of this update)

What next?


As promised, it is time to talk about what will come next in dotAGE! Here is a new Roadprophecy!



As usual, there are no set dates, as there are a lot of unknowns on the development (still a solo dev, and I like it that way), but I wanted to give you a rough idea of what I am working on!

??? Mode


Before going into my well-earned vacation in August, I'm working on yet another update for the game that will add a new option that has been requested quite often and is aimed to players that find the current run lengths a bit on the long side... but I am not going to reveal any details yet. I need to make sure it works correctly before committing to its current form! Just know that I will be hard at work to make it play good!

Console versions incoming!


I am happy to announce that a Console version is in the works, as I've been working hard on a Switch port of the game in the last month! There is still a lot to do, so there is no release date yet, but expect more announcements about this!

First DLC Expansion in the works!


Last but not least, after the next update I will be working on the first dotAGE Expansion! I have many ideas to expand the game! You can expect this to increase the complexity of the game thru new mechanics. I will reveal more as we get closer to it. No idea when it will be ready, but I have been prototyping some cool ideas!

The Golden Prophecy expands!


It seems that during last announcement I was wrong, people had already found the "He's still here" achievement! This means that the Golden Prophecy can now grow, and lo and behold, here is what the future holds for us!



Until we get Pope to play the game, you have fun in his stead!
-- Michele



Full changelog for 1.2.3:

V 1.2.3

UX
  • Improved zoom system, either with a scroll wheel, or by holding the right Trigger and moving the right stick.
  • Implemented Pip Picking with a controller, by default by holding the left Trigger
  • You can now force the assignment of a Pip by
  • holding* the action, in addition to using CTRL + click. This makes the action available to controller users.
  • The camera can now be moved and zoomed with a controller also while navigating the side UIs
  • Pause screen hints are now no more random, when you click on them
  • Improved OpenDyslexic font spacing
  • Opening the Unlock menu will now jump directly to the first locked item
  • Keys / Buttons are now localized and dynamic in hints and tutorials
  • The requirement for clearing won't be enforced anymore if there are Clearings on the map
  • Various minor improvements to controller use
  • Minor UI changes to increase clarity


Balance
  • Soy Milk Maker was misleading as it did not produce Milk from Soy. So instead of just changing the name, now it can!
  • "Child of the Wilderness" event is now Unique


Bugfixes
  • Fixed killing the cat actually killing it twice (still having 7 more lives left!)
  • Fixed bug with title screen sometimes remaining on screen at the start
  • Elder won't strafe anymore when having visions
  • Fixed bug with switching languages not resetting all text correctly
  • Fixed key assignment naming for controllers
  • Fixed Captain starting with 1 seasonal Heat
  • Fixed bug with hunters sometimes not being able to hunt creatures even if they are available, just after a failed lure
  • Fixed new credits not being scrollable with a controller
  • Fixed circumstantial predictions not being announced by the elder
  • Fixed some minor visual issues with dropdowns
  • Fixed some minor incongruencies with zooming
  • Fixed a weird tooltip remaining from the start in some extreme cases
  • Fixed training a Lumberjack inside Clearing Forest using Yugong showing the wrong number of turns
  • Fixed Pip tool visuals not hiding correctly
  • Fixed research tree not disappearing correctly at 800x600 resolution
  • Game log UI will now autoclose when stopping focusing it with a controller
  • Fixed the placement of some text when using non default fonts
  • Localization fixes

V 1.2.2 e

UX
  • Bonus research points in the Research Tree are now added to the currently selected building blueprint
  • Events that remove a profession will now mention what profession was lost (Finally!)


Bugfixes
  • Fixed getting back from a dropdown with a controller also getting out of the whole sub-settings menu
  • Fixed settings titles not being re-clickable with a controller
  • Fixed radial menu opening on Pips using the wrong button (now correctly uses the same as the building radial menu)
  • Fixed placing pavements showing a "dismantle" icon
  • Solved cases where the circular logic solver would not work between a Brothel and a Relaxing Stand
  • Fixed bug with placing a Hunter's Lodge in-between both Rabbits and a Wild Fowls causing the Hunter to sometimes get stuck
  • Localization fixes

V 1.2.2 d

Bugfixes
  • Fixed being able to change the researched blueprint just before passing the turn, thus deceiving the game in placing Knowledge points above the maximum for a building (do not deceive the game!)
  • Fixed controller not being able to correctly use dropdowns in the new highscore screen
  • Fixed some boons being able to go into negative values, effectively not feeling like having a boon at all
  • Fixed controller sometimes focusing on the wrong button when the title screen is loaded
  • Fixed Homeless Pips not getting into upgraded dwellings until a change of status


UX
  • Added icon feedback on top of terrains when an event switches them to a new terrain, or adds some new terrain
  • Restored Danger reduction bonus from difficulty in the Power recap UI at lower difficulties
  • Various localization improvements

V 1.2.2 c (and b)

Some more fixes for very edge cases, thank you for the reports and enjoy the weekend!

V 1.2.2 c
Bugfixes
  • Fixed "Bad Joke" soft-locking the game if you had exactly one Pip, as he would tell the joke to himself, start crying, and then refuse to do anything else.
  • Fixed bug with some warnings not disappearing at pass turn, or a reset
  • Fixed nullreference when trying to untrain a Pip that was working while nobody else was available
  • Fixed Boon: Terraforming not correctly giving outputs for wood and ice
  • Fixed a pesky bug where using multi-Pip buildings would replace existing Pips without removing them first, creating clumps of Pips working in the same spot
  • Fixed new fields animating while disabled
  • Fixed production order of Tea Field when Herbs are exactly at zero generating ghost herbs on load
  • Fixed multi-Pip buildings force-removing from other buildings even without replacements


V 1.2.2 b
Balance
  • Refreshing Rain: Increased Threat range from 1-7 to 3-7 to avoid it appearing too early and messing with the initial Heat buildings
  • Reduced maximum number of hit pips for losing high-threat events very badly (to avoid hitting
  • all* Pips when that was not intended)