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dotAGE News

V 1.1.10g

Bugfixes
  • Hotfixed soft lock while upgrading due to a missing building

V 1.1.10f

UX
  • Abandoned warning is now a bit larger
  • Improved SUPER fast-pass turn when events try to zoom on multiple targets, now zooming only on the first, further reducing slowdowns


Bugfixes
  • Fixed hats and tools becoming darker during the night
  • Fixed a rare stunlock bug when a professional Pip is replaced by a non-professional Pip that then gets stunned
  • Fixed auto-replaced Pips not having their working building assigned correctly
  • Revised action order to make Dismantle happen as the last action, solving some rare pesky soft locks
  • Fixed game log UI not being visible at the start

V 1.1.10e

V 1.1.10e

Bugfixes
  • Fixed plants being generated with zero hitpoints due to last patch (wops!)

V 1.1.10d

Bugfixes
  • Fixed bug with Strongwood boon repairing building damage on load (this may re-damage your seemingly freely repaired buildings!)
  • Fixed buried Pips still producing Sickness and Fear due to some optimizations
  • Fixed bug with aborting Pip Picking sometimes making Pips get stuck as unusable for cure
  • Fixed ailments UI not refreshing correctly on a load from title
  • Fixed being able to abort Pip picking generating some exceptions
  • Fixed being able to get to negative memory points by clicking too many times on unlock items

V 1.1.10c


V 1.1.10c

Balance
  • Temporarely restored being able to build buildings even if they produce zero (while working well for Thinker's Posts, it made it confusing for buildings such as the Milking Shed)


Bugfixes
  • Fixed game disallowing tasks if you first opened the radial menu on a Pip instead
  • Fixed game getting stuck on PreSave if a creature was destroyed twice in the same turn (for example, thru hunting and Bird Removal event)
  • Fixed burning terrain malus not disappearing on a run reset until you relaunched the game
  • Fixed stuns not stopping upgrades from occouring